Stellaris

Stellaris

Mechanized traits
20 Comments
kreg_xek 4 Apr, 2024 @ 2:18pm 
that was a loooong few days-)
Hotaru  [author] 14 Dec, 2021 @ 5:44pm 
Give me a few days, I should be able to add a few more traits and maybe a civics or two.
SalmonToastie 14 Dec, 2021 @ 4:13pm 
The harvester trait that gives 15% food is the trait im talking about btw
SalmonToastie 14 Dec, 2021 @ 4:13pm 
Instead of ancient mining drones they are ancient farm bots. So no power drills,but they instead have huge scythes and farming shit ahaha. Could also be some form of garden/planet protector so machine agragians or something.
Hotaru  [author] 14 Dec, 2021 @ 6:29am 
I'll look into it. Any history to the race? It would give me ideas to give the traits(s) more flavour.
SalmonToastie 14 Dec, 2021 @ 12:17am 
Is there a %food increase trait? Wanna do a bit more of a roleplay serviator playthrough.
Hotaru  [author] 22 Nov, 2021 @ 11:40am 
Should be working now, let me know if it doesn't.
Hotaru  [author] 22 Nov, 2021 @ 9:34am 
3.2 just came out, gonna need a bit of time to figure out what exactly changed with the new aquatic races being added in.
DHM 21 Nov, 2021 @ 6:52pm 
no working for 3.1.2 lem
Aza 5 Oct, 2021 @ 3:23am 
Amazing mod, thanks for making it
Hotaru  [author] 25 Sep, 2021 @ 9:12am 
Should be fixed now, thanks for the heads up. I haven't been playing much lately, but I'll try to keep it updated as quickly as possible.
Azamemnon Zion 24 Sep, 2021 @ 6:54pm 
Can confirm that this mod is currently preventing the building of Robots. It had me picking apart my playset for the last few hours mod by mod, launch by launch to find the culprit.
Telvias 20 Sep, 2021 @ 1:29am 
I found out a Fix for why Robotic pops aren't being constructed, the species_archetypes is missing 'robotic = yes' in the machine & robotic definitions
Telvias 20 Sep, 2021 @ 12:11am 
Love the mod, but I've noticed that it is preventing my robotic pops from being constructed. (I am playing on 3.1)
Max 25 Aug, 2021 @ 8:34pm 
Do you have a list of the traits and their effects?
Hotaru  [author] 2 Aug, 2021 @ 6:22am 
currently trying to balance Supreme Drones, expect some frequent updates and changes. I'll work on getting more info on here as soon as trait is more balanced.
Hotaru  [author] 26 Jul, 2021 @ 2:16pm 
working on that, i'm a little busy with work atm, but I should have some images up soon and a more detailed description.
Hybris 26 Jul, 2021 @ 1:07pm 
Could you give us a better idea in the description what sort of traits your mod has or maybe some screenshots?
Hotaru  [author] 11 Jul, 2021 @ 11:55am 
issue resolved, I'm an idiot.
Hotaru  [author] 11 Jul, 2021 @ 11:28am 
Having an issue with the game not finding it, worked fine in Stellaris mod folder. Looking into why it's doing this.