UBOAT
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Better Warship Rewards - V1.1 [B129]
   
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13 Jul, 2021 @ 6:50am
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Better Warship Rewards - V1.1 [B129]

Description
This mod rebalances the reward value of warships and provides greater incentive for those who enjoy the challenge of big game hunting.

Reward for warships has been changed as follows:

Illustrious Class – Changed from 7500 to 10000
Kirov-Class – Changed from 2000 to 5500
County-Class – Changed from 2000 to 5500

F –Class – Changed from 2500 to 3300
E –Class – Changed from 2500 to 3300
Tribal-Class – Changed from 2500 to 3300
Flower-Class – Changed from 1600 to 2500
Black Swan-Class – Changed from 2500 to 3300
Isles – Changed from 1400 to 2200
Sims-Class – Changed from 2500 to 3300
River-Class – Changed from 2000 to 3300
V-Class – Changed from 2500 to 3300
Dido-Class – Changed from 3000 to 3800
Hunt-Class – Changed from 2500 to 3300

This mod alters the Entities/Types data sheet and will conflict with other mods that change entries for warships.

This mod is not savegame compatible.
30 Comments
Snork 3 Aug, 2024 @ 9:10am 
by the time the major issues were fixed, other technological and resource disadvantages made the point moot.
Snork 3 Aug, 2024 @ 9:10am 
Long story short, any warship kills were highly regarded and celebrated - it was just usually suicidal. During the Norwegian campaign uboats were sent out for warship kills specifically and the rate of duds and malfunctions was so ridiculously high that Donitz had to pull them out.

However if their torpedoes were functional, they would have sunk a battleship, a destroyer squadron and the entire fleet of troop transports. Instead, they were 100% duds.

In fact, Churchhill himself was on a warship that was struck twice by uboat torpedoes - but he never was aware of it because they failed to detonate at all.
Snork 3 Aug, 2024 @ 9:09am 
the reason they attacked primarily merchants actually had to do with the torpedo malfunctions.

military ships tends to have a very shallow draft, especially the Uboats nemesis, the destroyer. For most of the war, the torpedoes all ran deeper than the setting and could run no shallower than 3 meters or so.

Also, at this time, the magnetic detonators were too unreliable to be used at all - they were forbidden. So there was simply no weapon that the uboats had that would work against destroyers.

Uboats were encouraged to attack warships, just their reliance on stealth was totally hobbled by their torpedoes which would run off course and detonate at random spots, giving them away before they were able to do any damage.
WolfgangTheSecond 10 Jul, 2023 @ 4:20pm 
Lialah, I think the reason merchants were the primary targets was that warships tended to be too dangerous to be considered valid targets in most scenarios. If they marked warships as the priority, losses would likely skyrocket to markedly unsustainable rates.
Doc8Ball 21 Oct, 2022 @ 12:55pm 
This working on 22.1?
Sarge 28 Sep, 2022 @ 7:45am 
Can we get an update for this mod?
the12thdoctor1 6 Sep, 2021 @ 2:00am 
Any changed values for Bogue Class Carriers?
70shelby89 4 Aug, 2021 @ 9:09am 
is there a way to change reward value on Ship to get more????
Arbiter 28 Jul, 2021 @ 12:55am 
Is there a certain area/strategy towards finding larger warships?
LialahCrowley 25 Jul, 2021 @ 8:38pm 
Glen while it is important to go after warships that was not the primary target of Uboats. merchants were the main target for better reasons than taking out the warships (atleast on paper). If you truely were a historian you would know this.