Half-Life: Alyx

Half-Life: Alyx

Beaver Creek
13 Comments
DryCryCrystal 22 Nov, 2024 @ 9:13am 
Love this map, wish there were more wave based maps like this one.
Mostly Luck 1 Nov, 2022 @ 4:43pm 
:steamsad:For visual purists testing out an oled-panel VR headset, this might be nice; but for most everyone else at this point in time it would be okay if this was a just-before-dawn attack, which is a real military tactic- and would allow an experience that does not visually strain the user.

The atmosphere you hit is amazing to be sure, but from a replayability standpoint (which by random encounters is a definition of that intent) the lighting is lacking in this regard.

The briefcase glows as an objective again. The player reaches out - Now there is another random enemy added to the mix. Each time, one more, one more, until at some point the player is facing a strange menagerie of many various foes from earth, from xen, from the combine, all fighting one another, but you are always their target. Alone, you reach out to the briefcase for the twenty-fifth time.... will you make it, again?
evely_one 1 Oct, 2021 @ 3:54pm 
Great atmosphere and combat, thanks for creating! https://www.youtube.com/watch?v=5W2fvL_MZ88
mejco67 16 Aug, 2021 @ 8:01pm 
love the hide and seek and how the sounds travel through the different levels so I am always guessing where that combine or zombie is at. Fun to just run with the shot gun.
Skummeh 14 Aug, 2021 @ 3:15pm 
Echoing the other comments, the visual design of the hotel is stunning and feels very genuine. I did get a bit bored with the scavenging and repetitive combat after awhile. Video review and feedback here: https://youtu.be/mjlCod73aEU
thesixers 13 Aug, 2021 @ 7:49am 
very cool map. this is gonna get added to my normal rotation of custom maps I mess around in when I boot up the game!

I love abandoned hotel environments and this one is well done
Actual_Artifacts 10 Aug, 2021 @ 2:43pm 
Thanks for adding gameplay! I really like the game of cat & mouse with the combine.
Dr.med.Wurst  [author] 6 Aug, 2021 @ 3:06pm 
Sounds like a great map, somthing i would consider, as soon there is a decent non VR source 2 game, took me quite some effort to keep this map at 90fps+, you would have to loose a loot of details, for a big inside and outside area map.
Actual_Artifacts 6 Aug, 2021 @ 8:19am 
I absolutely second Arokh's suggestions about adding white forest inn inspired gameplay. White forest inn is one of my favorite HL maps, and I'm surprised I didn't realize that this map could be a spiritual successor to that if ambush combat was added (I think because of the night atmosphere).
λrokh 4 Aug, 2021 @ 2:25pm 
Looks very good take some Michelangelo :steamthumbsup: please add some gameplay (and stuff to find).

This would be so perfect for some kind of the "White Forrest Inn" - ambush from HL Ep 2.
Maybe, Alyx has a breakdown with her car right at the Hotel, inside zombies are waiting. As soon as she finds some gas (props) for the car (shutting down a force field), Combine start to shoot from the outside through the windows, they get inside after a while...

Something like that would be really great
Stager 2 Aug, 2021 @ 8:00am 
Looks pretty cool, just needs some actual gameplay
Dr.med.Wurst  [author] 29 Jul, 2021 @ 9:39am 
Thx for the feedback, i will consider it. I am not happy with the light,too. But its not final in this version, trees in the skybox/outdoor area, arent even casting shadows atm.
Actual_Artifacts 28 Jul, 2021 @ 5:20pm 
Very well done! I really wish there was some gameplay here...You clear the property of zombies to make a safe-haven for the rebels, but then the combine ambush you?

I have 2 minor comments. First, there are some ferns growing in the mechanical room, but they have no access to daylight - perhaps add a window, or a collapsed section of ceiling or wall that would let water and daylight in for the ferns - similar to what you did with the pool area. Second, I love that you can see out of the windows to an outdoor terrace, but is there anyway to obscure your view to the woods more (too dark to see far away from the house)? Perhaps make the outside darker, but have a source of light near the terrace?