Stellaris

Stellaris

56 ratings
Bigger Planets
   
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39.194 KB
29 Jul, 2021 @ 6:09pm
4 Aug, 2021 @ 5:32pm
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Bigger Planets

Description
3.X ✔️





It does
  • double the amount of districts per planet
  • double the amount of features per planet
    • Blockers
    • Deposits
  • Does not change the planet size

It does that by

The first one is triggered on gamestart or after terraforming(change_pc counts as terraforming), firing a planet event.
The second event adds a modifier to all habitable planets or, after terraforming to the terraformed planet.
This modifier doubles the amount of districts on the planet applied to. Also, this event counts the amount of features on the planet (blockers, deposits, ...) and adds the same amount of random features again, effectively doubling them.





Should be compatible with anything, as the districts are added using modifier and the features are picked using the vanilla random system and therefore should respect all features added by mods if they were integrated right
Tested with Planetary Diversity by Gatekeeper and Guilli's Planet Modifiers and Features by Guilliman .
No vanilla file was harmed in the making of this mod.















24 Comments
son-goku 12 Jun @ 12:56pm 
For everybody, this mod doesn't work anymore in 4.0. You'll get a crash after about one ingame week.
prototype 5 Mar @ 3:32pm 
"event bigger_planets.2" in the console fires the event. Do this with the planet you want to add the modifier to selected and it will add it even to ecumenopolis worlds.
CT-0234 "G3” 13 May, 2023 @ 8:04am 
how to manualy fire the event with console commands?
Keksknurla 24 Mar, 2023 @ 9:13am 
Doesnt work for Relic Planets. If u choose Relic Planet start your Eco colapses instantly bec u have -11 Districts and they demolish your starting Districts.
But fine Mod either way.
Dragon Crisis Core 23 Mar, 2023 @ 2:38am 
Curious is there a command that adds the modifier to a planet playing a specific start were important resources are limited to home world.
Dragon Crisis Core 23 Mar, 2023 @ 2:35am 
Works fine.
The Mind Castle 20 Mar, 2023 @ 5:16pm 
Anybody know if this mod still works? Thanks :)
Nanderty  [author] 21 Sep, 2022 @ 7:34am 
@Oberon
I changed the description, can't change it to 3.x in the descriptor though.
Fenrir (Away maybe for long) 21 Sep, 2022 @ 2:11am 
If this work for higher than 3.0.x, you better change the description of this mod by 3.x
And same in the descriptor, no ?
Like that, the mod will not send a possible default with the current version, until we change for 4.x :)
Nanderty  [author] 10 Sep, 2022 @ 4:14am 
@Goddess IU
Thank you for testing!