Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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The Ruin of Tyrbas
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6.635 MB
11 Jul, 2021 @ 7:39pm
18 Aug, 2024 @ 7:58pm
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The Ruin of Tyrbas

Description
Story Teaser

Once vassals to the great Empire of Kalir, the free baronies have enjoyed independence -- and relative peace -- for generations. As a soldier of the Barony of Tyrbas, you have spent the last few years guarding its northern border from the goblins and beasts of the untamed North.

Your garrison has seen little action, but now something stirs...

Description
  • A short, story-driven adventure for new characters in NWN:EE. Key Features:
  • The adventure is designed for new characters (PCs will have their starting inventory removed) in a martial class.
  • The adventure will take something like 2-3 hours to complete.
  • PCs will be increased to level 2 after a brief introduction and can expect to finish the module at level 4 or 5.
  • The story includes over 10,000 words of dialogue and several scripted cutscenes.
  • The combat includes custom-scripted battles that involve more than 100 NPCs simultaneously.
  • An optional G-rated romance is available for male PCs.

Build Suggestions

Races: There are no restrictions, but human is strongly recommended to align with the story.

Alignments: There are no restrictions, but the story aligns with a Lawful Good or Lawful Neutral alignment. Note, though, that a bit of alignment branching is possible at the end as the stage is set for a possible sequel.

Classes: There are no restrictions, but the story places your PC in the role of a soldier and the module is built for martial classes. In playtesting I had the easiest time with a pure fighter sporting a bastard sword and tower shield.

Feats: You will face swarms of enemies in the adventure, so feats like mobility and cleave can be useful. If you would like to pursue weapon specialization, one of the following is recommended: short sword, rapier, longsword, bastard sword, or greatsword.

Skills: There are no traps, locks, or conversation checks (bluff/intimidate/persuade) in the adventure. Discipline and heal are worth emphasizing and hide/move silently can be moderately useful (if you take level(s) in ranger or another sneaky class) in a couple locations.

Gameplay Tips

As usual, please avoid attacking non-hostile NPCs or terminating a conversation through the escape key. I believe you should be able to proceed through the adventure without any problems but I recommend saving sporadically in case anything goes awry; hopefully a quick reload will allow you to continue. (But please do report any bugs on the adventure's page on the Neverwinter Vault so I can address them!)

My hope is that you'll find the combat challenging without being ridiculous. Respawning is not allowed. The adventure only allows you to rest sporadically and healing kits/potions are not abundant, so be frugal!

Note that the game was built and tested on "normal" difficulty.

During portions of the story, you're tasked with safeguarding a VIP. Be warned that if they die, the adventure ends.

Acknowledgements

Thanks first to the BioWare of old and Beamdog for developing and sustaining Neverwinter Nights. I am also grateful to all those who have contributed to the NWN community, be it through modules, other custom content, or the NWN Lexicon. Community content inspired this work and the Lexicon was an invaluable resource as I learned how to script in the toolset.

Author's Note

I came across NWN a few years ago and was completely blown away by the quality (and quantity!) of community-generated content; multiple modules available on the Neverwinter Vault now rank among my all-time favorite RPGs. I felt inspired to give something back to the community, and while this short adventure certainly can't hold a candle to the many great NWN modules that have been released over the years, I hope you find it to be a tidy and enjoyable little adventure. Comments are more than welcome. If you enjoy the adventure, please consider giving it an upvote. :)

A walkthrough is available in the .zip file posted at this project's page on the Neverwinter Vault.

The sequel, The Demons of Tyrbas, is now available.

Related Links
This Project on the Vault[neverwintervault.org]
The Sequel on the Vault[neverwintervault.org]
The Sequel on Steam
8 Comments
Izex 25 Sep, 2024 @ 1:53am 
The module was really well made. I didn't notice any issues that prevented progression.It was really short but well worth playing through. I had gone with bard and it made it more difficult than it needed to be but still enjoyable, more so after I lowered the difficulty from hardcore to normal.
Lujan  [author] 18 Aug, 2024 @ 8:51pm 
I am happy to report that the sequel is now available - the link is provided above. Enjoy!
Master 4 Jul, 2022 @ 7:05am 
Nice introduction. Want to play the next part.
Mr. Pingos 24 Mar, 2022 @ 1:48am 
This was very well-made, I really want to see a sequel now.
Lujan  [author] 19 Mar, 2022 @ 8:16pm 
Thank you for the kind words and support, everyone!
Ka'ta♥‿♥ 17 Mar, 2022 @ 4:39pm 
Came out well, thank you for all your hard work. Hope you're taking it easy and looking for to future works.
{ Q Z A M A P } 12 Feb, 2022 @ 9:52pm 
Played this in an afternoon. Its a fun, quick run through that really makes you feel badass. Like the previous commenter said, things were really getting good when it cuts off so I'm excited to see when the sequel(s?????) come out.
JaMpocalypse 10 Feb, 2022 @ 2:13pm 
It is unfair that this good debut has no comments or votes.

I copy and paste my comment from the vault "Interesting story with a nice pacing. Balanced combat, if you followed the author's recommendation."

It can be said that the module ends when things get interesting.

The author has mentioned the possibility of continuing the story, and I guess it will take time, because where the story ends is when something big is going to happen.