Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried to keep non-functional gestures out of the mod due to how animations can't simply be sourced as raw files, they have to be compiled in with the weapon model. This would mean compiling a lot of gestures and making a UI for them, on top of that. If the surrender had a functional gameplay element or there were a way to just run the animation without doing it from the weapon model I would be inclined to revisit it.
It works in sandbox, but pocket features aren't available because those rely on DarkRP's inventory implementation. Door locking should work, but ownership may not.
I believe there should be localization strings in the addon, and it should auto-detect them if a file is present for them -- if you would like to coordinate a proper translation (credited) add me and we can figure that out.