Space Engineers

Space Engineers

Not enough ratings
Hunchback Mech with Additional loadouts
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
3.256 MB
20 Jul, 2021 @ 8:44am
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Hunchback Mech with Additional loadouts

Description
NEW VERSIONS IN COLLECTION HERE - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2571207286


----------------------------------------------------------------------------------
Welcome to your new Hunchback!

powered by Weaponcore, Beesoldier's Advanced Walker Script and his Battletech Weaponcore mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2550926906 - advanced walker
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2203190156 - BTWC

containing technologies like JTurp's Lidar Script, Georgik's Ship Projection Script and AutoLCDs 2

This Blueprint comes with several sets of weapon systems. The default loadout is the HBK-4G
also available are the 4H, 4J, 4P, and 4SP. I recommend heavily not to attach any weapon
system with a forklift ship directly. instead maneuver the weapon into place in a cradle like
one provided, get it close enough unlock your ship's landing gear and then attach the Left or Right
shoulder Connector Hinge. each shoulder has a timer for auto attachment, but be sure to only
turn them on when not connected to the weapon, or clang with visit with a vengeance.

the hinges are reversible for maintenance and loading. they are also coloured blue for
identification. any red sections of the frame can be deleted depending on what you want.

Before Launching be sure to disconnect from the frame by deleting the red blocks

once disconnected go to quickbar 2 by pressing CTRL+2 and startup the mech
with option #1. Option 2 is the Shutdown command.

set up your weapon groups by putting your weapons on bar #1 and selecting
"toggle click to fire". be careful not to overheat your mech!

The shoulder options are on page #3 and #4

the options per group on page #3 are
Attach Hinge
Reverse Hinge
Disconnect Hinge
Inertial Tensor Hinge

with the left side being left shoulder and vice versa


Page #4 is to do with the Timers for auto locking the hinges. these can be dangerous!

Lastly, once disconnected from the frame you need to recompile the projection
Programming block in order to refresh your internal damage sensors.

Mech Controls are WASD with C for crouch, Z for Throttle decay,
Space for stretch/peek and mouse for torso twist and pitch

you can hop a little by crouching and pressing A or D
The Cockpit entry is through the top of the head

Happy Hunching Mechwarrior!
5 Comments
Emmepathic  [author] 22 Jul, 2021 @ 3:41pm 
it shouldn't do, i have no idea how to update a blueprint either
walipuk 22 Jul, 2021 @ 3:34pm 
done that a few million times, does it somehow have a different name than the workshop page?
Emmepathic  [author] 22 Jul, 2021 @ 2:55pm 
is a blueprint, have you tried hitting the refresh button on keen's UI? I'm no expert, but i have to do that every time I get a get a new BP or script, even sometimes when i just boot the game.
walipuk 22 Jul, 2021 @ 11:29am 
not appearing in worlds or blueprints