UBOAT
Better Warship Rewards - V1.1 [B129]
30 Comments
Snork 3 Aug, 2024 @ 9:10am 
by the time the major issues were fixed, other technological and resource disadvantages made the point moot.
Snork 3 Aug, 2024 @ 9:10am 
Long story short, any warship kills were highly regarded and celebrated - it was just usually suicidal. During the Norwegian campaign uboats were sent out for warship kills specifically and the rate of duds and malfunctions was so ridiculously high that Donitz had to pull them out.

However if their torpedoes were functional, they would have sunk a battleship, a destroyer squadron and the entire fleet of troop transports. Instead, they were 100% duds.

In fact, Churchhill himself was on a warship that was struck twice by uboat torpedoes - but he never was aware of it because they failed to detonate at all.
Snork 3 Aug, 2024 @ 9:09am 
the reason they attacked primarily merchants actually had to do with the torpedo malfunctions.

military ships tends to have a very shallow draft, especially the Uboats nemesis, the destroyer. For most of the war, the torpedoes all ran deeper than the setting and could run no shallower than 3 meters or so.

Also, at this time, the magnetic detonators were too unreliable to be used at all - they were forbidden. So there was simply no weapon that the uboats had that would work against destroyers.

Uboats were encouraged to attack warships, just their reliance on stealth was totally hobbled by their torpedoes which would run off course and detonate at random spots, giving them away before they were able to do any damage.
WolfgangTheSecond 10 Jul, 2023 @ 4:20pm 
Lialah, I think the reason merchants were the primary targets was that warships tended to be too dangerous to be considered valid targets in most scenarios. If they marked warships as the priority, losses would likely skyrocket to markedly unsustainable rates.
Doc8Ball 21 Oct, 2022 @ 12:55pm 
This working on 22.1?
Sarge 28 Sep, 2022 @ 7:45am 
Can we get an update for this mod?
the12thdoctor1 6 Sep, 2021 @ 2:00am 
Any changed values for Bogue Class Carriers?
70shelby89 4 Aug, 2021 @ 9:09am 
is there a way to change reward value on Ship to get more????
Arbiter 28 Jul, 2021 @ 12:55am 
Is there a certain area/strategy towards finding larger warships?
LialahCrowley 25 Jul, 2021 @ 8:38pm 
Glen while it is important to go after warships that was not the primary target of Uboats. merchants were the main target for better reasons than taking out the warships (atleast on paper). If you truely were a historian you would know this.
Ramseur 25 Jul, 2021 @ 2:05pm 
Another good mod that as to wait for the player to start a new game. Unity games are not mod friendly that is for sure.
glen670618 25 Jul, 2021 @ 1:33am 
Sabre_One, you are 1000% CORRECT! See this is what happens when people DO NOT know History or the reality of the war. Ships DO NOT grow on trees! As you mentioned sinking a Carrier is 1000 times more important than a Merchant!
The Developers need to talk to some experts such as myself (Historian) who knows the REALITY. Keep it up. Mods like this are the only way we are going to bring some REALITY into this Highly Potential Game!
They are on the right road with many of the changes they are doing in 129. However, lets hope SOMEONE from the Developers are watching these MODs!!!!!!!!!
glen670618 25 Jul, 2021 @ 1:24am 
Yes this needs to be added. Real World, taking down a Warship is more important than a merchant. Taking away the enemies ability to hunt you is your security! When engaging hit the closest Warship first. That will give you more time to hit the Merchants!
If ONLY the Developers knew this!
rada660 23 Jul, 2021 @ 6:41am 
it does mean that, you cannot use that mod on an already ongoing save. you got to start fresh
DarkBattles 22 Jul, 2021 @ 2:47am 
While trying to get less than 1000 characters I forgot the question I wanted to ask:
Does "not savegame compatible" mean that it only works on a fresh campaign or what does it mean?
DarkBattles 22 Jul, 2021 @ 2:45am 
I am still quite new to the game but as far as I understand it this mod is a really great addition! I am still a bit of a potato - hence I only sunk one warship yet - but when I did I was really surprised about the little reward.

In the end it does not make the game extremely easy - I personally think it would even be understandable if the reward for sinking an Illustrious would be around 15000 just because of the importance cvs had during WWII. I mean honestly you get like 7000 just for sailing 2000 km in a patrol grid - compared to that sinking any kind of warship (which usually have some really dangerous escorts).

