RimWorld

RimWorld

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[FSF] Better Ancient Complex Loot
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Mod, 1.3, 1.4, 1.5, 1.6
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Posted
Updated
411.019 KB
27 Jul, 2021 @ 9:16pm
2 Jul @ 4:33pm
38 Change Notes ( view )
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[FSF] Better Ancient Complex Loot

Description
This mod is now discontinued. Please subscribe to my new mod Better Exploration Loot which merges all of my loot mods together and includes support for the Odyssey DLC.

Description

The new quest to raid ancient complexes is interesting and exciting. You avoid traps, kill insects and mechanoids, fight off raiders and plunder crytosleep caskets. If you've raided them you were probably getting excited thinking you'll find some amazing things. Well sorry, while the vanilla loot table isn't bad it doesn't have anything truly awesome.

This mod revamps the loot table increasing the rewards, adding new items and adding in spawning that pulls from the quest loot table. The quest loot table is the one that throws in bionics, techprints, archotech artifacts and basically anything worth doing a quest for. I went over the loot table carefully tweaking the numbers so it should be fairly balanced and each crate should provide a sizeable reward that is enough to make the trip worth it even if Randy curses you with bad RNG.

There's three types of containers in the game The Standard crate, The Better Crate which has improved quantity and higher odds on better loot and the Security Crate. The first two provide everything but with low odds for Techprints, Bionics, Neurotrainers, Psylinks, Psytrainers, Quest Loot and Empire Loot. The Security Crates are rare finds so I removed all the cheap generic stuff and left only the good loot Techprints, Bionics, Neurotrainers, Psylinks, Psytrainers, Quest Loot and Empire Loot. If you open a Security Crate you should get something rare or valuable.

Vanilla Ideology Loot

- Survival Meal
- Medicine (Herbal to Medicine)
- Luciferium
- Joywire
- Silver
- Chemfuel
- Uranium
- Hyperweave
- Plasteel
- Advanced Components
- Glitterworld Medicine
- Techprint
- Genepacks
- Special Loot (Archotech Items, Power Cells, Serums)
- Gold
- Utility Apparel
- Bionics (Normal)
- Reinforced Barrel (Mortars)
- Neurotrainers
- Prestige Recon Helmet

[FSF] Better Ancient Complex Loot

- Misc (Survival Meals, Industrial Components)
- Medical (Medicine, Neutroamine, Penoxycyline)
- High Value Drugs (Luciferium, Go Juice, Double Aged Whiskey (Vanilla Brewing Expanded))
- Artisan Products (With Alpha Crafts)
- Luciferium
- Chemfuel
- Silver
- Gold
- Synthread
- Hyperweave
- Advanced Components
- Glitterworld Medicine
- Books (Textbooks, Novels, Schematics, Tomes)
- Books (Textbooks, Novels, Schematics, Tomes, primarily drops Alpha Books) (With Alpha Books)
- Techprints
- Neurotrainers
- Special Loot (Reinforced Barrel, Archotech Items, Power Cells, Serums)
- Bionics
- Art (Small and Large Sculptures)
- Quest Loot
- Empire Loot (With Royalty)
- Psylink Neuroformers (With Royalty)
- Psytrainers (With Royalty)
- Mechinator Items (With Biotech)
- Genepacks/Archite Capsules (With Biotech)
- Genetools (With Alpha Genes)
- Research Items (With Research Appropriation)
- Ambrandy (With Vanilla Brewing Expanded)
- Eltex (With Vanilla Psycasts Expanded)

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (1)
1
1 Aug, 2021 @ 4:54am
Download
Oak_Chan24
202 Comments
Farbott 16 Jul @ 9:45am 
o7
FelipeGames2000 16 Jul @ 9:38am 
o7
deadmanreaper13 16 Jul @ 2:27am 
o7
FrozenSnowFox  [author] 15 Jul @ 11:30pm 
This mod is now discontinued. You can download the new version Better Exploration Loot at the link below. It includes this mod, my other loot mods and support for the Odyssey DLC.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3526957922
FrozenSnowFox  [author] 15 Jul @ 4:49am 
@gazza_m_bolton
No worries, speaking of the compilation version I'm half finished. I just need to go over another Odyssey file tomorrow and maybe add some of the new Odyssey stuff to the other loot tables.
gazza_m_bolton 15 Jul @ 4:45am 
@FrozenSnowFox I do apologies I hadn't realised it has already been asked about. Thank you for clarifying though your future plans.
FrozenSnowFox  [author] 14 Jul @ 3:25pm 
@gazza_m_bolton
As mentioned further below I'll likely be combining the loot mods into a single one that loads based on the dlcs you own. I'll also likely include the camp loot mod but probably as a mod option since I'm still not 100% thrilled with how its a bit hacky.
gazza_m_bolton 14 Jul @ 9:05am 
Very quick question is it possible for your 3 loot mods to be combined into a single mod? I understand that it's probably more work then I'd realise (no idea where to start with modding). Just curious if it would be easier for yourself (long-term) 1 mod to maintain than 3 or more with Odyssey loot boxes. Also not sure how it works but hear of mods able to check if you have DLC and if does it triggers for their files etc. Thank you in advance if you do reply.
FrozenSnowFox  [author] 13 Jul @ 1:16pm 
@Tagek
After looking over the files closer as far as I can tell there actually isn't any conflict or overlap. It looks like Odyssey is likely only using its own lootboxes.

Yes it can be added/removed mid save without issues.
Tagek 13 Jul @ 8:07am 
Also, can it be added mid-save? (sorry for the spam)