Arma 3
LIBERATION CAM LAO NAM
53 Comments
tominator-007  [author] 17 Nov, 2024 @ 4:56am 
Hello Felix, I double check and the M48 seems to be fine in the build menu, you can look under the armored section of the build menu and it should be in the middle M48A3 Patton.
Let me know if you find it.
1234Felix07214 (Ger) 17 Nov, 2024 @ 4:26am 
Hello :D i just wanted to ask if there is an M48 because i cant seem to find it in the build menu.
D_K 24 Oct, 2024 @ 10:29pm 
@tominator-007 thanks for explaining.
tominator-007  [author] 24 Oct, 2024 @ 11:36am 
Sure i can answer, mines or specifically IEDs are only spawned when the civilian population doesnt like you (by killing civilians mostly). So whenever the local population is unhappy with you, you can get ambushs and IEDs etc.
D_K 24 Oct, 2024 @ 11:19am 
;) next step...maybe you know? Why the enemy doesn't install mines on the territory of his sector. We are talking about the sector we are attacking.Liberation does not provide for this?
tominator-007  [author] 24 Oct, 2024 @ 10:09am 
Oh yeah i didnt understood you were looking for doing it yourself, i'm glad you found a solution. You can now enjoy the mission with the SOG revive system :)
D_K 24 Oct, 2024 @ 4:56am 
repacking pbo (module +)- mission start -S.O.G respawn system worked, without other configuration interventions.
D_K 24 Oct, 2024 @ 4:48am 
solved, synchronization with master module
D_K 24 Oct, 2024 @ 3:35am 
...just info https://imgur.com/7Mhh5jA .This is module in editor..But most likely, when editing, you will have to abandon the current system so that there is no conflict. This is of course !!! in no way an instruction for you, as a creator. I just wanted to share.
D_K 24 Oct, 2024 @ 1:13am 
Thanks for the feedback!You are absolutely right, this is SOG revive system.If this ever becomes possible, it would be awesome.:steamthumbsup:
tominator-007  [author] 23 Oct, 2024 @ 1:30pm 
If i'm not mistaken i think you are talking about the revive system from SOG DLC. They indeed implemented something like that. Technically that would be possible to have it implemented but sadly i'll never do so as i use the Project Injury Reaction which was better imo.
I can recommend you to try this mod, you will have almost the same features you described but with more animations and can also be used with AIs which is a really nice thing (and it was what drove me to this mod instead of using default SOG revive system if i remember right), you will also have a lot of options you can set where in the SOG system you cannot change.

If you really want the SOG revive system however, i can try and have a look on how to implement it as an option, but cannot guarantee i'll find how or how long it will take for me to change that.
tominator-007  [author] 23 Oct, 2024 @ 1:30pm 
You also have a GREUH Revive option, which you can set up and customize throughout the parameters of the mission, but since you are talking about this mission i assume you were talking about the SOG revive system. Either way, you can have a look on those options (doesnt need any extra mods, it's already implemented with the mission).

But it's still a good remark so thank you for your question.
D_K 23 Oct, 2024 @ 12:50pm 
I see only yours and his implementation S.O.G ver.1.3 of Liberation KP with updat's.Thx.
D_K 23 Oct, 2024 @ 12:39pm 
Okay.I have a question. Is it possible or not to implement auto-respawn after 60 seconds of bleeding out. I saw such an implementation on some servers. Situation: you were shot - you are incapacitated - then you see a countdown to revival (for example 300 seconds). You can turn your head - if you press the W key, you can turn over from your back and continue to shoot while lying down. You will not be able to get up, only roll and crawl. When the counter has counted down 60 seconds, you can press the space key - restore to the full level. This is possible of course with a slight injury. When you are seriously injured but alive. I saw this option from Mr. FatRefrigerator https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3074934318
tominator-007  [author] 23 Oct, 2024 @ 12:01pm 
I'm glad you enjoy the update, if you notice any bug please let me know.
D_K 23 Oct, 2024 @ 8:56am 
Thanks for the update!
tominator-007  [author] 4 Feb, 2024 @ 1:05pm 
Hi Vengen,

I'm not sure what you mean by editing, however from what i can tell about fatigue is that it's pretty random, most of the time this option is bugged even with the old layout and parameters because of different mods that can change it.

