MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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ArmorGreen
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10 Jul, 2021 @ 6:09pm
6 Nov, 2024 @ 5:03pm
13 Change Notes ( view )

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ArmorGreen

Description
ON NEXUS : https://www.nexusmods.com/mechwarrior5mercenaries/mods/462/

REQUIRES MOD OPTIONS: https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

ArmorGreen changes the function that is responsible for the health colors on the paperdoll of you, your allies, and your enemies for greatly improved accuracy in determining how healthy or damaged something is. As you can see by the gradients in the example image, the vanilla colors have a LOT of red, making it impossible to tell if something has 1% HP or 40% HP.

Users can change between 3 presets via Mod Options, or you can customize the key:value pairs yourself with the 4th Custom option and an ini that shows up in %LocalAppData%/MW5Mercs/Saved/Config/ArmorGreen.ini. Observe formatting etiquette and you can use whatever colors you want at whatever thresholds.

ABOUT CO-OP UNLOCKED: https://www.nexusmods.com/mechwarrior5mercenaries/mods/706

Co-op Unlocked is the only known mod that that conflicts with ArmorGreen, both changing Ui_Utils.uasset. However, it is completely safe to have ArmorGreen overwrite Co-op Unlocked. The only feature that is lost is Mech nickname visibility for clients in multiplayer.

CHANGE LOG

7/12/2021 UPDATE: An alternate version has been made to truncate the Blue to put Green at the top of the colors. This means that Yellow has been moved to 55%. This alternate version can be downloaded via the Nexus link under Optional Files.

7/18/2021 UPDATE: I don't know why, but people wanted a version that starts at yellow, like vanilla. But with the smoother gradient unlike vanilla so red will be at 10% unlike the vanilla 40%. The "Vanillaish" version can be downloaded via the Nexus link under Optional Files.

7/24/2021 UPDATE: Good news everyone! I have successfully managed to make a (really brutal) Config file! Now end-users can customize what colors are used and when they show up to their liking! Download the new file and run the game with it, a new file will be added under C:\MW5Config\ArmorGreen.ini. Please observe the formatting etiquette as described or it may break.

7/26/2021 UPDATE: Fixed embarrassing issue of the function reading the config file every time it's called. This should improve framerates, but the method used spawns an actor on the field to hold the variables. God forbid I can't just type in "static". Will need testing in multiplayer.

9/23/2021 UPDATE: Updated mod to work with the new Kestral DLC update. The Mod Tools killed my source files so I had to remake it almost from scratch. Fingers crossed. As a side note, the old versions will no longer work, no alternate files available, sorry. Gotta do the Config thing now.

6/8/2022 UPDATE: Updated mod to work with the new Call to Arms DLC update. I think. I didn't actually test it lol, I'd have to redownload the whole game again and, bruh... Luckily this time it wasn't as painful as last time and the update went smoothly. Thank god.

6/10/2022 UPDATE: Updated mod to work with the new Call to Arms DLC update. This time for sure. Sorry for the wait. They say a poor craftsman blames his tools, and here I am.

1/28/2023 UPDATE: Updated mod to work with the new Rasal DLC update. Keeping well? You know people like your mod when you get a dozen comments saying it bork. Anyway, here you go.

1/31/2023 UPDATE: You like Mod Options? Here you go. You can now change presets via Mod Options. But if you still like full control, the .ini file has been moved to %LocalAppData%/MW5Mercs/Saved/Config/ArmorGreen.ini. So move your old file there and you should be golden. Remember that you need to load a new map, or restart the mission, for preset changes to take place.

9/29/2023 UPDATE: Updated for to work with the new Dragon DLC update. Fairly painless update, all things considered. I haven't been keeping up with everything, so if there's more problems, hit me up. Be advised that I changed the Mod Options numbers so the mod defaults to the ini, so double check your Mod Options config.

9/30/2023 UPDATE: A comma broke Mod Options support, lol...

11/6/2024 UPDATE: Updated to, uh, "work with the new Solaris DLC update." Probably not necessary, it worked fine before except for a little missing icon. So this is really a "Oh crap I forgot about this report from March" and a "just in case" update. I changed the project name (again) back to ArmorGreen so double check if it's still enabled in the Mod List. With any luck, this should be the final update.
125 Comments
蛍Firefly  [author] 18 Jul @ 4:52pm 
shit
Emerald Lime 18 Jul @ 2:28pm 
Not over yet, Firefly. new Shadow of Kerensky DLC for mercs is coming up.
Olleros 9 Nov, 2024 @ 9:25pm 
@Firefly - Lol, thanks for that! And for all the work you've done with this mod, both in terms of development and updates, over the years. Here's hoping you're right about development updates!

Top mod I cannot play without. Again, thank you for everything. :)
蛍Firefly  [author] 6 Nov, 2024 @ 5:05pm 
@Olleros Did done.
蛍Firefly  [author] 6 Nov, 2024 @ 1:32am 
I, uh, forgot, lol. But I'm replaying MW5 so I have enough motivation to update it. Especially now that MW5C is out which implies the end of the development cycle for MW5M.
Olleros 5 Nov, 2024 @ 11:35pm 
Hey firefly! Has there been any updates to this mod regarding the broken icon you mentioned on March 20th?
Blood Falcon 26 Jul, 2024 @ 3:44pm 
Been playing around with the custom color options in the .ini file and here is my favorite layout (and happens to be more colorblind friendly):

1:(R=1,G=1,B=1,A=1)
0.99:(R=1,G=1,B=0,A=1)
0.8:(R=1,G=0.66,B=0,A=1)
0.6:(R=1,G=0.33,B=0,A=1)
0.4:(R=1,G=0,B=0,A=1)
0.2:(R=0.66,G=0,B=0,A=1)
0.0:(R=0.33,G=0,B=0,A=1)

Starts yellow and progressively gets more orange until red at 40% HP, then the red continues to get darker as the part is closer to breaking. Has the nice effect of making it obvious when armor is about to break since the dark red begins blending with the black silhouette. Also when a structural component is severely damaged the darker color stands out a lot so you quickly know only 1-2 more good hits is needed until destruction.
RedGrognard 13 Jun, 2024 @ 4:39pm 
I can't get this work atm even if I load it last.
蛍Firefly  [author] 20 Mar, 2024 @ 4:17pm 
ArmorGreen seems to break some kind of icon, creating a white square where that icon should be. This should just be a visual bug, meaning it's not urgent. I'll get around to fixing it this weekend.
Wolf-Rayet 6 Jan, 2024 @ 2:41pm 
Great mods - thanks