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After sleep... sleep first, then I'll rebuild 1.5
:)
Getting this when opening mod option. might be harmony issue.
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,System.Nullable`1<Verse.TipSignal>)
at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect)
at Verse.Window.InnerWindowOnGUI (System.Int32 x)
Weird. I'll take a look at it tomorrow.
Latest update fixed several issues people have been talking about to include the Advanced drill. That works as it should now.
would suggest doublecheck the materials on the list of ingredients for the skin suits
typically buy them from traders if you are mid or later game or consider the raids for me mod so you can specifically call a raid of a faction that uses the items you want, waste them all, and with tainted only when rotten, dubs bad hygience, mending etc you can collect the items you want from raiders and patch them.
Saw 1.6 was coming out so I figured I would drop back in and upgrade some stuff
Ozfresh: classic is the original owner of the mod. He/she came back last update but didnt want to take over this mod
PopeSlayer: sure
Entewilderin: I'll look into that, but prolly is a mod conflict.
Verse.DebugTools_Health/<>c__DisplayClass6_1:<Options_Hediff_BodyParts>b__2 ()
LudeonTK.Dialog_DebugOptionLister:DebugAction (string,single,System.Action,bool)
LudeonTK.Dialog_DebugOptionListLister:DoListingItems (UnityEngine.Rect,single)
LudeonTK.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Tried to add health diff to missing part BodyPartRecord(Leg parts.Count=3)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.HediffSet:AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.Pawn_HealthTracker:AddHediff (Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
It looks like others have this same issue....any updates?
Could not load reference to RimWorld.WorkGiverDef named *insert a million different items related to this mod*
This only happens when the mod is enabled. I tried reinstalling as well as running a pure vanilla game with only this mod.
I tried to fix the drill, and I submitted a issue on githb.
Please give it a look.
:)
{LINK REMOVED}https://gist.github.com/HugsLibRecordKeeper/85ef346d028827e0f611407c9bbb884e
LudeonTK.Dialog_DebugOptionLister:DebugAction (string,single,System.Action,bool)
LudeonTK.Dialog_DebugOptionListLister:DoListingItems (UnityEngine.Rect,single)
LudeonTK.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate {LINK REMOVED}(UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Tried to add health diff to missing part BodyPartRecord(Kidney parts.Count=0)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.HediffSet.AddDirect_Patch2 (Verse.HediffSet,Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.AddHediff_Patch8 (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)
Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult)