Stellaris

Stellaris

32 ratings
PD-RS:NF - Compatibility Patch
   
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662.075 KB
3 Aug, 2021 @ 4:15am
8 Aug, 2021 @ 12:46am
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PD-RS:NF - Compatibility Patch

Description

I love Planetary Diversity and i love Real Space New Frontiers.
Since they dont work together i made a compatibility patch!



This mod...

... adds Real Space Modifiers to their Same-Name-Partners from Planetary Diversity!
... adds Real Space Subclasses to Planetary Diversity Planets.



Please tell me if somethings not working as intended and i will try to fix it as soon as possible!

Beware: This mod is Iron Man Compatible but NOT achivement compatible!

To-Do:
  • FIXING HABITABILITY
  • Merge some modifiers from both mods
  • Add Real-Space-Like Modifiers to Planetary Diversity Planets
  • Make use of both planetary textures if they exist in both mods
  • Make sure rs planet disasters can happen on pd planets aswell
  • Bugfixes

Load Order:
  • Real Space (3.8)
  • Real Space New Frontiers (2.9)
  • Planetary Diversity
  • Planetary Diversity Submods
  • This Patch

This means Real Space loads first, Planetary Diversity overwrites it and my patch overwrites both!

25 Comments
BonumMonstrum 11 Sep, 2021 @ 5:37am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599064043 Here is my attempt on a compatibility patch :)

@Vex by now I managed to fix everything (at least everything I noticed haha) but your help surely is appreciated :) I'll add you immediately!
NoctisTheBogWitch 10 Sep, 2021 @ 12:53pm 
I am a coder, so friend me and ask if you need help.
BonumMonstrum 8 Sep, 2021 @ 2:14pm 
I never said that I have a working fix, just I added the habitability from NF to PDs files. It seems like Coffetropie isn't working on a fix anymore, so I'll try to use this patch and build on it.... however, as I stated earlier I'm not a coder :D so... expect it to take quite a while and to not work as intended haha:steamdeadpan:
Shroomjak 29 Aug, 2021 @ 1:09pm 
origins like scavengers and subterran from real space new frontier doesn't work because planets dont get their planetary feautures
Turtle-Gal 29 Aug, 2021 @ 12:57pm 
Download this mod first, and then overwrite the common folder with the one in Bonum's
Duckhunt 29 Aug, 2021 @ 7:09am 
@Vex, @Bonum.
How did you guys get Bonum's fix to work. I created my own mod via the launcher, added the common directory (and subdirectories) and placed the mod at the bottom of my load-order. I can confirm that the check-sum changes, but still have the issue of 0% habitability.
NoctisTheBogWitch 22 Aug, 2021 @ 7:34am 
Thank you!!
NoctisTheBogWitch 19 Aug, 2021 @ 1:08pm 
Send that to me please!
BonumMonstrum 18 Aug, 2021 @ 2:41pm 
I have merged the two habitability files (I used the Habitability Reworked Addon from PD but could easily create one for the basemod as well) and also the two identical 01_planetary_deposits and could give them to you, if you are interested. Afterwards generally the habitabillity seems to work. Unfortunately I'm not good enough at coding to understand the whole problem with the deposits and blockers (for example one gaia world spawned with -11 Districts available because of too many blockers). Also some modifiers spawned on strange planets (Jungle Modifier on an arctic world..)

So, if you are still working on a patch let me know. If not, I'll go on and learn coding myself xD
NoctisTheBogWitch 14 Aug, 2021 @ 12:04pm 
Ayy uhhh... Theres literally no habitability traits besides vanilla...