RimWorld

RimWorld

[KV] Random Goodwill
38 Comments
TheRealLemon 1 Nov, 2022 @ 4:25pm 
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 8:56pm 
works on 1.4?
KiameV  [author] 7 Oct, 2022 @ 1:13pm 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
76561198970242690 22 Jul, 2022 @ 2:22pm 
BamboozleBallet 3 Jun, 2022 @ 12:45pm 
I'm still having the problem of faction relations changing to zero after a few seconds of starting a colony. I've checked for other mods effecting faction relations and can't think of one, I even experimented with mod order to no effect.
KiameV  [author] 14 Apr, 2022 @ 10:54pm 
Do you have any mods that change how worlds are generated? It's likely another mod is running before this mod and then preventing this mod from running. You can try moving this mod up in the load order too.
jan-huenten 13 Apr, 2022 @ 4:23am 
The colors change, but the goodwill is not randomised.
BamboozleBallet 20 Dec, 2021 @ 1:18am 
I've had to add this to fix things on a per campaign basis but I'm not sure it allows for faction relations decay? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2637999346&searchtext=faction+control
BamboozleBallet 19 Dec, 2021 @ 10:49pm 
I like the faction decay mechanic though, I'm gonna try one last thing, might have worked out what the mod conflict is.
BamboozleBallet 19 Dec, 2021 @ 10:21pm 
Arg I have the problem with all my factions turning neutral no matter what at the start of a game... I tried having this without faction control mod, or messing with the mod order, and nothing seems to fix it. Strangely the relations stay the same... so I'm at -100 and neutral with some factions... only the permanently hostile factions are unaffected.
BamboozleBallet 19 Dec, 2021 @ 10:06pm 
I have the opposite problem, I love faction relations decay, but I want to be able to set what the relations decay towards, I like living on very grumpy planets with turian and krogan raids to spice things up.
Reverie 10 Nov, 2021 @ 3:42am 
Faction Control mod used to disable the "Natural Tendency" changes to faction goodwill and I liked it a lot. I have both that and this, but they're still changing in my game. Is that option removed? Or have I missed it somewhere?
abbator 11 Oct, 2021 @ 8:02am 
@Thundercraft World Edit 2.0 lets you rename factions and even create new factions + a lot more
SetArk <Nyanverick 07> 4 Oct, 2021 @ 1:54pm 
Disabling the Random Goodwill, will make the color part of the mod work with RimWar?
jtgibson 30 Sep, 2021 @ 9:54pm 
@NickBachGamer There's a scenario part in Vanilla Expanded Framework -- when you start a new game, in the scenario selection menu (Crashed Survivors, Lost Tribe, etc.) you can enter Edit Mode and add the Scenario Part "Forced faction relations". It needs quite a bit of manual editing, though, and it's scenario specific so you'll have to save your scenario if you want to start a new game. (And, of course, the scenario will become dependent on having the framework installed, if you wanted to share it.)
FuzzleBundle 20 Sep, 2021 @ 6:37am 
Question: Is there any mod that does the same thing?

Cause for me this mod does not work in my medieval modpack. When I activate randomize goodwill then there are no further settings on the right like it should be. So when I create a new world then everything just stays the same unfortunately :/

Every help is greatly appreciated! ^-^
Thundercraft 28 Aug, 2021 @ 11:41am 
I rather wish there was a way to rename factions on that Random Goodwill menu...

Does anyone know if there is a mod that allows renaming factions (preferably with a button to roll up a new, random name)? I've looked. But, so far, I can't find anything like that.
Zathis 22 Aug, 2021 @ 3:48am 
Currently you have to specify the range of random goodwill for each individual faction, which can get quite tedious if you have a large number of factions.
Could there be 1 global option of say all factions will have somewhere between 80 to -80 goodwill then you could specify if you want a pirate gang (or any other faction) to have between say -40 to -80 separately from the global value
KiameV  [author] 21 Aug, 2021 @ 2:46pm 
Not sure i understand what you're requesting
Zathis 21 Aug, 2021 @ 2:11pm 
Would it be possible to get a global setting for random good will, and the option to specify individually if we wanted to?
viirinsoftworks 15 Aug, 2021 @ 8:41am 
No prob, yo! I'm always looking to help other players (especially modders)
KiameV  [author] 15 Aug, 2021 @ 5:43am 
Woohoo thanks for linking that
viirinsoftworks 15 Aug, 2021 @ 3:39am 
:) Luckily, someone showed me this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1860686739

So you probably don't have to! I know how much I've had to edit the heck out of my own mod and redesign the whole thing due to 1.3. Thanks for letting me know your thoughts, and I thought it was your mod that had that before.
KiameV  [author] 14 Aug, 2021 @ 11:38am 
I had added that to faction control mod but after 1.3 it got changed and I have not had time to go back and fix it. I'll probably add that setting to one of those mods when I have some time
viirinsoftworks 14 Aug, 2021 @ 11:02am 
Is it possible to keep relations from degrading, so only things you do affect faction relations?
KiameV  [author] 9 Aug, 2021 @ 12:46am 
And your screenshot looks correct. When you edit the values do the factions not have those values when you generate the world?

Please explain what you do and what happens and why it's not what was expected. Are there ant log messages?
KiameV  [author] 9 Aug, 2021 @ 12:40am 
I guess i dont understand...
This mod is only for new worlds, not existing saves.
ĐruCart3456 8 Aug, 2021 @ 11:52pm 
Nope, see that fine in game, its changing the faction goodwill that conflicted. This whole bit.
https://i.imgur.com/KhTf8w9.png
KiameV  [author] 8 Aug, 2021 @ 11:10pm 
If your screen doesn't look like this for world creation then you have a mod that's changing it
https://i.redd.it/w3bwat9xzm971.jpg
ĐruCart3456 8 Aug, 2021 @ 11:06pm 
vvv Had the same issue with this mod. Might be an incompatability, but with what I'm not sure yet. Not without testing.
π-nes 6 Aug, 2021 @ 2:17pm 
i don't have those factions on the right (like on 2nd screenshot)
π-nes 6 Aug, 2021 @ 2:16pm 
can i change natural goodwill in existing save?
KiameV  [author] 20 Jul, 2021 @ 5:46pm 
Update:
Fixing an issue where error messages were being written after world generation.
Blue North Star 20 Jul, 2021 @ 4:59pm 
Mk, just wanted to make sure, cause that's the most annoying part about factions on the map.
(That they don't do that.)
KiameV  [author] 20 Jul, 2021 @ 11:42am 
Yes. As soon as a faction becomes hostile, their settlement icons will turn a red hue. The more red, the more hostile.
Blue North Star 20 Jul, 2021 @ 11:40am 
Is the icon coloring dynamic?
(I think I'm using the wrong word there but: Does it change without needing to reload the save?)
Lyn the Cookie 19 Jul, 2021 @ 2:38pm 
This is awesome! Thank you for making this mod!