Wildermyth

Wildermyth

Even More Weapons!
Showing 1-10 of 10 entries
Update: 20 Jul, 2021 @ 10:28pm

Update: 20 Jul, 2021 @ 10:23pm

Update thumbnail

Update: 20 Jul, 2021 @ 10:21pm

Update

Update: 19 Jul, 2021 @ 3:27pm

Reupload of the last update with fixes.

Update: 19 Jul, 2021 @ 3:16pm

Updated stats and flavour text to Undómë to make it more viable in the endgame as a main weapon. (Specifically, made it behave more like an axe than a sword, granting shred with each upgrade instead of increased melee accuracy/block. This is because especially at higher difficulties, enemies have increasingly high amounts of armor that needs to be dealt with either through pierce or shred. Still starts with a small amount of block and accuracy bonus, but that no longer scales with upgrades.)

Update: 19 Jul, 2021 @ 1:25am

Update: 19 Jul, 2021 @ 1:15am

Yet another batch of fixes.

Update: 19 Jul, 2021 @ 12:57am

Update

Update: 19 Jul, 2021 @ 12:50am

Update to some background variables

Update: 18 Jul, 2021 @ 11:23am

Initial Publish