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Let me know if you find it.
I can recommend you to try this mod, you will have almost the same features you described but with more animations and can also be used with AIs which is a really nice thing (and it was what drove me to this mod instead of using default SOG revive system if i remember right), you will also have a lot of options you can set where in the SOG system you cannot change.
If you really want the SOG revive system however, i can try and have a look on how to implement it as an option, but cannot guarantee i'll find how or how long it will take for me to change that.
But it's still a good remark so thank you for your question.
I'm not sure what you mean by editing, however from what i can tell about fatigue is that it's pretty random, most of the time this option is bugged even with the old layout and parameters because of different mods that can change it.
If you want fatigue to be disabled make sure to disable this option not only on the mission parameters but also on whatever mods you use, game options and all.
I'm sorry i cant help you much more with it, if you have any more specific questions please let me know.
I just tested my mission, it seems there is no issue with it.
1) check if you activated the DLC in the launcher before trying to play
2) if 1) was not the issue, please tell me the mods you are using when trying to play this mission
SOG DLC should be the only mandatory thing in order to play this mission
Thanks for your request, yes i have planned to update all my liberations missions, including Vietnam mission with all the new stuff.
Sadly, i can't tell you exactly when i'll actually do it as i have a lot to do in order to update everything (have some errors and i wished to change some things before the update went live).
I will still try to update everything during the end of july/early august.
See you soon and take care buddy.
PS : if you have any other requests / ideas please fell free to ask i don't mind
Theorically, you should be able to set the arsenal preset to "SOG only" in the options when you choose your role (before the map appears). It should be somewhere near the bottom of the option list. But when i do that it doesnt work.
I then tried to implement an "only SOG equipement" arsenal, but didnt find any solution yet..
So if it doesnt work for you either, then you'll have to do with it, sorry buddy :/
So in about 3 weeks i should have a bit more time to update this mission, i will add new units and vehicles, i will do a new liberation on the new map etc etc.
If you're lucky i will have a bit of free time before then but i can't tell if that will be possible.
I promise i'll do it whenever i can tho ;)
Yes i plan to update this mission to 1.1 but since i'm in school and i have a lot of work i don't have enough time to update it. I'll try to update it in 3 weeks.
Yes i know PiR we are using it too, but in this mission the SOG Revive system have a priority over PiR, leading to bugs and weird things. I was waiting for them to do an easy-to-disable option as i've requested on their official forums. I don't know if they did it tho.
As far as i can tell :
-either they have added an option, then i'll do it and everyone could use any revive system like in any other mission
-or they didn't do it and then you should do like we do when we play : disable PiR for players (look in option mod). AIs will still be able to revive themselves but won't revive players anymore.
If you have any more question i'll be glad to answer.
Will you update the liberation with the new update that came out for this dlc?
&
Im trying to use
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1665585720
Project injury Reaction (PiR)
instead of the the vanilla arma 3 revive system, should be possible right? or do i need to edit the file if thats possible
I'm already playing "sp" but thanks for the info, anyways.
I would not even know what to change as of now, I am happy with your modifications to it :-P
No problem, if you're like me and starts at 0 it is pretty tedious to get your hands on it. But once you've understand basic things then it is very fast to change pretty much everything. So good luck ! :)
I'm talking about actual multiplayer. or maybe I'm mistaking kp liberation with something else.
I'd also love to play KP support with other but nobody will join :-P
but thanks a lot for making this here possible. I wanted to fumble around with the scripts myself but haven't found the time to do so, yet
Yes, you can play in SP ;)
I'm not sure what server you are talking about ?
- You can go in multiplayer --> host --> select map --> select this mission then launch. This way, you're gonna play in SP unless you've done specified actions to open your ports (2303 or 2304).
- If you wanna play on an online server with other players, then you must find a server which has launched this same mission.
the server is always empty when I am online :-/
I'll give it a try. thx!
That's why i've looked for another solution and found this one, but that's weird it didn't worked for you since it should disable the entire revive system, thus giving you freedom on which modded medical system you want... i'll try and have another look for you but not sure i'll find something :/
Did you try this solution on your own mission or did you test it on my mission ?
About seahorse : know bug tried alot this fix it and stil don't know how to. That's why i've spawned a repair container near it so that it could repair when you get in, as a temporary solution. Thanks again for report !
There is nothing illegal about modifying/adding/removing the files. Here is what is written on their Github. "Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software."
If you wanna disable the reviving system included in the DLC, just do as followed :
1-Go in the mission, open Advanced Revive module
2-At the top, open the "init" thing (2nd tab)
Here, you should see this : *** if (isClass (configfile >> "CfgPatches" >> "ace_medical")) then {
missionNamespace setVariable ["vn_advanced_revive_started", true, true];
}; ***
All you have to do is change the 2nd true to false, so it now should be :
*** if (isClass (configfile >> "CfgPatches" >> "ace_medical")) then {
missionNamespace setVariable ["vn_advanced_revive_started", true, false];
}; ***
-------------------------------------
And done ! Your ROS revive system should have no more issues since DLC revive system is disabled.
If you have any more issues or questions, please let me know and i'll be glad to help.
Take care !
Alright, i've updated my mission so it should have no more problems concerning revive system.
Deleting files are usually not a good solution, as almost everytime one file includes a lot of different things. Also, i've tried to open them but they have a DRM on them, so opening them is not impossible but it is a long and illegal way so not a good idea.
I'm not gonna go deep into details, just to let you know that deleting files and/or code is very risky so you were right to wait a few hours to get a bit of help ! Anyway, it took me basically 1 hour to find this solution (this is the easiest way i found so far)
No problem you can take it to a dropbox and even distribute it to whoever you want, feel free to do so.
Sure, i'll have a look :)