Also before judging the mod I would try it out to see how "easy" it makes the game David because like that you would realize that it does just reward players that don't choose the easy way of hunting lone merchants but actually attack warships that are designed to kill them.

Well that's all I guess - thank you for the mod :steamthumbsup:
Static 21 Jul, 2021 @ 11:32pm 
Always bothered me some ships weren't worth the cost of the torpedos I fired at them
goat 21 Jul, 2021 @ 12:15pm 
lmao fr
getting like 3000 for sinking an illustrious doesnt make much sense. you literally sunk a modern surface warship with some shitty surface ship that has the option to go under water
Sabre_One  [author] 21 Jul, 2021 @ 6:57am 
I thought the purpose of this mod was obvious. But let me explain the rationale for those who are new to the game…

Starting with Illustrious, sinking a carrier was a very big deal. Carriers were critical to the war in the Atlantic and the Med. The vanilla reward for a carrier is 7500--less than two C3’s. So if you sink two C3’s in a convoy (which I do routinely), you get a better reward than sinking one of the Royal Navy’s most prized possessions. Considering rarity, strategic value, no of torps required, and typical escort accompaniment (hence, difficulty), 10000 reward seems more reasonable--Far less than a BB and 3X more than a large merchant.

Cruisers weren’t the stars of the Royal Navy, but were far more rare and expensive to produce than DDs and played vital roles in many naval engagements. In vanilla, they are worth 2000—slightly better than an N1A! Like Illustrious, they're rare, require 3-4 torps to sink, and often heavily guarded.

(Cont…)
Sabre_One  [author] 21 Jul, 2021 @ 6:57am 
As for destroyers and corvettes, they were mass produced and much more common than the aforementioned vessels. I increased their value to account for their increased difficulty (speed and agility) and the vulnerable position one often needs to be in to target them reliably. I also suspect BdU was quite happy when uboats successfully sunk one of their greatest nemesis. I would have rewarded renown instead, but that’s not possible in game.

I am not sure how David below defines “easy,” but this mod does not change sonar values, speed, or any characteristics related to difficulty of sinking. Destroyers are just as agile and dangerous. And Illustrious will still take off like a bat out of hell if you don’t get her in one salvo. All will still blast you into smithereens if they see your periscope.

Bottom line: If you think the game currently treats warships fairly, don’t subscribe. If you feel the vanilla cost-benefit ratio is imbalanced, subscribe.

Happy hunting!
DavidMM2792 20 Jul, 2021 @ 1:19pm 
well, i haven't even tried the mod, but the hell it makes the game so extremely easy, you can tell by looking at the list of changes
DavidMM2792 20 Jul, 2021 @ 1:16pm 
who said we need this?
THE WHOLE POINT OF THIS MOD INSTEAD OF BALANCING THE REWARDS IS BEING AN APRIL FOOLS JOKE ON AN ALTERNATE IDEA
goat 20 Jul, 2021 @ 11:15am 
ayo?????????? kirov class when??????????????????????????????????????????????
Sabre_One  [author] 20 Jul, 2021 @ 10:22am 
@Robbie.
No, unfortunately. I haven't found a way to add reputation points for sinking warships. There is no value for reputation points associated with warships in the game files that I can find.
Sabre_One  [author] 20 Jul, 2021 @ 10:20am 
@Tony™
The main objective of this mod is to simply balance the comparative value of warships against merchants and make those uncommon encounters with carriers and cruisers worth the effort of targeting.
boris.glevrk 19 Jul, 2021 @ 5:53am 
@TonyTM by 1943/44 you will begin to face increased cost for just about everything. That's why you need to stock up your budget in 41/42.
Tony™ 17 Jul, 2021 @ 6:14pm 
What is the point, by 1942 you will have excessive credit and nothing to research anyway, the game needs more content for this to bear fruit, good effort though
Robbie 17 Jul, 2021 @ 8:56am 
Does this also change the amount of xp earnt for medals?
Sabre_One  [author] 13 Jul, 2021 @ 10:15am 
No. It only alters the reward for warships in the Entities/Types datasheet.
Wrath of the North 13 Jul, 2021 @ 9:08am 
This also seems to add more parts/med kits to the warehouse and rebalances/alters weight and such.

Is that incorrect?