Stormworks: Build and Rescue

Stormworks: Build and Rescue

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STOL Aircraft w/ Auto-land (N126F)
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28 Jul, 2021 @ 11:42am
28 Jun, 2022 @ 2:27pm
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STOL Aircraft w/ Auto-land (N126F)

Description
New!
Version 3.0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3008215460




This STOL (Short Take Off and Landing) aircraft is equipped with an auto land feature, making it capable of landing all on its own.


To set the Auto-Land:


1. set a way-point at the start of any runway.

2. enter that way-point into the "start of runway" keypad.

3. set a way-point at the end of that same runway.

4. enter that way-point into the "end of runway" keypad.

5. press "2" to engage the Gyro if not already done so.

6. press "4" to engage the Auto-Land.


Sit back and relax, the plane will fly itself to the selected airport and land.


Aside from having an Auto-Land feature, this plane is a highly maneuverable, STOL (Short Take Off and Landing) aircraft, and has Auto-Level, Heading Hold, and Altitude Hold.



New and very much improved Autopilot Auto land!

Unlike the old controller: v1.0 this controller steers the plane using a line instead of simple waypoints. It also takes into account something I wanted it to from the the beginning... wind. This new controller can land in wind, taking the aircraft in at just the right angle to go down the runway.

The new controller also set the altitude gradually, instead of in pulses, allowing for a much smoother decent onto the runway.




Tuning your own aircraft:

Settings


"Alt hold P term" no unit
The P term of an alt hold tuned to your aircraft.

"Alt hold I term" no unit
The I term of an alt hold tuned to your aircraft.

"Alt hold D term" no unit
The D term of an alt hold tuned to your aircraft.

"Cruise throttle" ~0-1(not sure)
The cruising throttle of your aircraft.

"Landing throttle" ~0-1(not sure)
The throttle right before you land, you aircraft should not be able to fly with this throttle, it should slowly fall (this could also be reverse thrust).

"Stopped throttle" ~0-1(not sure)
The throttle at which you aircraft produces no thrust.

"Brake dampening" meters
How many meters away from the end of runway do you want your brakes to start "braking", bigger numbers mean softer braking earlier, and smaller numbers mean harder braking later.

"throttle speed dampening" no unit
The speed the controller raises and lowers the throttle, THIS NUMBER IS INVERTED, smaller numbers mean faster change in throttle, bigger numbers mean slower changes in throttle.

"decent run" rise / run (yes, math)
This controls the decent angle the aircraft takes, the default is 10, which means the plane will go forwards ten meters for every one meter it goes down.

"Altitude ceiling" meters
This sets the highest altitude the plane will go to.

"Flare height" meters
This is really just a number added to the altitude that makes the plane think 0 is higher than it truly is.

"Pitch Turn Gain" no unit
This is an improvement over the last version were you could only adjust yaw
Adjusts how much pitch the aircraft uses in a turn.

"Roll Turn Gain" no unit
This is an improvement over the last version were you could only adjust yaw
Adjusts how much roll the aircraft uses in a turn.

"Yaw Turn Gain" no unit
Adjusts how much yaw the aircraft uses in a turn.

"Max turn input" no unit
This limits how much the controller will try to turn the plane. Keeping it less than 1 will make sure the pilot always has some control.

"Runway align gain" no unit
This controls the strength of the planes tendency to follow the runway path.

"Runway point gain" no unit
This controls the strength of the planes tendency to point at the runway.




If you wish to upload a vehicle to the workshop with my micro-controller please ask me first and credit me in the description of your vehicle.


Version 2.0 controller

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2825977312


Version 1.0 controller

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2562145559
29 Comments
Giannigames 23 Nov, 2024 @ 8:53am 
works fine everywhere but it crashes at the Tajin Airstrip
average_beverage 30 Aug, 2024 @ 2:33am 
the gear collapses when spawning for me
Abhobbs  [author] 3 Sep, 2023 @ 7:00am 
@thexboxpc1 I decided to make a new plane for the 3.0 version so that this plane design didn't go stale. I wanted a new design for people to look at. Unfortunately this plane doesn't include the 3.0 version.
thexboxpc1 29 Aug, 2023 @ 4:55pm 
ik know about that i thought it was included in this is it not?
Abhobbs  [author] 29 Aug, 2023 @ 3:52pm 
@thexboxpc1 When making a runway system like that, you want to make sure the waypoint transmitters are 100+ meters from the ends of the runway for a safety margin.

Also, Shameless plug, I have made a newer system for aircraft that does far more than autoland with a greatly decreased latency. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3008215460
thexboxpc1 28 Aug, 2023 @ 12:19pm 
i just tried it with this plane and it slammed down way in front of the runway and was quite harsh on the descent and turning even though i am sure i got the way points correct
thexboxpc1 28 Aug, 2023 @ 12:01pm 
could you use a existing or make a new one of a island auto land so no waypoints are needed as the coords of the gpss at the start and end are transmitted by radio
Abhobbs  [author] 23 Mar, 2022 @ 3:13pm 
@Jackthedragonkiller [Chirch] It could just be how you're setting up the waypoints, if you put the starting waypoint like twenty meters in from the start of the runway, the plane should start its final decent later, and not crash into the cliff.
Jackthedragonkiller [Chirch] 20 Mar, 2022 @ 7:49pm 
Does this and the autoland MC itself not work at the arctic airstrip properly? I'm using your autoland in a plane and I couldn't tell if it was the way it was set-up that was causing it to fall short, so I used this and this plane slams into the cliff just short of the runway.
Mr. T 27 Nov, 2021 @ 1:14pm 
I really like this autoland plane so I edited an aircraft carrier and put a gps sensor at the start and end of the runway and sent those coordinates with radio to the plane(I did have to remove the passenger seat and put some stuff in that place to make it work) so the plane can autoland on the ship with just taking the radio composite and then read that and put those coordinates into the autoland microcontroller. The only problems were that the aircraft carrier did't have the same height as the land runway that was entered in the microcontroller and the ship wasn't wide enough. It was a lot of fun to do. I want to thank you for that fun because without your autoland microcontroller I could never try this.