Arma 3
Combat Royale on Altis
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Update: 30 Dec, 2017 @ 2:35pm

v1.6.4 Fixed UI positioning bug. Updated fonts. Ported scenario to Eden editor. Adjusted script timings to reduce some glitches.

Update: 4 Jun, 2017 @ 6:00am

v1.6.32

+ SafeZone is now randomily placed at start of match, rather than a fixed position (center).
+ Added more player/unit tracking intervals (1,5 & 15 seconds options added)
+ Spawn Type option added
- All Units Halo Drop
- All Units Spawn On Ground
- Player Only Spawn On Ground (AI Halo)
- AI Only Spawn On Ground (Player Halo)
+ Ensured AI units get killed by restricted zones, they'll move to Safe Zone if no targets in range.

Update: 25 Sep, 2015 @ 10:48am

Workshop image restored.

Update: 25 Sep, 2015 @ 8:46am

v1.5.31 Improved AI

Update: 8 Nov, 2014 @ 6:54am

v1.4.30 Removed Fatigue from players.

Update: 7 Aug, 2014 @ 12:57pm

Fixed uniform issues, bugs in crate controller, reorganised unit config.

Update: 5 Jun, 2014 @ 3:04pm

v1.3.28 - Stratis changes copied over, 50 AI units, player score displayed, new weapons, briefing added, etc

Update: 21 May, 2014 @ 3:57pm

v1.3.27 - Player count increased to 80, marked for death mode activated that live tracks top 3 players. AI player tracking bug fix.

Update: 18 May, 2014 @ 3:25pm

v1.2.25 Mission end warning UI added, playslot config fixed (soldiers=civ), Lobby renaming of units, added 3 more crates for Altis, Zone decay rebalanced, AI to have random weapons too.

Update: 17 May, 2014 @ 3:05pm

v1.1.23 - Bumped up player count from 16 to 40 to support larger community based games. End condition bug fixed. Crate marker changed to red border for increased visibility.