RimWorld

RimWorld

[FSF] Better Pawn Lending Quest
47 Comments
FrozenSnowFox  [author] 13 Jul @ 1:18pm 
@PurpleJeet
Yes, they did say that in the patch notes. Except in the xml file the numbers are exactly the same as 1.5. So unless they changed something in the code I don't think that change was actually done. Anyway this mod also increases the quest value of each colonist making it more worthwhile to undertake these quests.
PurpleJeet 13 Jul @ 9:06am 
They lowered the number of pawns requested in 1.6
FrozenSnowFox  [author] 26 Dec, 2024 @ 1:06am 
@Good Old Jim
Unfortunately those quests are done via code and don't have the calculations exposed and easily modifiable in xml so it's out of my skillset.
Good Old Jim 26 Dec, 2024 @ 1:01am 
Thanks! This mod is a must, quick question though does it (or would it be possible) to have it do the same thing for Strike missions? The ones where they send a shuttle to pick up X number of your colonists and send them to some ruins or enemy base to fight? I cant send 80% of my colony specially when 2 of them are babies just cause the empire thinks it takes an act of congress to shoot 4 raiders and a turret lmao.
Enlonwhite 3 Jul, 2024 @ 3:33am 
Using dev mode like the one guy did, that is basically cheating the game, which robs you of the story choice you make to your colony and game play.

I just hate these lending quest always demanding 50% to 75% of my Total colony. when I might be able to lose only 33% at best most of the time. (until very late game but then I dont need to do quests often then unless they give great rewards.)

This mod offers a fair and balanced way to fix the quest. Thank you FrozenSnowFox!
McShaneGun 29 Jun, 2024 @ 1:44pm 
@Fox that dude dumb as PURE ASS LMAO
Foxx 3 May, 2024 @ 5:29pm 
D3k43 what the fuck, why not just spawn the reward yourself at that point??
D3K43 5 Mar, 2024 @ 10:09am 
Ya whenever I got these quests I usually just spawn X amount of random pawns using devmode, recruit them using devmode, send them on the mission, then destroy them when they come back.
FrozenSnowFox  [author] 24 Jun, 2023 @ 2:06pm 
@Lurmey
Unfortunately most of these quests are hardcoded in how they handle their mechanics. So it's out of my depth. There's quite a few I would have modified otherwise. The Pawn Lending Quest is one of the few that's done via xml making it easy to edit.
Lurmey 24 Jun, 2023 @ 9:49am 
Just for clarity, on the wiki the quest is called "Ferried Bandit Camp". Thanks :)
Lurmey 24 Jun, 2023 @ 9:46am 
Hey FSF, can you also look at the royalty aerial assault quest? It has the same issue of asking for 25 soldiers to take out a site guarded by 5 tribals. It should probably match the number of soldiers to the number of enemies, taking into account your tech level and the number of turrets (if any) with a bit of randomness.

Random rolling a low number makes the quest harder, of course, which might actually be fun. Alternatively, patching said quest to allow the player to send the shuttle with less than the requested number of pawns would also work.

Thanks for all your awesome mods :)
FrozenSnowFox  [author] 25 Jan, 2023 @ 3:26pm 
With the help of XML Patch Helper and what I've learned lately when it comes to xpath I've managed to change this mod from a Def replacement to a simple xml patch. Its now much more compatible with other mods. I also adjusted the point curve immensely so there isn't massive jumps in how the rewards scale. While I've done a lot of testing to ensure the patching worked correctly do let me know if you encounter an issue.

The mod itself has been added to my tweaks collection with the ability to customise the reward multiplier.
PGMP 30 Oct, 2022 @ 12:36pm 
Omg sending slaves would be so great.
But I understand it would be a ton of work.
Tnx for the mod ! :)
FrozenSnowFox  [author] 25 May, 2022 @ 2:22am 
@RedPine
I'm afraid that would require coding which is not something I can do.
RedPine 25 May, 2022 @ 2:20am 
Feature Suggestion:
Allow sending slaves to fulfill colonist lending contracts, not just full colonists.

