RimWorld

RimWorld

[LYN] Nanotech Overpower
251 Comments
MapleBlack 30 Jul @ 4:10am 
is there a way to make the nano medicine or does it need to be spawned?
MrBlood 24 Jul @ 8:45am 
Right, so the issue with the nanobots texture is being caused by the Nanotech overpowered patches mod. "Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def" is what is defined it the patch mod. Export the mod from workshop folder, unsubscribe form steam, paste it in the manual/on disk mod folder, edit the bots.xml in the on-disk patch DEF patch folder and change things/item/resource/NT_nanobots to LWNT_Nanobots and the new textures appear where they should. need to tell the patch owner to fix the defs to match LYN's new defs.
Hawk 24 Jul @ 8:36am 
Hi lads; for those having issues with missing textures for their Nanobots; what you can do is use a text editor and look for the 'texPath' field for the NT_Nanobots def in Defs/Nanotech/Nanobots.xml

The texPath line for the def is the 9th one. You will notice that it points to Things/Item/Resource/LWNT_Nanobots.

Go to Textures/Things/Item/Resource/ and rename the textures (the image and the folder that's being referenced) to NT_Nanobots.
Of course, in any case, just make sure that the 9th line in Nanobots.xml is edited to point to NT_Nanobots (redact LW from it).

Not sure what's causing this, perhaps you are all playing with the patch that was linked here earlier; which might be overriding something, or something else is just overriding it, but renaming the texture folder & .png back to NT_Nanobots seems to have fixed the issue on my end.
Have fun nanobotting.
roc 24 Jul @ 8:27am 
Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def 'NT_Nanobots' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
(wrapper dynamic-method)
MrBlood 24 Jul @ 7:58am 
same issue. big red X on nanobots. Nanoberries are now blue, and the nanoaura implant and serum are blue circles
深海的提尔比茨 24 Jul @ 7:34am 
such as the nanobot is 'LWNT_Nanobots.png' now in mod folder but the red issue ingame said it cannot find resource called another file name
深海的提尔比茨 24 Jul @ 7:32am 
i guess it's filename and reference mismatch? i found the new texture files in the folder, and i found that these file names are different from those mentioned in the red issues ingame?
eaglegundam 24 Jul @ 7:20am 
ok i unsubbed restarted steam resubbd and it still is missing textures for the nanobots
Lyn the Cookie  [author] 24 Jul @ 4:30am 
Updated again. Textures should be working fine now, and I also updated the Nanoaura with a new sprite and added Toxic Environment Resistance 100%.

In my testing there were zero issues with the mod. Steam has been having problems updating mods recently, but what worked for me was unsubbing, closing Steam, opening Steam, and resubbing again.
DeathGun 24 Jul @ 2:55am 
Dude, after installing your mod I can't create a world. I click "create a new game" and it just won't let me go to the scenario selection.
MajestyKK 24 Jul @ 2:48am 
missing the textures on the nanobots
Maiya0126 24 Jul @ 12:21am 
@Lyn the Cookie The mod you made five years ago is really fantastic, it's a must-have mod for me. I use nano for all my building materials because they look good and are very practical. Thank you so much.
Maiya0126 24 Jul @ 12:11am 
missing the textures on the nanobots too > <
Vylixan 23 Jul @ 11:53pm 
Cype/past and rename of a texture from Textures\Things\Item\Resource\LWNT_Nanobots work, and btw the new textures are very nice !!
kowkillar 23 Jul @ 11:49pm 
I also seem to be missing the new medicine and vacuum resistance. I do have some of the new textures on the cabinets among others.
Vylixan 23 Jul @ 11:43pm 
Indeed the texture for the nanobot is missing.

Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def 'NT_Nanobots' in any active mod or in base resources.
kowkillar 23 Jul @ 11:29pm 
I'm now missing the textures on the nanobots.
Lyn the Cookie  [author] 23 Jul @ 9:18pm 
I'm not planning on adding anything, to be honest I'm kinda hoping someone else takes over this mod or makes something better than I did when I made this five years ago
DeathGun 23 Jul @ 8:24pm 
Bro, are you planning to add hydroponics? The kind that works indoors without a sun lamp?
Lyn the Cookie  [author] 23 Jul @ 8:16pm 
Remade the Nanobot defs. It should work fine now.
Added new Nanomedicine item.
Tweaked several textures a little bit.
Nanogenerator provides more power.
Nanoaura now gives 100% vacuum resistance with Odyssey.
Type_3_Screamer 21 Jul @ 8:29am 
can confirm the patch mod for this mod stops the crashes!!!!
SirPhoenixBlood 21 Jul @ 3:03am 
Mod crashing the game so badly its turning off all my mods in the list but there was a patch mod that made this work without crashing idk how they did it
PlayFight 20 Jul @ 4:42pm 
mod crashes the game even without other mods installed ;(
plusing123 (dragonheart) 20 Jul @ 3:44pm 
has this been updated fully?
Coldzero 20 Jul @ 10:04am 
Nanobots.xml

<li Class="VFECore.StuffExtension"> > <li Class="VEF.Things.StuffExtension">
Type_3_Screamer 20 Jul @ 5:44am 
causes a major error when installed and removes all mods. worked with my current mod set before odyssey so no clue why.
mr_aidar09 20 Jul @ 4:44am 
Thanks!!!
DeathGun 20 Jul @ 1:46am 
O MY FUCKING GOD! YESSSSS
FINALLY
short 5357 19 Jul @ 9:41pm 
it won't work
Dybrav 19 Jul @ 4:33pm 
YES, YESSS!
Darth Dauthir 19 Jul @ 1:44pm 
thank you!! :)
DeathMeowza 19 Jul @ 10:14am 
got an error for me, game mods reset
TheCalciumDemon 19 Jul @ 7:40am 
YESSS YAY 1.6!!! THANK YOU
MajestyKK 19 Jul @ 1:14am 
1.6please!
mr_aidar09 18 Jul @ 10:38am 
Update to version 1.6
peekiepeeks#7539 18 Jul @ 9:26am 
you good OP?
DeathGun 17 Jul @ 7:15am 
update! 1.6
Anny 17 Jul @ 2:21am 
Would like a stun gun of sort to force enemy to fall down. Maybe a gun that make enemy have 0 consciousness for 4 hours or half a day whatever see fit
plusing123 (dragonheart) 16 Jul @ 11:26pm 
i wish i could use this mod as i loved it but now its breaking and forcing all my mods off with the patches turned on to
Anny 16 Jul @ 12:53pm 
Can you lower the price of them? like make them 0? just a bedroll alone the price over 900. It increase too much wealth
DeathGun 15 Jul @ 8:58pm 
update?!!!!!
gunns22 13 Jul @ 7:05am 
@Lyn the Cookie
I hate to pile on more spam, but...
Any progress on a hypothetical 1.6 update? Overpowered Gaming doesn't exactly exist anymore...
Citizen706 12 Jul @ 7:31pm 
I've checked and isolated the issue. It has something to do with the nano aura clothing and the nano blaster
IrishBuckett 12 Jul @ 5:49pm 
For those having issues, it looks like the texture issues were patched in: Nanotech Overpower Patches. You need both this mod and that mod enabled to work (haven't tested yet, running out the door for dinner)
IrishBuckett 12 Jul @ 5:48pm 
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TheCalciumDemon 12 Jul @ 2:37pm 
1.6 please?
Darth Dauthir 12 Jul @ 1:59pm 
will this be updated to 1.6?
Marmot 11 Jul @ 7:35pm 
I like combing this with endless growth and just watching my pawns skill levels shoot through the roof, imagine a pawn with a melee skill of over 100
A homeless orphan 10 Jul @ 6:58pm 
Hi, will this be updated to version 1.6?