Arma 3
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Combat Royale on Altis
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
568.366 KB
1 May, 2014 @ 6:14am
30 Dec, 2017 @ 2:35pm
14 Change Notes ( view )

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Combat Royale on Altis

Description
Deathmatch map for 1-80 players. Players will halo drop into hunting zones (100) and search for weapons from other players/AI units (50 units) or 6 randomily deployed crates. 1 safe zone (blue) and 99 zones that deteriorate over time. Red zones are lethal. Random Bombings. Vehicles for fast travel. Multiple respawns with a 25 second wait penalty if you get killed.

Based loosely on the movie Battle Royale, I recently renamed to Combat Royale to avoid confusion with popular Arma 2/3 Mod by PlayerUnknown (battleroyalegames.com)

== New features coming soon (thanks to @Coderz) ==
Drop a comment on any bugs and I'll fix them where I can.
60 Comments
Dabbo  [author] 3 Jan, 2018 @ 11:47am 
@StormBringer0520 thanks! Good to know, I guess I have some script calls that conflict with that mod, it might be worth trying to make it more capatible if I get time :) Thanks for letting me know!
SanctifiedLiberty 30 Dec, 2017 @ 3:56pm 
@Dabbo I tried replicating the issue, and apparently I forgot I still had Armageddon active. Disabled that addon and it worked!
Dabbo  [author] 30 Dec, 2017 @ 2:40pm 
v1.6.4 released, UI bug fixes and some scripting timings adjusted.
Dabbo  [author] 30 Dec, 2017 @ 12:45pm 
@StormBringer0520 Hi, doesn't sound like something I've experienced myself. How did you set up the game? I'll have a go a reproducing this and fixing it if I can. Cheers.
SanctifiedLiberty 27 Dec, 2017 @ 6:32pm 
Whenever I try to spawn in, my game just stays on the welcome screen. Is that supposed to happen? If so, is there an estimated amount of time that happens for?
Mr.Wanaskiwin "Navarone" 22 Dec, 2017 @ 1:24am 
cool :D

glad to help
Dabbo  [author] 22 Dec, 2017 @ 1:21am 
@Wanaskiwin yeah, i'll need to have a play around again and iron out those bugs if I can. I'll check out that scenario and see how they acheieved the parameters outside of a MP lobby. Cheers. AI has always been a bit hit and miss with this mission, I'm mostly relying on Arma to do most of the work for me, with my scripting just ordering the AI to positions around the map. Thanks again for the feedback, I'll start looking into fixing the issues and perhaps releasing a single player variant int he future :)
Mr.Wanaskiwin "Navarone" 22 Dec, 2017 @ 1:17am 
tho i found the ai at first to be ignorant of my existance and also the game counted a death that occured just before it halo dropped me.


see when it loaded it dropped me stomach first from about 75 meters up with out a parachute and killed me, then it halo dropped me. wierd.
Mr.Wanaskiwin "Navarone" 22 Dec, 2017 @ 1:14am 
Well still an interesting concept. maybe look at the Dynamic combat.recon ops scenarios for reference, it loads a parameters screen before it loads you into the mission but it is an SP scenario, maybe you should look at that for a frame of reference :D

i also took a look thru mp lan, pretty cool stuff.
Dabbo  [author] 22 Dec, 2017 @ 12:35am 
@Wanaskiwin I play solo when testing this against the AI, solo is possible and fun, it's just that you have to launch a MP (LAN?) game to get into the mode (you dont need other players to join to start). I'm not sure you can tailor the gamemode if I ported this to a single player scenario - the parameters screen would only be accessable to a MP lobby. I'll do some investigation on how I could get this to work and maybe create a new workshop entry for the single player version if I can get it to work that way. Thanks for the feedback!