PS Great mod!
Unfriendly Joe 31 Dec, 2021 @ 1:54pm 
My last playthrough, I had this quest pop up twice in a row where the request was 56 pawns.

My colony was exactly 56 pawns.

If your mod fixes this, then you are a serious hero.
o b s i d 3 Nov, 2021 @ 11:03am 
The thumbnail makes me giggle because I remember having a quest just like that which I did for glitterworld medicine so I could cure a really good pawn's paralytic abasia, only for it to immediately get wasted because another pawn got into a social fight and I forgot to set them to industrial medicine only, meaning it was all wasted on a black eye and a stubbed toe. 10/10 for accuracy on that alone.
FrozenSnowFox  [author] 21 Sep, 2021 @ 6:44pm 
@blitz_liar
That's just normal Royalty behaviour. That quest asks for a random amount of colonists and it can ask up to a specific amount It's a different quest and a different script so its unrelated. It's not something I'm interested in fixing at this time.
blitz_liar 21 Sep, 2021 @ 5:30pm 
Not sure if its this mod, but with the Royalty airborne assault missions they keep offering to fly half my colony out to deal with a quarter that number of enemies.
Lord Maelstrom 20 Aug, 2021 @ 8:48am 
I think the quest is only OP in the early game when you have naked, maimed janitors in your colony. Later game when I have an elite fighting force 1 or 2 colonists will be annoying to send but highly rewarded.
FrozenSnowFox  [author] 19 Aug, 2021 @ 10:03pm 
@Lord Maelstrom
Like adding any sort of requirements that would require coding to rework things and it's not something I can do. The quest only asks for a percentage of colonists, it doesn't make a distinction on how many a person has or how many should be sent. How many people the quest specifically asks for is truly up to RNG and the above percentage settings.
Lord Maelstrom 19 Aug, 2021 @ 9:56pm 
Only reason I commented is that I can do without my hauling pawns for a couple weeks, maybe just add a pawn to the quest for every 5 pawns in a colony? that seems reasonable to me. I assume most players recruit a couple useless pawns just to haul and clean.
FrozenSnowFox  [author] 19 Aug, 2021 @ 8:32pm 
@Lord Maelstrom
Unfortunately the game does not check for specific requirements and something of that calibre is far beyond me. So you can easily send 90 year old john who takes all day to go from the bedroom to the dining room and back. If you aren't gaming it in that fashion I find its at a good level. Although if you think its too much you can always open up the file in notepad and change the colonist value calculation from *5 to a lower amount.
Lord Maelstrom 19 Aug, 2021 @ 8:27pm 
I just want to say this mod buffs pawn lending quests too much, I get stupid amounts of loot for a couple maimed haulers...
Cypha 11 Aug, 2021 @ 12:31pm 
Oh man all we need is a variant of this for the charity options that pop up. Sorry, but I'm not giving you 300 beer, travelers.
sab0t 26 Jul, 2021 @ 10:42am 
thanks for creating so many fantastic mods FSF, really appreciate it. This quest type in particular always drove me crazy...8 of my 10 colonists for 24 days, seriously!?
FrozenSnowFox  [author] 25 Jul, 2021 @ 2:31pm 
@Onyx35678
No sorry and I won't be adding support for 1.2 since its outdated.
Onyx35678 25 Jul, 2021 @ 11:18am 
Is this mod compatible with 1.2?
FrozenSnowFox  [author] 23 Jul, 2021 @ 1:18pm 
@Xurker
Sorry mod options requires messing about with coding which I can't do. As for changing it in the files it's all commented. I might look into changing it to patching in the future but for now it shouldn't be an issue. Search for these sections those are where I made my changes. The one you're after is the third one, you can see I simply added a *5 to the end for that one.