If you want fatigue to be disabled make sure to disable this option not only on the mission parameters but also on whatever mods you use, game options and all.

I'm sorry i cant help you much more with it, if you have any more specific questions please let me know.
Vengen 4 Feb, 2024 @ 10:25am 
Im trying to edit my own version of this but with the new layout for the parameters none of the options will actually change like no matter what I do "Fatigue" is still enabled you know how to get them to change?
tominator-007  [author] 2 Jun, 2023 @ 12:06pm 
Hello @Slayers,

I just tested my mission, it seems there is no issue with it.
1) check if you activated the DLC in the launcher before trying to play
2) if 1) was not the issue, please tell me the mods you are using when trying to play this mission
SOG DLC should be the only mandatory thing in order to play this mission
Unlawful_Slayer 2 Jun, 2023 @ 10:35am 
wont load on server. im assuming its out of date but no player slots are showing up for me or anyone who joins
tominator-007  [author] 14 Jul, 2022 @ 5:20am 
Hi Dinosaur,

Thanks for your request, yes i have planned to update all my liberations missions, including Vietnam mission with all the new stuff.

Sadly, i can't tell you exactly when i'll actually do it as i have a lot to do in order to update everything (have some errors and i wished to change some things before the update went live).
I will still try to update everything during the end of july/early august.

See you soon and take care buddy.

PS : if you have any other requests / ideas please fell free to ask i don't mind
Dinosaur 13 Jul, 2022 @ 11:12pm 
Will you be updating the lists to include stuff from the new update?
tominator-007  [author] 19 Apr, 2022 @ 3:38pm 
Hi Igrik,

Theorically, you should be able to set the arsenal preset to "SOG only" in the options when you choose your role (before the map appears). It should be somewhere near the bottom of the option list. But when i do that it doesnt work.

I then tried to implement an "only SOG equipement" arsenal, but didnt find any solution yet..

So if it doesnt work for you either, then you'll have to do with it, sorry buddy :/
Igrik ☆ 19 Apr, 2022 @ 12:28pm 
Hello. Please tell me how you can make sure that there is only equipment from the S.O.G. Prairie Fire DLC in the arsenal?
tominator-007  [author] 2 Oct, 2021 @ 3:14pm 
Alright just to give you a proper answer now, i've checked and yes now it works correctly, the PiR will be the only revive system, the other one will be disabled.

So in about 3 weeks i should have a bit more time to update this mission, i will add new units and vehicles, i will do a new liberation on the new map etc etc.

If you're lucky i will have a bit of free time before then but i can't tell if that will be possible.
I promise i'll do it whenever i can tho ;)
tominator-007  [author] 2 Oct, 2021 @ 2:43pm 
Thanks ! 2 answers.

Yes i plan to update this mission to 1.1 but since i'm in school and i have a lot of work i don't have enough time to update it. I'll try to update it in 3 weeks.

Yes i know PiR we are using it too, but in this mission the SOG Revive system have a priority over PiR, leading to bugs and weird things. I was waiting for them to do an easy-to-disable option as i've requested on their official forums. I don't know if they did it tho.

As far as i can tell :

-either they have added an option, then i'll do it and everyone could use any revive system like in any other mission

-or they didn't do it and then you should do like we do when we play : disable PiR for players (look in option mod). AIs will still be able to revive themselves but won't revive players anymore.

If you have any more question i'll be glad to answer.
JaMeSs 2 Oct, 2021 @ 8:51am 
I really like your mission, 2 questions.

