Wildermyth

Wildermyth

40 ratings
Even More Weapons!
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Tags: Event, Items
File Size
Posted
Updated
1.454 MB
18 Jul, 2021 @ 11:23am
20 Jul, 2021 @ 10:28pm
10 Change Notes ( view )

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Even More Weapons!

Description
Adds two new weapons (staff,2h sword) to the game and an associated quest revolving around an extinct race of elves. Weapons start out as rusty t1 versions of themselves, but with upgrades become worthy additions to your artifact arsenal with some celestial based powers!

Mod is balanced around and requires Expanded Items:Weapons to function correctly. Get it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2061832636

More weapons coming soon!
7 Comments
Nero 25 May @ 2:26am 
I don't think I've ever triggered the quest to get these in any playthrough
joedonfred12345 25 Feb @ 6:32pm 
I can't seem to get it to trigger. Do I need heroes with certain stats?
Custodi 26 Nov, 2024 @ 2:37pm 
Late to the party but recently got into Wildermyth and grabbed this mod. I love the LotR connections but noticed the staff does not have a "strike" ability option on any of its 3 tiers. Anyway for me to fix this using the in-game tools?
BE02-Raziel 22 Apr, 2022 @ 10:41pm 
Alright, thanks. Still haven't encountered them though. Eventually, I guess. xD
Addy  [author] 22 Apr, 2022 @ 5:53pm 
You must complete the associated quest first!
BE02-Raziel 21 Apr, 2022 @ 1:57am 
So, do these weapons appear at the start of the campaign or does the associated quest have to pop up first before they become available? Asking because so far, I haven't seen them.
N.C.V. 21 Jul, 2021 @ 8:21am 
Amazing!