RimWorld

RimWorld

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[LYN] Nanotech Overpower
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.421 MB
14 Jul, 2021 @ 6:15pm
24 Jul @ 4:26am
15 Change Notes ( view )

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[LYN] Nanotech Overpower

Description
Originally posted by LadyCookie:
Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission.

Features
Adds a ton of OP stuff.

- Nanobots, a very overpowered building material. Can be used to make anything, from walls to clothes to axes.
- Nanoberries, a delicious food made from nanobots. Can be eaten raw!
- A Nanofabricator that can make almost all vanilla resources, from Wood to Luciferium to Resurrector Mech Serum. Has support to the DLCs and various mods!
- A Nanogenerator and Nanobattery for your infinite energy purposes. Also a Nanofuse if you use RT Fuses!
- A Nanosoil that can grow plants almost instantly, and Nanofluid to create impassable terrain.
- The Nanoblaster, an extremely powerful ranged weapon that can take down a mechanoid army; and Nanoaura, an invisible piece of apparel that gives massive bonuses!

Why make this when Overpowered Gaming Exists?
I found OP-G very fun to play around with, but there were things I didn't like that much (mainly aesthetical), so I decided to make this one.

Note: The compatibility patch with CE is broken. I no longer use Combat Extended and I dropped support to it, sorry.
Popular Discussions View All (5)
2
8 Jun @ 8:21pm
The Nanocooler and Nanoheater failed to cool or heat the room.
Hans
3
9 Jan, 2022 @ 2:19am
Question ab the mod
l GH l NDCasmera
1
8 Aug, 2024 @ 10:29pm
Changelog
Lyn the Cookie
251 Comments
MapleBlack 30 Jul @ 4:10am 
is there a way to make the nano medicine or does it need to be spawned?
MrBlood 24 Jul @ 8:45am 
Right, so the issue with the nanobots texture is being caused by the Nanotech overpowered patches mod. "Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def" is what is defined it the patch mod. Export the mod from workshop folder, unsubscribe form steam, paste it in the manual/on disk mod folder, edit the bots.xml in the on-disk patch DEF patch folder and change things/item/resource/NT_nanobots to LWNT_Nanobots and the new textures appear where they should. need to tell the patch owner to fix the defs to match LYN's new defs.
Hawk 24 Jul @ 8:36am 
Hi lads; for those having issues with missing textures for their Nanobots; what you can do is use a text editor and look for the 'texPath' field for the NT_Nanobots def in Defs/Nanotech/Nanobots.xml

The texPath line for the def is the 9th one. You will notice that it points to Things/Item/Resource/LWNT_Nanobots.

Go to Textures/Things/Item/Resource/ and rename the textures (the image and the folder that's being referenced) to NT_Nanobots.
Of course, in any case, just make sure that the 9th line in Nanobots.xml is edited to point to NT_Nanobots (redact LW from it).

Not sure what's causing this, perhaps you are all playing with the patch that was linked here earlier; which might be overriding something, or something else is just overriding it, but renaming the texture folder & .png back to NT_Nanobots seems to have fixed the issue on my end.
Have fun nanobotting.
roc 24 Jul @ 8:27am 
Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def 'NT_Nanobots' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
(wrapper dynamic-method)
MrBlood 24 Jul @ 7:58am 
same issue. big red X on nanobots. Nanoberries are now blue, and the nanoaura implant and serum are blue circles
深海的提尔比茨 24 Jul @ 7:34am 
such as the nanobot is 'LWNT_Nanobots.png' now in mod folder but the red issue ingame said it cannot find resource called another file name
深海的提尔比茨 24 Jul @ 7:32am 
i guess it's filename and reference mismatch? i found the new texture files in the folder, and i found that these file names are different from those mentioned in the red issues ingame?
eaglegundam 24 Jul @ 7:20am 
ok i unsubbed restarted steam resubbd and it still is missing textures for the nanobots
Lyn the Cookie  [author] 24 Jul @ 4:30am 
Updated again. Textures should be working fine now, and I also updated the Nanoaura with a new sprite and added Toxic Environment Resistance 100%.

In my testing there were zero issues with the mod. Steam has been having problems updating mods recently, but what worked for me was unsubbing, closing Steam, opening Steam, and resubbing again.
DeathGun 24 Jul @ 2:55am 
Dude, after installing your mod I can't create a world. I click "create a new game" and it just won't let me go to the scenario selection.