RimWorld

RimWorld

702 ratings
Glitter Tech
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
30.686 MB
26 Jul, 2021 @ 12:37pm
13 Jul @ 9:21am
27 Change Notes ( view )

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Glitter Tech

Description
GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds. But, this expensive and illegal tech attracts attention of Glitter world Commandos.

(Unofficial Version for 1.6 and below)
*I am not the original author*
Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725576127
Pulled and updated from: 725576127 mod folder
Original Git Repo: https://github.com/sam23694/GlitterTech/tree/1.0.2059
Current Mod Repo: https://github.com/mdrain18/XaviorsGlitterTech.git

Updating Mod:
Let me know in the "Changes" discussion what you want done with this mod and I will do my best to make it happen.
Link::
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2558099206/3480742287613877229/

It can be said this mod is OP. I think it should be, however, in the spirit of being able to play how you want to I am adding a few changes to this mod.



Release Notes: 1.6.4514
- Updated to 1.6 version of the game.
- Incorporated the "No Surgery" mod as a checkbox into this one. Please let me know if there is any issues with this.

Release Notes: 1.5.40602
- Updated to work with release
- Added Resource Slider - this will change the stat values of the three resources of this mod based on what the slider is set to
- Added Titanium yield setting slider
- Added three army incident where Commandos and OC's fight the Empire!
(includes settings for changing various parts of the incident)
- Added the Advanced Deep Drill. Bigger. Faster. Can reach further!


Release Notes: 1.4.04
- Titanium is now Titanium_GT which should fix problems with other metal mods that have titanium in them
- Updated to 1.4: Except:
- Tanks: big problems here which I am tabling for now
not sure why this isn't working
- Tanks have been completely removed and should not spawn so the error shouldn't happen
Popular Discussions View All (5)
72
2 May @ 6:12pm
Bugs
Garret
17
4 May, 2023 @ 10:39am
Changes
Garret
6
1 Nov, 2022 @ 7:49pm
2 Errors
Giradore
630 Comments
perilous 1 hour ago 
@Garret - I think I've figured out the issue, but not yet a solution. For some reason when I add Harmony in as a Mod, it doesn't then have a corresponding mod folder in the Workshop\Content area. I think maybe the author of Harmony goofed something.
Garret  [author] 18 hours ago 
Okay, remove all other mods and include this one, harmony, and all the core DLCs and if it still gives you an error, please send it to me on github.
reznor8 12 Jul @ 10:36am 
I cant click on next in the scenario selection screen with this mod activated on 1.6, it also throws some errors on the startup...
MisterSprickles 12 Jul @ 5:34am 
Game does not start with mod activated.
Garret  [author] 9 Jul @ 9:58pm 
Hmm okay.
Weird. I'll take a look at it tomorrow.
SSUNS 9 Jul @ 5:31am 
After the update, a normal deep drill behaves like the Advanced drill.
LZIM 8 Jul @ 5:39pm 
didnt see the 1.6 but do see orion exoskeleton and thats all that matters 1.6 just got officially 3 days early inaugurated, gg
Garret  [author] 7 Jul @ 10:03pm 
Looks like the about didn't upload with the release notes. I'll fix that in the morning.
Garret  [author] 7 Jul @ 10:02pm 
Still working on 1.6
Latest update fixed several issues people have been talking about to include the Advanced drill. That works as it should now.
Ascythian 7 Jul @ 5:11pm 
@Garret Mind adding 1.6 to the tag if that is what it was updated to? Thanks.