RimWorld

RimWorld

[FSF] Better Ancient Complex Loot
202 Comments
Farbott 16 Jul @ 9:45am 
o7
FelipeGames2000 16 Jul @ 9:38am 
o7
deadmanreaper13 16 Jul @ 2:27am 
o7
FrozenSnowFox  [author] 15 Jul @ 11:30pm 
This mod is now discontinued. You can download the new version Better Exploration Loot at the link below. It includes this mod, my other loot mods and support for the Odyssey DLC.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3526957922
FrozenSnowFox  [author] 15 Jul @ 4:49am 
@gazza_m_bolton
No worries, speaking of the compilation version I'm half finished. I just need to go over another Odyssey file tomorrow and maybe add some of the new Odyssey stuff to the other loot tables.
gazza_m_bolton 15 Jul @ 4:45am 
@FrozenSnowFox I do apologies I hadn't realised it has already been asked about. Thank you for clarifying though your future plans.
FrozenSnowFox  [author] 14 Jul @ 3:25pm 
@gazza_m_bolton
As mentioned further below I'll likely be combining the loot mods into a single one that loads based on the dlcs you own. I'll also likely include the camp loot mod but probably as a mod option since I'm still not 100% thrilled with how its a bit hacky.
gazza_m_bolton 14 Jul @ 9:05am 
Very quick question is it possible for your 3 loot mods to be combined into a single mod? I understand that it's probably more work then I'd realise (no idea where to start with modding). Just curious if it would be easier for yourself (long-term) 1 mod to maintain than 3 or more with Odyssey loot boxes. Also not sure how it works but hear of mods able to check if you have DLC and if does it triggers for their files etc. Thank you in advance if you do reply.
FrozenSnowFox  [author] 13 Jul @ 1:16pm 
@Tagek
After looking over the files closer as far as I can tell there actually isn't any conflict or overlap. It looks like Odyssey is likely only using its own lootboxes.

Yes it can be added/removed mid save without issues.
Tagek 13 Jul @ 8:07am 
Also, can it be added mid-save? (sorry for the spam)
Tagek 13 Jul @ 7:56am 
Does this conflict with odyssey at all? As in, do the loot boxes this mod changes also show up in odyssey content?
Dust 12 Jul @ 11:01pm 
Well just from what I've seen, most of the new landmarks have some kind of box if that helps.
FrozenSnowFox  [author] 12 Jul @ 2:33pm 
@Dust
Yes I'll be looking into Odyssey in the future. Considering how these loot boxes overlap I'm actually thinking of just making an all in one Better Exploration Loot mod which will include all of them. It will however load based on dlcs you own so it's not going to say you need to own everything. The camp one will be optional though since its still not at a level where I'd be happy forcing people to use it.

For now I really need to see more how the new boxes work and where they show up. Also since I'm currently in horrible addiction mode I'd rather do so through actual gameplay than spend hours testing with dev mode.
Dust 12 Jul @ 10:58am 
Any plans for a similar thing for odyssey complexes/ruins/Landmarks?
Bat stealer 7 Jul @ 5:17pm 
question; who won the bet?
FrozenSnowFox  [author] 15 Mar @ 4:35pm 
@bebra
Ancient Complexes are added with Ideology and typically come randomly as quests or as chain quests of relic hunts. They appear as a little grey building icon on the map.
bebra 15 Mar @ 4:19pm 
Oh I see, thank you very much for such a complete answer! I didn't know Ancient Complexes were a thing, never encountered these D:
And thanks for Rocketman advice, I do have this one so I'll clear the cache! <3
FrozenSnowFox  [author] 15 Mar @ 4:08pm 
2/2
@bebra
A new game isn't required however Rocketman caches the game files and currently its had some issues with not updating the cache for patches. If you use Rocketman to ensure things are working correctly boot the game with a basic list including Rocketman to force it to reset the cache. Then you can reload your normal modlist.
FrozenSnowFox  [author] 15 Mar @ 4:08pm 
1/2
@bebra
There's a very big difference between Ancient Dangers and Ancient Complexes. Ancient dangers spawn randomly on maps while Ancient Complexes spawn as sites on the world map. This mod affects Ancient Complexes, it does not affect Ancient Dangers. Your colony wealth directly affects the size and danger of Ancient Complexes. Also the larger a Complex the more crates you'll find.

As for crates this mod doesn't add new crates, it changes the reward pool of the existing vanilla crates. Quite a bit of the existing reward pool is preserved but this mod adds a very large amount of things to the reward pool. The Large Crates the red ones were made extremely rare with 1.5 for whatever reason. So it can take quite a lot of Complexes to find even one of them and you'll likely need to have a very high colony wealth to encounter them.
bebra 15 Mar @ 3:56pm 
Hi!
I have some issues finding any non-vanilla crate on 1.5. I dont use any reward-changing mod.
I've been running tiles for ancient complexes for a while, didn't find anything in 15 tiles or so.
Then I installed Map Designer to increase ancient danger spawns so i dont have to wait each tile generating. Looted like 60 complexes across 5 tiles, and still, nothing, just vanilla crates.