Will you update the liberation with the new update that came out for this dlc?
&
Im trying to use
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1665585720
Project injury Reaction (PiR)

instead of the the vanilla arma 3 revive system, should be possible right? or do i need to edit the file if thats possible :AceofSpades:
PuhiMaster 8 Aug, 2021 @ 12:06pm 
Thanks for the updates.
tominator-007  [author] 8 Aug, 2021 @ 5:46am 
glad to hear it ;)
Zappeldude 8 Aug, 2021 @ 5:41am 
@tominator-007
I'm already playing "sp" but thanks for the info, anyways.

I would not even know what to change as of now, I am happy with your modifications to it :-P
tominator-007  [author] 8 Aug, 2021 @ 4:53am 
Well to be super clear, this is a multiplayer scenario so if you wanna play you have to either join a dedicated server which runs this said mission online or you have to create your own dedicated server to run it.

No problem, if you're like me and starts at 0 it is pretty tedious to get your hands on it. But once you've understand basic things then it is very fast to change pretty much everything. So good luck ! :)
Zappeldude 8 Aug, 2021 @ 3:53am 
@tominator-007
I'm talking about actual multiplayer. or maybe I'm mistaking kp liberation with something else.
I'd also love to play KP support with other but nobody will join :-P

but thanks a lot for making this here possible. I wanted to fumble around with the scripts myself but haven't found the time to do so, yet
tominator-007  [author] 8 Aug, 2021 @ 3:01am 
Yes, all units cost 0 as well as transport trucks and transport helicopters.
Yes, you can play in SP ;)

I'm not sure what server you are talking about ?

- You can go in multiplayer --> host --> select map --> select this mission then launch. This way, you're gonna play in SP unless you've done specified actions to open your ports (2303 or 2304).

- If you wanna play on an online server with other players, then you must find a server which has launched this same mission.
Zappeldude 7 Aug, 2021 @ 11:16pm 
uuuh, 0 infantry cost? now I can actually play this in SP?
the server is always empty when I am online :-/

I'll give it a try. thx!
tominator-007  [author] 6 Aug, 2021 @ 3:52pm 
Thanks ! if you find any area where enemies doesnt spawn correctly please let me know and i'll fix them ASAP !
PuhiMaster 6 Aug, 2021 @ 3:38pm 
Nice work!
GerhartRTFO 25 Jul, 2021 @ 7:19pm 
I'm giving you a BIG Hug then
tominator-007  [author] 25 Jul, 2021 @ 12:57pm 
This idea was in my mind indeed, was not sure if it would be good but since you asked for it, sure ! ;)
GerhartRTFO 25 Jul, 2021 @ 12:03pm 
Would you consider making this for Tanoa using SOG? Even though I really love the Cam Lao map it is absolutely horrible for AI to do anything on it. The AI friendliness of this map doesn't exist with the rice paddy dykes, buildings with furniture and some of the terrain. I would love to see your version on Tanoa with the SOG dlc.
GerhartRTFO 25 Jul, 2021 @ 11:53am 
Here is the link to Atom if you want to try it https://atom.io/ This is the packages I have installed to help with the sqf files and others atom-arma-language by DevZupa, language-arma-atom by acemod, compare-files and git-control.
tominator-007  [author] 25 Jul, 2021 @ 3:26am 
Alright thanks for this info ! I said that because i tried to force open source files as medical system is deep-coded, but it didn't worked. So i tried to use a file converter to be able to open them and force-open in another format and then modify, but then it showed me an error text telling me about a DRM thing so i didnt go any further from that point.

That's why i've looked for another solution and found this one, but that's weird it didn't worked for you since it should disable the entire revive system, thus giving you freedom on which modded medical system you want... i'll try and have another look for you but not sure i'll find something :/

Did you try this solution on your own mission or did you test it on my mission ?

