Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The atmosphere you hit is amazing to be sure, but from a replayability standpoint (which by random encounters is a definition of that intent) the lighting is lacking in this regard.
The briefcase glows as an objective again. The player reaches out - Now there is another random enemy added to the mix. Each time, one more, one more, until at some point the player is facing a strange menagerie of many various foes from earth, from xen, from the combine, all fighting one another, but you are always their target. Alone, you reach out to the briefcase for the twenty-fifth time.... will you make it, again?
I love abandoned hotel environments and this one is well done
This would be so perfect for some kind of the "White Forrest Inn" - ambush from HL Ep 2.
Maybe, Alyx has a breakdown with her car right at the Hotel, inside zombies are waiting. As soon as she finds some gas (props) for the car (shutting down a force field), Combine start to shoot from the outside through the windows, they get inside after a while...
Something like that would be really great