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I love this character.
As for the other ones, the max charge punch has the strong hit on the actual punch, to having it linking together wouldn't really work, right now if you want to deal more damage and knockback, you should use it closer to the opponent.
We tried windboxes during development, believe me, you don't want that, same with wind pushing whirlwinds. And the NSpecial grab has been made smaller the last patch as well.
The Mark -> Whirlwind was nerfed to not be super broken at early percentage, but it should still reliably kill, specially with some smart setups