Total War: WARHAMMER II

Total War: WARHAMMER II

100% Capture at Auto-resolve restricted+defend.pack
19 Comments
=[NK]= Col. Jack O'Neil 13 Aug, 2022 @ 10:26am 
@jung. Use kaedrins mod manager, make sure that 'bypass mod conflict' is not selected, and it will show yo other mods editting the same script
Junglist_ 13 Aug, 2022 @ 9:21am 
Doesn't work for me. Got attacked, auto-resolved the victory, enemy lord survived but didn't get captured. Attacked an army, auto-resolved the victory and again enemy lord survived but didn't get captured. I am using quite a few other mods so it might a mod conflict.
=[NK]= Col. Jack O'Neil 8 Aug, 2022 @ 5:57pm 
Ok thanks :)
Purtresskr  [author] 8 Aug, 2022 @ 5:34pm 
That is just stupid error message from CA cuz it says there is no ')' in line 38, but it is in line 39. cuz I have used semicolon in line 38 'end;' anyway it made no issue in KMM.
=[NK]= Col. Jack O'Neil 8 Aug, 2022 @ 10:42am 
You've now got another new error message? I was pretty sure when I ran the one I had the lua_mod_log never gave this error..
Failed to load mod file [script\campaign\mod\capture_on_auto-resolve_restricted+defend.lua], error is: cannot open capture_on_auto-resolve_restricted+defend: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
error loading module capture_on_auto-resolve_restricted+defend from file capture_on_auto-resolve_restricted+defend:[string "script\campaign\mod\capture_on_auto-resolve_restricted+defend.l..."]:38: ')' expected (to close '(' at line 17) near ';'
=[NK]= Col. Jack O'Neil 6 Aug, 2022 @ 4:30am 
Thanks for pushing the update:)
=[NK]= Col. Jack O'Neil 5 Aug, 2022 @ 9:49am 
lua_mod_log.txt reports there's a problem with the code (I think it's just a type)?
Loading mod file [script\campaign\mod\capture_on_auto-resolve_restricted+defend.lua]
Failed to execute loaded mod file [script\campaign\mod\capture_on_auto-resolve_restricted+defend.lua], error is: [string "script\campaign\mod\capture_on_auto-resolve_restricted+defend.lua"]:18: attempt to call method 'add_fisrt_tick_callback' (a nil value)
ふうねる 20 Jun, 2022 @ 3:24am 
Is it working?
Purtresskr  [author] 20 Dec, 2021 @ 12:18am 
@HUNG
check out "What are differences?"
HUNG 20 Dec, 2021 @ 12:15am 
this is the better version of 100% at auto resolve mod?
Замир Безгеев 2 Oct, 2021 @ 11:53am 
Is it working?
Purtresskr  [author] 6 Sep, 2021 @ 5:45am 
Before complaining, please bring detailed environment you faced. I have no idea what is happening on your play. Only thing I can reply for that is 'check other mod' 'check if it is proper condition'.
Septimus 3 Sep, 2021 @ 11:54am 
Hey, could you please check on this mod? I have the feeling that it sometimes doesnt work on 100% :/
Purtresskr  [author] 29 Aug, 2021 @ 11:45am 
엘타리온 세력이면 작동하는 트리거기때문에 엘타리온이 싸울필요는 없습니다. SFO를 안까봐서 모르겠지만 이 모드가 건드리는게 별로없기때문에 작동할 확률이 높습니다.
limit85 26 Aug, 2021 @ 3:32pm 
좋은 모드 감사합니다. 근데 이거 엘타리온 말고 다른 군주도 포획하는 거 맞나요? 또 SFO랑 호환도요.
Purtresskr  [author] 1 Aug, 2021 @ 7:08am 
@Obtite
Enemy must survive. if radious fixed autoresolve wipe rate database,(As I wrote on Introduction, I made wipe rate 0% at autoresolve) you must put this prior than that mod.
Obtite 1 Aug, 2021 @ 7:04am 
tried it with radious , for some reason it woulnt capture the enemies, i allready finished the campaign but still
Purtresskr  [author] 1 Aug, 2021 @ 5:49am 
@Obtite
I am pretty sure. It works with 99% of mods.
Obtite 1 Aug, 2021 @ 3:46am 
does it work with alll mods