RimWorld

RimWorld

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[FSF] Better Pawn Lending Quest
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Mod, 1.3, 1.4, 1.5, 1.6
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263.774 KB
19 Jul, 2021 @ 1:22am
11 Jun @ 11:21am
9 Change Notes ( view )
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[FSF] Better Pawn Lending Quest

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
26 items
Description
Description

The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time. This mod changes a number of things with the quest to make it more viable. It also increases the scaling from a maximum of 4,000 points to 10,000.

How Colonist Value is calculated
- $colonistsToLendCount*$lendForDays*5 (Default $colonistsToLendCount*$lendForDays)

How many Colonists will help
- One Stars 0% to 20% of Colonists (Default 0% to 35%)
- Two Stars 21% to 40% of Colonists (Default 36% to 60%)
- Three Stars 41% to 50% of Colonists (Default 61% to 75%)

Amount of Days to Lend your Colonists
- One Star 5-10 Days (Default 5-10 Days)
- Two Star 5-15 Days (Default 10-20 Days)
- Three Star 5-15 Days (Default 20-30 Days)

This mod is included in [FSF] FrozenSnowFox Tweaks.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
47 Comments
FrozenSnowFox  [author] 6 hours ago 
@PurpleJeet
Yes, they did say that in the patch notes. Except in the xml file the numbers are exactly the same as 1.5. So unless they changed something in the code I don't think that change was actually done. Anyway this mod also increases the quest value of each colonist making it more worthwhile to undertake these quests.
PurpleJeet 10 hours ago 
They lowered the number of pawns requested in 1.6
FrozenSnowFox  [author] 26 Dec, 2024 @ 1:06am 
@Good Old Jim
Unfortunately those quests are done via code and don't have the calculations exposed and easily modifiable in xml so it's out of my skillset.
Good Old Jim 26 Dec, 2024 @ 1:01am 
Thanks! This mod is a must, quick question though does it (or would it be possible) to have it do the same thing for Strike missions? The ones where they send a shuttle to pick up X number of your colonists and send them to some ruins or enemy base to fight? I cant send 80% of my colony specially when 2 of them are babies just cause the empire thinks it takes an act of congress to shoot 4 raiders and a turret lmao.
Enlonwhite 3 Jul, 2024 @ 3:33am 
Using dev mode like the one guy did, that is basically cheating the game, which robs you of the story choice you make to your colony and game play.

I just hate these lending quest always demanding 50% to 75% of my Total colony. when I might be able to lose only 33% at best most of the time. (until very late game but then I dont need to do quests often then unless they give great rewards.)

This mod offers a fair and balanced way to fix the quest. Thank you FrozenSnowFox!
McShaneGun 29 Jun, 2024 @ 1:44pm 
@Fox that dude dumb as PURE ASS LMAO
Foxx 3 May, 2024 @ 5:29pm 
D3k43 what the fuck, why not just spawn the reward yourself at that point??
D3K43 5 Mar, 2024 @ 10:09am 
Ya whenever I got these quests I usually just spawn X amount of random pawns using devmode, recruit them using devmode, send them on the mission, then destroy them when they come back.
FrozenSnowFox  [author] 24 Jun, 2023 @ 2:06pm 
@Lurmey
Unfortunately most of these quests are hardcoded in how they handle their mechanics. So it's out of my depth. There's quite a few I would have modified otherwise. The Pawn Lending Quest is one of the few that's done via xml making it easy to edit.
Lurmey 24 Jun, 2023 @ 9:49am 
Just for clarity, on the wiki the quest is called "Ferried Bandit Camp". Thanks :)