Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried to include clan-specific units, but I faced quite an issue. All garrison units will spawn regardless of any clan or religion restrictions, unlike field/normal units. Hence the generic (same for all clans) unit set. Getting clan-specific units to work correctly would require overhauling the building system, which is probably not worth the time and effort.
I went through my mod list one by one, when these 2 mods are activated together, the issue presents itself.
I don't have any experience with mod tools for S2, but would be willing to give it a go if you have any ideas on how to fix it.