About seahorse : know bug tried alot this fix it and stil don't know how to. That's why i've spawned a repair container near it so that it could repair when you get in, as a temporary solution. Thanks again for report !
GerhartRTFO 25 Jul, 2021 @ 12:56am 
Something else I forgot to mention. The seahorse at the main base spawns damaged but still usable. I'm assuming this is from the pad underneath it as I've seen the same thing happen in other missions with that pad under the helicopter.
GerhartRTFO 24 Jul, 2021 @ 10:09pm 
I use Atom to edit the files but Notepad++ also works. That solution didn't work so I just removed the module from the map and will test again later. You should open up a Github to help others see how you did things. Here is the link to mine for Martial Law https://github.com/GerhartPapaGee/Overthrow-Martial-Law
GerhartRTFO 24 Jul, 2021 @ 10:08pm 
"Also, i've tried to open them but they have a DRM on them, so opening them is not impossible but it is a long and illegal way so not a good idea." Where do you see that or who told you that?
There is nothing illegal about modifying/adding/removing the files. Here is what is written on their Github. "Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software."
tominator-007  [author] 24 Jul, 2021 @ 4:23pm 
-------------------------------------
If you wanna disable the reviving system included in the DLC, just do as followed :

1-Go in the mission, open Advanced Revive module
2-At the top, open the "init" thing (2nd tab)

Here, you should see this : *** if (isClass (configfile >> "CfgPatches" >> "ace_medical")) then {
missionNamespace setVariable ["vn_advanced_revive_started", true, true];
}; ***

All you have to do is change the 2nd true to false, so it now should be :

*** if (isClass (configfile >> "CfgPatches" >> "ace_medical")) then {
missionNamespace setVariable ["vn_advanced_revive_started", true, false];
}; ***
-------------------------------------


And done ! Your ROS revive system should have no more issues since DLC revive system is disabled.

If you have any more issues or questions, please let me know and i'll be glad to help.

Take care !
tominator-007  [author] 24 Jul, 2021 @ 4:22pm 
Hello back !

Alright, i've updated my mission so it should have no more problems concerning revive system.

Deleting files are usually not a good solution, as almost everytime one file includes a lot of different things. Also, i've tried to open them but they have a DRM on them, so opening them is not impossible but it is a long and illegal way so not a good idea.

I'm not gonna go deep into details, just to let you know that deleting files and/or code is very risky so you were right to wait a few hours to get a bit of help ! Anyway, it took me basically 1 hour to find this solution (this is the easiest way i found so far)
GerhartRTFO 24 Jul, 2021 @ 2:13pm 
I figured out the reason I was having strange issues with putting in ROS Revive. They have a version of FAR Revive in this so that would be the reason you would have trouble using PiR in this also. Just thought I would let you know and if you figure out how to remove FAR from this give me a shout because I would really like to get ROS working correctly in it. I'm looking through the files but I'm sure I would screw something up trying to remove it without help.
tominator-007  [author] 23 Jul, 2021 @ 2:33pm 
Yeah the SOG dlc is giving me a hard time, i'm trying to find a solution but not sure how it will goes.
No problem you can take it to a dropbox and even distribute it to whoever you want, feel free to do so.
Sure, i'll have a look :)
GerhartRTFO 23 Jul, 2021 @ 1:32pm 
Oh I forgot to mention this. Since you play solo or with a couple of friends you might enjoy my mod. Now I couldn't have done this mod without the help of some very generous people in the Arma community helping me out. On the steam page there is also a link to my discord it you would like to join it if you have any questions. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1999204379
GerhartRTFO 23 Jul, 2021 @ 1:29pm 
Yea I'm on KP's discord, Wyger helped me out with an issue I had he's a really nice guy. So I went ahead and tried PiR and got it working. . .mostly. I did the same thing I did with ROS Revive and that was to remove the "Advanced Revive" module that came with the SOG dlc. I also added the SOG medkits and packs but I still couldn't heal anyone and only noticed a couple of AI healed a couple of squad mates. I actually prefer ROS Revive over PiR, it's not without issues at times but it works for the most part. I think it may be mostly due to the SOG dlc and how they config some things, I don't know for sure. If you would like I could give you a dropbox link to your mission that I placed it in. It would be unpacked so you could check out everything in your text editor, I use Atom. Just let me know and I'll put it in a zip file and upload it to my dropbox. I want to thank you again for doing this mission.