Total War: SHOGUN 2

Total War: SHOGUN 2

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Weierstrass Garrison Units for Vanilla
   
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Tags: mod
File Size
Posted
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2.537 MB
10 Jul, 2021 @ 2:45pm
13 Jul @ 6:17am
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Weierstrass Garrison Units for Vanilla

In 1 collection by RavenBuster
Weierstrass Units for Vanilla [complete Install]
5 items
Description
"The mod's hidden garrison units have been discovered, my lord!"
-Unknown Retainer

As promised I hereby present you the left-out garrison units from the original mod plus some of my own units. Please consider giving feedback regarding the mods balance.

Goal of this mod:
-make defense viable (increased numbers of spawned garrison units with different quantity and quality).
-different buildings spawn different units e.g. Archers for archery dojo etc.
-unit quality is determined by building levels. (The higher the better units)
-upgrading the castle increases retainer unit size and spawns additional retainer units.
-Some province specializations like ninja hideouts or holy grounds will spawn additional troops with varying amounts and quality based on the chosen building route.

Reminder/FYI:
-the campaign will become overall slightly more challenging (since you won't be able to steamroll so hard anymore, due to AI having more gold/koku for most of the campaign).
-only a generic spawned garrison unit set due to lack of restriction possibilities.
(Restriction for normal/field units doesn't seem to work for garrison units i.e. Ikko can spawn samurai units and other clans could spawn Ronin during my test runs. Only working methods are either unique building chains like Ikko temple / Otomo church or technology. Both options would result in a major overhaul for their respective category, which is honestly too time-consuming for me to do.)
43 Comments
RavenBuster  [author] 14 Mar @ 4:35am 
Well large parts of this mod are standalone. However some garrison units (e.g. Portuguese units or Nagamaki units) actually require [Part 1] + [Part 2], since they rely on them for data, model or equipment files. Without them the game might cause issues (i.e. crashes, units looking weird or are invisible, etc.).
ME!ME!ME! 13 Mar @ 1:30pm 
This work alone without the required items : Weierstrass Units for Vanilla [Part 1] and Weierstrass unit models for Vanilla [Part 2]. Is it normal? Anything that does not get added if so?
RavenBuster  [author] 11 Aug, 2024 @ 4:57am 
@popcs18(TW)
I tried to include clan-specific units, but I faced quite an issue. All garrison units will spawn regardless of any clan or religion restrictions, unlike field/normal units. Hence the generic (same for all clans) unit set. Getting clan-specific units to work correctly would require overhauling the building system, which is probably not worth the time and effort.
popcs18(TW) 10 Aug, 2024 @ 6:24pm 
Thanks bro ~ I would like to ask if it possible to increase takede fire cavalry , PLEASE~~~~~~Because you added other cavalry cause takede fire cavalry Unlike the elite troops. Are there can be donate~
salvador242 26 Apr, 2024 @ 10:44am 
Thanks for the help and advice, I'll be sure to bear this in mind for the future!
RavenBuster  [author] 26 Apr, 2024 @ 10:02am 
I might have found the issue. Both ES units and my mod both have a file named nearly the same (on lowercase and one uppercase) and thus are causing a mod conflict regarding naming some units. It's generally a good idea to disable FoTS mods when playing standart S2 and vice versa since it will prevent conflicts and issues.
salvador242 26 Apr, 2024 @ 7:04am 
Found the issue! It seems to be some kind of incompatibility between this and FOTS Unit Pack (Vanilla) by EvilSpleen1213: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=248494510

I went through my mod list one by one, when these 2 mods are activated together, the issue presents itself.
RavenBuster  [author] 26 Apr, 2024 @ 6:22am 
That certainly is quite the issue. Does the issue persist even if you disable my mod(s) or start a new campaign with only my mods? The only UI changes this mod does compared to base S2 is adding a few units under the "Defending Samurai Retainer" tab when hovering over buidlings. Hence I sadly can't really imagine nor really replicate your issue. Just to be sure but is your game language set to english? It's a universal requirenment for all mods unless they state so otherwise (i.e. translation patches/mods).
salvador242 25 Apr, 2024 @ 5:08am 
When you hover over a building that applies the new garrison units, the UI on the left becomes transparent and moved to the top of the screen. There lots of missing text and UI as well, you can't see the building details or the garrison that you'll get. The only garrison mod I've found that doesn't do this is this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=113631830

I don't have any experience with mod tools for S2, but would be willing to give it a go if you have any ideas on how to fix it.
RavenBuster  [author] 25 Apr, 2024 @ 2:30am 
What exactly is the issue with the UI? Is it that to many units on the building window cause some weird UI or unit display issues/glitches? Since most of the UI stuff is done automatically by the game and not by me, I can't really do that much. If you could use PFM,RPFM or any other mod tool for S2 I might have a solution for you.