<!-- Calculate colonist count to lend -->
<!-- Calculate days to lend colonists for -->
<!-- Calculate reward from colonistsToLendCount * lendForDays -->
Xurker 23 Jul, 2021 @ 12:49pm 
would it be possible to add mod options to tweak some of the numbers like reward value etc etc? if not, is it possible to change the reward multiplier by myself through editing a file? if so, which values do i need to change
shawyer 23 Jul, 2021 @ 10:51am 
Just posting to praise the image. I laughed.
CrazyOatmeal 22 Jul, 2021 @ 5:43am 
Good stuff, thanks mate.
Hykal 22 Jul, 2021 @ 4:56am 
lol this is great. Good work @FSF!
FrozenSnowFox  [author] 21 Jul, 2021 @ 8:46pm 
@CrazyOatmeal
Yeah for a very low wealth colony I've been seeing some good rewards, possibly too good. Sorry about that but it's kind of hard to test a mod like this without playing the game because you don't really know how the points correspond with your colonies wealth/size. Quests I'm getting now are hitting around 1k but the lend quest has been significantly higher value. I've changed it to multiply the value by x5 instead of x10 now. So instead of rewards around 3k for an early colony it should be more around 1k-1.5k in value.

I think at this setting it should be more balanced and less crazy but I'll have to keep playing to see. Let me know if you're still regularly seeing crazy stuff with the change. Ideally I want the quests to force you to decide if you can give up a colonist for a while for what should be a reasonable reward you would want.
CrazyOatmeal 21 Jul, 2021 @ 8:25pm 
I got a quest to lend one pawn for 12 days... in exchange for six excellent sniper rifles, or three resurrector mech serums.

Yeah, this mod needs a rebalance.
FrozenSnowFox  [author] 21 Jul, 2021 @ 7:09pm 
@Zestir
Thank you for the kind words and I'm glad you find my mods useful.
Zestir 21 Jul, 2021 @ 7:05pm 
I can't begin to tell you how much I appreciate your mods mate.
All these teeny tiny little fixes that just add up to make the game so much more enjoyable.
Thank you for putting so much effort into this game.
FrozenSnowFox  [author] 20 Jul, 2021 @ 10:26pm 
@Enlonwhite
Sadly I can't set a maximum limit with xml. However at least you'll never need to send more than half your colony for more than a season.

@Feather
I always screw that up, no matter how many times I proofread something I always end up using the wrong one despite knowing which is the correct one.
Enlonwhite 20 Jul, 2021 @ 9:20pm 
OMG, last time i played, i had 29 colonists (3 robot Androids, for 32 pawns total)
and a vanilla quest for lending wanted 20 pawns for 25 days........
I was like WTF, So THANK YOU these quests should not be so demanding.
Feather 20 Jul, 2021 @ 4:16am 
their?
FrozenSnowFox  [author] 19 Jul, 2021 @ 11:07pm 
@ALE199-ITA
I originally had the days to lend scale up with the star rating like vanilla but decided against it since losing more colonists is punishing enough. Nothing is truly set in stone so I may tweak things a bit on the future after I see how it plays more in game. If you want to modify it yourself you can always open the file in notepad and tweak the values.
ALE199 19 Jul, 2021 @ 10:55pm 
I kinda wish the three star was atleast 10-20 days to have a bit of balance
NachoToast is now playing RimWor 19 Jul, 2021 @ 8:05pm 
Love it, ty :)
d_valroth 19 Jul, 2021 @ 7:37pm 
Yeah, I just gave up on those quests after a while. "We're going to need 15 of your colonists to help us with this. Yeah, five used to be enough, but now you have 20 people, so it'll be 15."
Dizzy Ioeuy 19 Jul, 2021 @ 9:46am 
Thanks! those variables in the description are exposed in the xml for even easier personalization. great work!
FrozenSnowFox  [author] 19 Jul, 2021 @ 2:35am 
@Arcanant
Thank you, I'm glad to hear you like them.
Arcanant 19 Jul, 2021 @ 2:33am 
I love all your mods, thanks for sharing.