Arma 3
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LIBERATION CAM LAO NAM
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Cam Lao Nam
Meta: Dependency
File Size
Posted
Updated
4.852 MB
21 Jul, 2021 @ 8:55am
20 Oct, 2024 @ 5:30am
56 Change Notes ( view )
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LIBERATION CAM LAO NAM

In 1 collection by tominator-007
All of my Liberation missions
33 items
Description
Custom settings and tweaks for liberation mission. Lots of stuff have changed from original KP work.

I dont have much time to work on those missions and even less time to test them all when i try to fix something.
So please, if something doesnt work properly please let me know so i can quickly have a look and fix it.

A big thanks to the KP member Wyqer for all the amazing he has done over the years. This wouldnt be possible without him.
A big thanks the GREUH Members who did the original KP liberation.
A huge thanks to BI to have made such an amazing game and giving so much tools to their community.

Please pay attention to the following mods given as most of them can be mandatory on some liberations

Recommended mods to activate on all liberations (those are implemented to give more vehicles both for blufor and opfor teams etc. so i highly recommend to use them but they are not mandatory to play)
USAF mods from USAF mod team
RHS USAF (used on all liberations)
RHS AFRF (when playing AFRF mostly)
RHS GREF (for liberations such as weferlingen)
Dm's Orchard Armaverse 2035 Mod (gives AAF vehicles some camos for NATO side, but also gives full Green Hex pattern for most CSAT vehicles)
Dm's Orchard cDLC western sahara (green hex pattern for Western Sahara vehicles)
Transport Crate from The Big Shell this mod is implemented on all liberations but is completely optionnal

Mandatory mods only for CSAT APEX liberations (Livonia, Weferlingen and Tanoa)
Dm's Orchard Armaverse 2035 Mod
(According to some eras, units from mods listed above were used, for example : for Global Mobilization liberations i added GREF helicopters, for NATO liberation i added planes from USAF mods etc.)

Credits

Huge thanks to UselessFodder and his secondary script for supplying civilians. Thanks to his work and his video, I was able to try and manage to implement new mission to the game. I cant thank him enough for how inspiring he was for me to enhance this mission for everyone.

Reeves, for his handmade bases and structures I needed for Australia and Sefrou Ramal maps.

tominator-007 for writing all new scripts for secondary missions.
As I created those scripts myself, everyone is free to use and share my scripts, however I would appreciate to be credited for my work.

Known bugs / weird things that you may find in my new secondary missions

- Supply civilians : if you put 2 crates and wait too long before adding more crates, the first 2 will disappear.
Solution : you can avoid any issue by putting all crates simultaneously (with help from another player or anything).
You put 3 crates but the bonus to civilian population only counted 2.
Solution : you put a not-full crate. You have to give a 100 resources crates to work.

- Some missions (assassination, artillery destruction etc.) give bonuses only up to certain point. If the alert level is too low, those bonuses wont be applied.
Solution : dont spam those missions.

- The information panel when activating new secondary mission shows "a civilian gave us some important information" whatever the mission chosen at the start and at the end. For the artillery mission it shows "hostile FOB near..".
The mission works as described in the secondary mission menu but I wasnt able to change the information panel so this is just something to show that the mission is properly activated.

- Minefield can get buggy especially when there is rock in the area, as mines can place themselves under rocks.
Solution : none. I tried to implement a 10% tolerance for mines. Meaning, if some mines are bugged, you can still complete the mission (up to 3).

- Save HVT : when the civilian is saved and gets close to the FOB, weird values are first added then after few seconds the proper amount of point is added.
Solution : none. Just wait a few seconds and the proper amount of points will be added.
53 Comments
tominator-007  [author] 17 Nov, 2024 @ 4:56am 
Hello Felix, I double check and the M48 seems to be fine in the build menu, you can look under the armored section of the build menu and it should be in the middle M48A3 Patton.
Let me know if you find it.
1234Felix07214 (Ger) 17 Nov, 2024 @ 4:26am 
Hello :D i just wanted to ask if there is an M48 because i cant seem to find it in the build menu.
D_K 24 Oct, 2024 @ 10:29pm 
@tominator-007 thanks for explaining.
tominator-007  [author] 24 Oct, 2024 @ 11:36am 
Sure i can answer, mines or specifically IEDs are only spawned when the civilian population doesnt like you (by killing civilians mostly). So whenever the local population is unhappy with you, you can get ambushs and IEDs etc.
D_K 24 Oct, 2024 @ 11:19am 
;) next step...maybe you know? Why the enemy doesn't install mines on the territory of his sector. We are talking about the sector we are attacking.Liberation does not provide for this?
tominator-007  [author] 24 Oct, 2024 @ 10:09am 
Oh yeah i didnt understood you were looking for doing it yourself, i'm glad you found a solution. You can now enjoy the mission with the SOG revive system :)
D_K 24 Oct, 2024 @ 4:56am 
repacking pbo (module +)- mission start -S.O.G respawn system worked, without other configuration interventions.
D_K 24 Oct, 2024 @ 4:48am 
solved, synchronization with master module
D_K 24 Oct, 2024 @ 3:35am 
...just info https://imgur.com/7Mhh5jA .This is module in editor..But most likely, when editing, you will have to abandon the current system so that there is no conflict. This is of course !!! in no way an instruction for you, as a creator. I just wanted to share.
D_K 24 Oct, 2024 @ 1:13am 
Thanks for the feedback!You are absolutely right, this is SOG revive system.If this ever becomes possible, it would be awesome.:steamthumbsup: