Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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The Demons of Tyrbas
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18 Aug, 2024 @ 8:28pm
19 Aug, 2024 @ 2:25pm
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The Demons of Tyrbas

Description
Story Teaser

The Barony of Tyrbas, your home, has been devastated by a sudden and overwhelming incursion of demons and foul beasts led by a race of near-humans unknown in your land. Knighted for your bravery and having barely escaped the destruction, you find yourself fleeing toward the Empire of Kalir with the dying words of a wizard weighing heavily on your mind...

Description
  • A story-driven sequel to the module The Ruin of Tyrbas. Key features:
  • PCs from The Ruin of Tyrbas may be imported here but new characters are welcome: the backstory from The Ruin of Tyrbas may be manually set at the start of this module.
  • The module is built for PCs in a martial class. PCs will be increased to level 5 (if needed) at the start of the module and will finish at level 10 or 11.
  • The story includes over 75,000 words and multiple scripted cutscenes.
  • In addition to some traditional bouts of dungeon crawling, the combat includes multiple custom-scripted battles ranging from small skirmishes to large-scale battles with hundreds of NPCs.
  • Multiple endings are available, including those I've coined Survivor, Nomad, and Planewalker. Your choices along the way influence your options.
  • Optional G-rated romances are available for male and female PCs.
  • Content warning: language and occasionally dark themes. Overall, the module is rather mild (in the author's opinion) but it is not recommended for children or those who prefer to keep things light.

Build Suggestions

Races: There are no restrictions, but human is strongly recommended to align with the story.

Alignments: There are no restrictions, but the story allows for alignments roughly ranging from Lawful Good (a noble hero) to Chaotic Neutral (a selfish mercenary).

Classes: There are no restrictions, but the story places your PC in the role of a soldier and the module is built for martial classes. A fighter/weaponmaster is a safe bet.

Feats: You will face swarms of enemies in the adventure, so feats like mobility and cleave can be useful. If you would like to pursue weapon specialization, one of the following is recommended: short sword, rapier, longsword, bastard sword, or greatsword. Additional exotic weapons are also available.

Skills: There are no locks or conversation checks (bluff/intimidate/persuade) in the adventure. Discipline and heal are worth emphasizing.


Gameplay Tips

As usual, please avoid attacking non-hostile NPCs or terminating a conversation through the escape key. I believe you should be able to proceed through the adventure without any problems, but I recommend saving sporadically in case anything goes awry; hopefully a quick reload will allow you to continue. If you come across any bugs, typos, etc. please post here or send me a message on the Neverwinter Vault. I will be happy to help if you get stuck!

My hope is that you'll find the combat challenging without being ridiculous. Respawning is not allowed. The adventure only allows you to rest sporadically and you are encouraged to be frugal with healing items! Note that the game was built and tested on "normal" difficulty.

Named companions who fall during battle will revive when combat ends. Companions join and leave you as part of the story; please do not remove any "manually."

Author's Note

Once again I would like to thank BioWare and Beamdog for developing and sustaining Neverwinter Nights and all those who have contributed to the NWN community over the years. Thank you also to those who played and commented on The Ruin of Tyrbas. The positive feedback I received for that module inspired me to continue making time to work on this sequel -- I hope you enjoy it!

I am immensely grateful to the beta testers who offered their time, expertise, suggestions, and incredible attention to detail during the testing period of this module.

You will find that the epilogue looks over the narrative horizon, but this module is the (hopefully satisfying) conclusion of the story for your PC. If I ever continue the tale, it will be after a significant time jump and will pick up the story with a fresh character.

The .zip file posted to the Neverwinter Vault includes a complete walkthrough and some additional information about the module. Enjoy!

Related Links
This project on the Vault[neverwintervault.org]
The prequel on the Vault[neverwintervault.org]
The prequel on Steam Workshop
Tip Jar[ko-fi.com] (By no means expected!)
26 Comments
YoAmoElTacos 3 Aug @ 11:48am 
Well, I beat this as a Wizard on hardcore, and it was incredibly reset-heavy, but it was doable.
Lujan  [author] 16 Jun @ 9:48pm 
Barbar, I'm glad you enjoyed it, and thanks for the bug report! I'll get a patch out at some point. Minor spoiler in response to the other part of your comment: You come across a tower in a hell-like plane of reality with a number of captives. Various atrocities are implied, e.g. when you come across the master of the tower he's recently beaten a slave to death. There isn't anything explicitly sexual but Barbar's interpretation isn't unreasonable based on the evidence available to the player. My intent was to paint hell as a sad, lonely, evil, unnerving, and brutal place without glorifying anything depicted therein. My apologies to you and anyone else who found the sequence to be excessive!
Rhabarber Barbar 16 Jun @ 3:27am 
i have no idea how you could have possibly missed them
unless you somehow didn't get to that house in hell with the half orc looking people
Mr. Pingos 16 Jun @ 3:11am 
Rhabarber Barbar, I haven't seen an instance of sexual assault. Also, with regards to halberds, I'm pretty sure a lot of the loot is levelled just like vanilla NWN. You might've just gotten unlucky with the randomization table.
Rhabarber Barbar 15 Jun @ 11:12am 
Sexual assault comes up surprisingly often?
besides that i thought it was neat. pretty decent besides perhaps the aformentioned.
for bugs, there's that scene where the... how do i phrase this without spoilers?
when the orb is kapputt and you're told to run you can actually leave through the wrong exit and cannot get back without debug mode thereby getting stuck. otherwise it was actually pretty stable and worked pretty well?
also there was a huge lack of halbeds :( at least i could not find any
Lujan  [author] 11 Jun @ 8:58pm 
Yes, the module is balanced around martial classes so other classes should be considered "hard mode." The last boss is easier if you destroy the pedestal near the location where the elves are teleporting in. The boss absorbs their HP when they spawn in, making him significantly tougher.

Even with that tactic a rogue type will find that battle challenging. A fighter/weaponmaster or something similar should work well.
Victor the Dragon 10 Jun @ 8:52pm 
I was try play rouge/shadow dancer but final boss is unbeateble, he have too much hp and there not much of heath potions. So i will do replay for diffirent class.
Lujan  [author] 10 Jun @ 7:29pm 
Victor, there aren't any class restrictions so you're welcome to play as a monk! That said, there isn't much by way of monk-specific equipment.
Victor the Dragon 10 Jun @ 12:01am 
can you play as monk in this mod?
Victor the Dragon 1 Jun @ 8:48pm 
i read books before then i go in bath and that bug is happend, its looks like someone don't want i kiss barannes and join in pool :HappyMask:, so i choice difirent dialoge less romantic and script is worked and barness run away.