RimWorld

RimWorld

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Damage Indicators [1.3]
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Mod, 1.2, 1.3
File Size
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545.143 KB
21 Jul, 2021 @ 11:54am
22 Jul, 2021 @ 5:47am
2 Change Notes ( view )

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Damage Indicators [1.3]

Description
A simple QoL mod that shows the damage taken.



Original mod by spdskatr:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=942369931
- https://github.com/spdskatr/DamageIndicators

Mod 1.1 and 1.2 by CaesarV5:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016331497
- https://github.com/caesarv6/DamageIndicators

Mod 1.3 by Scherub:
- https://github.com/Scherub/DamageIndicators




Since CaesarV5 has updated his mod I could just delete this version. So problem is that I have no clue what happens when I do this? I guess every already installed versions won't be affect?

Should the original author ask me to take this mod down, I'll to do as he asks.
20 Comments
Scherub  [author] 24 Oct, 2022 @ 12:45am 
DrownProofed 23 Oct, 2022 @ 6:18pm 
update? please?
Gaven 22 Oct, 2022 @ 10:03am 
Any chance for a 1.4 update kind sir?
Luneyl 26 Jul, 2021 @ 2:05am 
You can change visibility of this mod to Unlisted if you don't want for more people to subscribe to this istead of CaesarV5's, all who has it already will remain it until they unsubscribe.
24 Jul, 2021 @ 4:06am 
Finally!Thank you so much.
Scherub  [author] 24 Jul, 2021 @ 1:27am 
Thanks for sharing your experiences. I've just noticed there is a visibility setting 'hidden' and 'unlisted'. I guess I'll just use one of those and leave it at that. This way I don't have to delete it and I don't risk people losing it accidentally.

When I forked the mods I changed most of the time the package id to 'scherub.modName', as when I didn't do this they would collide with the old one. This allows me to have both mods at the same time so I can see in-game when the old one is being updated. I'm not entirely sure it was a good idea, though.

I've only left the same package name with the 'interaction bubbles' as another mod 'SpeakUp' was referencing this and there was no up-to-date version at the time.
nhatanh0475 23 Jul, 2021 @ 11:39pm 
Also thanks you for sharing your mods when we also needed.
nhatanh0475 23 Jul, 2021 @ 11:38pm 
Actually I'm experience in a lot of case where my subscribe mods vanish recently on Rimworld.
When you remove this mods, my mods list still show this subscribed mods and the local file is still there. If I subscribe to the original mods and forgot to delete the local file of this mods, there will be a "duplicate" error where I have to manually dig into Steam Workshop file to find this mods and guess which is the original and which is the re-upload (quite hard since they just show number).
You should warn people first which the description then the in game update note.
Leave it 1 or 2 weeks for people to unsubscribe the mods so Steam could delete it automatically.
Cheet4h 23 Jul, 2021 @ 9:33pm 
IIRC if you delete your mod, the people who are subscribed will be unsubscribed and the mod will be deleted from their devices. Learned that one in a painful lesson when the Unofficial Patch for Skyrim left the workshop since it became too large. Didn't notice it until I played several hours more and broke a few quests.

Not sure how to do that, but some mods show a "changelog" window when you load a game after they updated. Maybe you could do that, warn people that your fork of the mod is going to be deleted soon, and only delete your version a few weeks later?
Scherub  [author] 23 Jul, 2021 @ 1:22pm 
Did you mean the read 'info' image that I found on several other re-uploaded mods?

Also does anyone know what happens when I delete this mod? Will any of the already installed versions be affected by this?