Wildermyth

Wildermyth

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Even More Weapons!
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Značky: Event, Items
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1.454 MB
18. čvc. 2021 v 11.23
20. čvc. 2021 v 22.28
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Even More Weapons!

Popis
Adds two new weapons (staff,2h sword) to the game and an associated quest revolving around an extinct race of elves. Weapons start out as rusty t1 versions of themselves, but with upgrades become worthy additions to your artifact arsenal with some celestial based powers!

Mod is balanced around and requires Expanded Items:Weapons to function correctly. Get it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2061832636

More weapons coming soon!
Počet komentářů: 7
Nero 25. kvě. v 2.26 
I don't think I've ever triggered the quest to get these in any playthrough
joedonfred12345 25. úno. v 18.32 
I can't seem to get it to trigger. Do I need heroes with certain stats?
Custodi 26. lis. 2024 v 14.37 
Late to the party but recently got into Wildermyth and grabbed this mod. I love the LotR connections but noticed the staff does not have a "strike" ability option on any of its 3 tiers. Anyway for me to fix this using the in-game tools?
BE02-Raziel 22. dub. 2022 v 22.41 
Alright, thanks. Still haven't encountered them though. Eventually, I guess. xD
Addy  [autor] 22. dub. 2022 v 17.53 
You must complete the associated quest first!
BE02-Raziel 21. dub. 2022 v 1.57 
So, do these weapons appear at the start of the campaign or does the associated quest have to pop up first before they become available? Asking because so far, I haven't seen them.
N.C.V. 21. čvc. 2021 v 8.21 
Amazing!