Total War: WARHAMMER II

Total War: WARHAMMER II

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100% Capture at Auto-resolve restricted+defend.pack
   
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Tags: mod, Campaign
File Size
Posted
Updated
143.827 KB
25 Jul, 2021 @ 10:30am
5 Aug, 2022 @ 6:20pm
5 Change Notes ( view )
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100% Capture at Auto-resolve restricted+defend.pack

In 1 collection by Purtresskr
My(?) mods
12 items
Description
How to use?
due to the frequent 'it's not working' reply without reading my text, I'll post this on top.
Enemy General Must Survive After Fight - this means they should not retreat on first engage.
This version doesn't matter of attack or defence
You must win the battle to active this in this version

Restricted version of 100% Capture at Auto-resolve.(don't use it together - I am not sure if it's safe)

기존모드에서 스크립트를 좀 만진 버전입니다. 기존모드와 같이 사용하면 아마 충돌나서 터질겁니다. 하나만쓰십시오!

What are differences?
1. this version disabled capture trigger when Yvresse lost at battles.
2. capture trigger work when Yvresse is defender position.

These two are all.
Enjoy!

Feedback welcome!

1. 이브레스가 패배했을시에는 포획 트리거가 발동되지 않습니다.
2. 이브레스가 방어자일때도 포획트리거가 작동합니다.

2가지가 전부에요. 즐기십쇼!

피드백 환영!

Compatibility Updated! Now this mode should not conflict with Eltharion prison scripting mods!
Thanks to drunkflamingo for advising and teaching me!

호환성패치를 했습니다. 이제 엘타리온 감옥 스크립트를 건드리는 모드와 충돌을 일으키지 않을겁니다.
스크립트에 대한 조언과 가르침을 준 drunkflamingo에게 감사를 전합니다.
19 Comments
=[NK]= Col. Jack O'Neil 13 Aug, 2022 @ 10:26am 
@jung. Use kaedrins mod manager, make sure that 'bypass mod conflict' is not selected, and it will show yo other mods editting the same script
Junglist_ 13 Aug, 2022 @ 9:21am 
Doesn't work for me. Got attacked, auto-resolved the victory, enemy lord survived but didn't get captured. Attacked an army, auto-resolved the victory and again enemy lord survived but didn't get captured. I am using quite a few other mods so it might a mod conflict.
=[NK]= Col. Jack O'Neil 8 Aug, 2022 @ 5:57pm 
Ok thanks :)
Purtresskr  [author] 8 Aug, 2022 @ 5:34pm 
That is just stupid error message from CA cuz it says there is no ')' in line 38, but it is in line 39. cuz I have used semicolon in line 38 'end;' anyway it made no issue in KMM.
=[NK]= Col. Jack O'Neil 8 Aug, 2022 @ 10:42am 
You've now got another new error message? I was pretty sure when I ran the one I had the lua_mod_log never gave this error..
Failed to load mod file [script\campaign\mod\capture_on_auto-resolve_restricted+defend.lua], error is: cannot open capture_on_auto-resolve_restricted+defend: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
error loading module capture_on_auto-resolve_restricted+defend from file capture_on_auto-resolve_restricted+defend:[string "script\campaign\mod\capture_on_auto-resolve_restricted+defend.l..."]:38: ')' expected (to close '(' at line 17) near ';'
=[NK]= Col. Jack O'Neil 6 Aug, 2022 @ 4:30am 
Thanks for pushing the update:)
=[NK]= Col. Jack O'Neil 5 Aug, 2022 @ 9:49am 
lua_mod_log.txt reports there's a problem with the code (I think it's just a type)?
Loading mod file [script\campaign\mod\capture_on_auto-resolve_restricted+defend.lua]
Failed to execute loaded mod file [script\campaign\mod\capture_on_auto-resolve_restricted+defend.lua], error is: [string "script\campaign\mod\capture_on_auto-resolve_restricted+defend.lua"]:18: attempt to call method 'add_fisrt_tick_callback' (a nil value)
ふうねる 20 Jun, 2022 @ 3:24am 
Is it working?
Purtresskr  [author] 20 Dec, 2021 @ 12:18am 
@HUNG
check out "What are differences?"
HUNG 20 Dec, 2021 @ 12:15am 
this is the better version of 100% at auto resolve mod?