Stellaris

Stellaris

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Mechanized traits
   
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701.556 KB
11 Jul, 2021 @ 10:03am
22 Nov, 2021 @ 11:38am
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Mechanized traits

Description
Adds 30+ traits for machine races, most are also for robots. All traits should be balanced to the best of my ability, feel free to give me feedback. Also increases trait picks to 15 and max trait points to 8 for organics, 7 for machines and 6 for robots. Place my mod after other mods that change trait picks/points if you want to use mine, or before if you want to use another mod.


Custom icons used with permission from Lylant

link to his awesome mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1928831043
20 Comments
kreg_xek 4 Apr, 2024 @ 2:18pm 
that was a loooong few days-)
Hotaru  [author] 14 Dec, 2021 @ 5:44pm 
Give me a few days, I should be able to add a few more traits and maybe a civics or two.
SalmonToastie 14 Dec, 2021 @ 4:13pm 
The harvester trait that gives 15% food is the trait im talking about btw
SalmonToastie 14 Dec, 2021 @ 4:13pm 
Instead of ancient mining drones they are ancient farm bots. So no power drills,but they instead have huge scythes and farming shit ahaha. Could also be some form of garden/planet protector so machine agragians or something.
Hotaru  [author] 14 Dec, 2021 @ 6:29am 
I'll look into it. Any history to the race? It would give me ideas to give the traits(s) more flavour.
SalmonToastie 14 Dec, 2021 @ 12:17am 
Is there a %food increase trait? Wanna do a bit more of a roleplay serviator playthrough.
Hotaru  [author] 22 Nov, 2021 @ 11:40am 
Should be working now, let me know if it doesn't.
Hotaru  [author] 22 Nov, 2021 @ 9:34am 
3.2 just came out, gonna need a bit of time to figure out what exactly changed with the new aquatic races being added in.
DHM 21 Nov, 2021 @ 6:52pm 
no working for 3.1.2 lem
Aza 5 Oct, 2021 @ 3:23am 
Amazing mod, thanks for making it