Stellaris

Stellaris

Bigger Planets
24 Comments
son-goku 12 Jun @ 12:56pm 
For everybody, this mod doesn't work anymore in 4.0. You'll get a crash after about one ingame week.
prototype 5 Mar @ 3:32pm 
"event bigger_planets.2" in the console fires the event. Do this with the planet you want to add the modifier to selected and it will add it even to ecumenopolis worlds.
CT-0234 "G3” 13 May, 2023 @ 8:04am 
how to manualy fire the event with console commands?
Keksknurla 24 Mar, 2023 @ 9:13am 
Doesnt work for Relic Planets. If u choose Relic Planet start your Eco colapses instantly bec u have -11 Districts and they demolish your starting Districts.
But fine Mod either way.
Dragon Crisis Core 23 Mar, 2023 @ 2:38am 
Curious is there a command that adds the modifier to a planet playing a specific start were important resources are limited to home world.
Dragon Crisis Core 23 Mar, 2023 @ 2:35am 
Works fine.
The Mind Castle 20 Mar, 2023 @ 5:16pm 
Anybody know if this mod still works? Thanks :)
Nanderty  [author] 21 Sep, 2022 @ 7:34am 
@Oberon
I changed the description, can't change it to 3.x in the descriptor though.
Fenrir (Away maybe for long) 21 Sep, 2022 @ 2:11am 
If this work for higher than 3.0.x, you better change the description of this mod by 3.x
And same in the descriptor, no ?
Like that, the mod will not send a possible default with the current version, until we change for 4.x :)
Nanderty  [author] 10 Sep, 2022 @ 4:14am 
@Goddess IU
Thank you for testing!
Smooth Brain 10 Sep, 2022 @ 1:16am 
Mod still works for 3.4.5
Nanderty  [author] 28 Jun, 2022 @ 7:02am 
@Devil_Devonaire
Doesn't really matter. Should work any way.
Devil_Devonaire 26 Jun, 2022 @ 12:23pm 
were do i put this in load order?
St3w 21 Dec, 2021 @ 8:46am 
not compatible with All That Is GRIMDARK mod
pls add decision to manual add this modifier for not compatibile mod planet
SereneArab110 20 Dec, 2021 @ 6:52pm 
Central Processing origin is from a submod of Gigastructures+ called "Megastructure Origins"
yvictor20 7 Dec, 2021 @ 7:12am 
Not for me for some reason... I've checked for possible conflicting mods and I don't have any
Nanderty  [author] 6 Dec, 2021 @ 1:14pm 
@yvictor20
You are talking about machine worlds.
These should already be included, are they not working?
yvictor20 6 Dec, 2021 @ 10:18am 
It's not a mod, it's the world you get when choosing the Central Processing origin
Nanderty  [author] 6 Dec, 2021 @ 8:18am 
@yvictor20
Unfortunately I don't have the time right now.
I will look into ecumenopolis at some point most likely, but that will be in the far future.
Feel free to fork this mod tho.
Which "planetary computer worlds"? Could you link the mod adding those?
yvictor20 6 Dec, 2021 @ 1:43am 
Sorry, I meant planetary computer worlds
yvictor20 6 Dec, 2021 @ 1:36am 
Hey. Could you make this effect ecumenopolis and computer planets?
son-goku 27 Oct, 2021 @ 5:57am 
@trixie, works with Lem, but you have to start a new game anyway to get the effects. Doesn't work on already existing colonies.

New game, starting planet has 11 pre-built districts, and 31 still open slots plus 5 blockers. Possible districts are 34 city, 33 industrial, 9 generator, 8 mining, 21 agriculture and 31 warrior house.
Granny Sarah 29 Sep, 2021 @ 12:59pm 
Is this compatible with Lem? Probably but I wanted to make sure before potentially screwing up my 25k star system empire, lol.
Phoenix Nebula 7 Aug, 2021 @ 1:47pm 
Nice