Idk if it occurence depends on wealth, but if so - I'm playing default wealth independent mode (max wealth in 12 years), currently ~4 years passed

Do you have any ideas on why it can not spawn? Should I start a new game for mod to work?
I've installed it on active save but new tiles did generate, so in my head it should work D:
FrozenSnowFox  [author] 4 Jan @ 5:56pm 
@Good Old Jim
The loot table that has it is quite rare and it has a dozen or so items that can be picked. They're also available via the quest loot table but that's also quite rare. Overall you'd have to be very lucky to find them but that's the point.
Good Old Jim 4 Jan @ 5:48pm 
Awesome Im doing a run where honestly Vano powercells are about the only reliable power option I have time to go hunting :pint:
FrozenSnowFox  [author] 4 Jan @ 4:42pm 
@Good Old Jim
That's referring to Archotech level items so lances, power cells, orbital bombardments and so on. The Archotech bionics are bundled in with Bionics.
Good Old Jim 4 Jan @ 12:37pm 
Pardon but does Archotech Items include the batteries and statues? Or just limbs and such?
Kimo' 25 Dec, 2024 @ 4:03pm 
Will try, thanks for the warning
FrozenSnowFox  [author] 25 Dec, 2024 @ 4:00pm 
@Kimo'
I'm not sure how the game handles 0 weighting on things since I haven't tried it. It might be better to just straight up delete the loot block you don't want. It's all neatly spaced and commented so you can see what each block of code is for. You'll probably also want to run the mod from a local copy as it'll get reset if I update the mod or if steam randomly decides to verify the game files.
Kimo' 25 Dec, 2024 @ 3:56pm 
Hey, just a quick question, if i want to disable a type of loot, all I have to do is put a 0 to the weight value, right? Or is there something else to do?
Leutian Kane 22 Dec, 2024 @ 2:33pm 
alrighty thanks for the reply :D
FrozenSnowFox  [author] 22 Dec, 2024 @ 1:30pm 
@Leutian Kane
It depends if its valuable enough to be loot and if it makes a degree of sense. There's already some other items in the loot table like Eltex, Ambrandy and some drinks. I'm always open to suggestions on things to add but I'll make the actual call on whether to add it or not.
Leutian Kane 22 Dec, 2024 @ 10:28am 
any of the other vanilla expanded mods youre going to add loot for?
「Brainiac」 13 Oct, 2024 @ 11:19am 
ok, thx for reply
FrozenSnowFox  [author] 13 Oct, 2024 @ 11:09am 
@「Brainiac」
Sorry I don't have any plans to implement such options. If you want you can edit the files yourself though and increase the weighting for Archotech stuff.
「Brainiac」 13 Oct, 2024 @ 5:01am 
Is it possible to make a tweak options for loot variations? I wish there is more chance to spawn archotech implants.
shimizu01 6 Sep, 2024 @ 1:42am 
thx :D
FrozenSnowFox  [author] 3 Sep, 2024 @ 12:47am 
@shimizu01
I'll make a note to add sculptures. I'm surprised I didn't do it earlier since I added it to the bandit camp loot mod.
shimizu01 3 Sep, 2024 @ 12:44am 
Thanks for this mod
What could also be nice would be to add decoration like sculptures, sometimes in gold. It will really give us the impression of opening an ancient sanctuary
Auklin 18 May, 2024 @ 11:52pm 
@8
You're definitely right, I just did 3 ancient complexes with nothing but chemfuel and luciferium to show for it, had to pop out to check to make sure the mod was still enabled lol

Must just be getting really unlucky. The artefact quests appear to be getting better loot in them. Maybe they don't scale as well anymore(?)
FrozenSnowFox  [author] 13 May, 2024 @ 1:17am 
@8
I've done quite a few Ancient Complexes and noticed the same results.
8 13 May, 2024 @ 1:14am 
It seems like 1.5 changed how ancient complexes were generated? They seem to have lots of little rooms now and very few red crates (on average i find 1 red crate per 5-7 ancient complexes). Is anyone else observing the same? Or maybe its a mod conflict? I don't have anything that would change quest generation
Brawler 18 Mar, 2024 @ 1:19am 
Thanks for the fast update! Love the addition of books in the loot table.
D9sinc 14 Mar, 2024 @ 5:04pm 
Ah my mistake, I didn't see it in the above, I should've checked change logs too. Thank you as always.
FrozenSnowFox  [author] 14 Mar, 2024 @ 4:48pm 
@D9sinc
I already updated it yesterday to do just that. I'll likely be adding more to the loot table when the dlc releases too.
D9sinc 14 Mar, 2024 @ 4:01pm 
Weird request but would it be possible (if not done already) to have books in the loot? I really like the new books of 1.5 and think it would be nice to find some books especially when some can have the description about being written centuries ago.
FrozenSnowFox  [author] 13 Mar, 2024 @ 11:34pm 
@Freeasabird🕊
That's a tale lost to time I'm afraid (I forgot long ago).
Freeasabird🕊 13 Mar, 2024 @ 11:26pm 
So..What was in the Box?
FrozenSnowFox  [author] 17 Nov, 2023 @ 6:28pm 
@Annabellee
No this mod is not part of my tweaks collection so you'll need both mods. My mods that are I've marked as incompatible and listed in the description on the workshop page that its part of my tweaks collection.
Annabellee 17 Nov, 2023 @ 6:21pm 
is this part of Tweaks or have to have both?
Rips 11 Nov, 2023 @ 1:26pm 
Thanks. These events are so annoying as by the time you can regularly go to clear the world map of them the loot is just absolute crap and not worth it.
FrozenSnowFox  [author] 3 Nov, 2023 @ 12:08pm 
@Komyeta
No problem, looking at the files it actually replaces the loot tables I modify and changes how ancient complexes spawn. The loot table issue can be solved by loading my mod after. As for the ancient complexes I'd really need to compare them in detail to say what's happening. Although I guess it comes down to personal preference if you think the spawning changes are an improvement or not.
Komyeta 3 Nov, 2023 @ 4:48am 
Confirmed, Uninstalling Quest Reward Rebalance did solve the issue. The big red sealed crates appeared on the first ancient complex I visited after uninstalling that mod. Sorry for the mistaken accusation previously. Beware of the incompatibility / conflict!