RimWorld

RimWorld

66 ratings
[KV] Random Goodwill
   
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Mod, 1.3
File Size
Posted
Updated
246.293 KB
19 Jul, 2021 @ 11:18am
20 Jul, 2021 @ 5:45pm
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[KV] Random Goodwill

Description
1.4 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883213149

Dynamically assign goodwill to factions when creating a RimWorld.

Settlement colors will also change with goodwill. If the faction is hostile, the settlement's icon will turn red.


Direct Download: https://github.com/KiameV/rimworld-randomgoodwill/releases/download/1.3/RandomGoodwill.zip


Github: https://github.com/KiameV/rimworld-randomgoodwill


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38 Comments
TheRealLemon 1 Nov, 2022 @ 4:25pm 
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 8:56pm 
works on 1.4?
KiameV  [author] 7 Oct, 2022 @ 1:13pm 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
76561198970242690 22 Jul, 2022 @ 2:22pm 
BamboozleBallet 3 Jun, 2022 @ 12:45pm 
I'm still having the problem of faction relations changing to zero after a few seconds of starting a colony. I've checked for other mods effecting faction relations and can't think of one, I even experimented with mod order to no effect.
KiameV  [author] 14 Apr, 2022 @ 10:54pm 
Do you have any mods that change how worlds are generated? It's likely another mod is running before this mod and then preventing this mod from running. You can try moving this mod up in the load order too.
jan-huenten 13 Apr, 2022 @ 4:23am 
The colors change, but the goodwill is not randomised.
BamboozleBallet 20 Dec, 2021 @ 1:18am 
I've had to add this to fix things on a per campaign basis but I'm not sure it allows for faction relations decay? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2637999346&searchtext=faction+control
BamboozleBallet 19 Dec, 2021 @ 10:49pm 
I like the faction decay mechanic though, I'm gonna try one last thing, might have worked out what the mod conflict is.