Arma 3
194 ratings
Transport Crate (For Vehicle) | Slingloadable Vehicle | Slingload
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Data Type: Mod
File Size
Posted
Updated
5.455 MB
4 Aug, 2021 @ 2:46pm
26 Oct, 2023 @ 5:39am
25 Change Notes ( view )

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Transport Crate (For Vehicle) | Slingloadable Vehicle | Slingload

Description
This mod allow you to put vehicle in a "Crate".

This mod is compatible with all vehicles.

This mod is fully compatible in multiplayer.

For Developers
  • The mod actually use an "HiddenSelectionTexture" so you can create your own "Crate Texture Pack".

  • The mod hardcoded name is "Vehicle_Crate" so you can use it in the "RequiredAddons".

Soon :
  • Module to load a vehicle in a crate via "Eden Editor".
99 Comments
The Big Shell  [author] 7 Mar @ 4:35am 
Hi, normally it's under the "Supply" or "Storage" category in the unknown tab (the yellow button), normally it's where the Huron/Mi-290 pods are.
Dono 6 Mar @ 1:59pm 
Hi, where can I find the crates in Zeus? Brilliant mod to have!!
Cat 23 Oct, 2024 @ 7:01am 
Ive been using this mod for a little while now, but im wondering. Can it be fitted with a parachute for airdrops? id like to be able to unhook the crate while in the air and have the vehicle being transported, to use a parachute down to the ground.
kiba3x 9 May, 2024 @ 10:57am 
Thank you so much for this mod! We can now lift around RHS tanks for amazing logistics. You deserve a bag of cookies or a bottle of whiskey by your choice. My only recommendation is to make the mod's name shorter and add an icon for the main menu. You mod deserve good representation. :Crowned: :steamthumbsup:
The Big Shell  [author] 4 May, 2024 @ 11:21am 
So about my server, it's not a real problem since i'm playing mostly with my friends but otherwise yeah it's a big problem especially if you don't know the players you are playing with. So about the "bis_fnc_spawn" and "bis_fnc_execVM", both commands allow you to run a custom code remotely so it can be exploited by hackers. Now when you allow a command, you can do it on the side you want, like i said i never tried that system but when i checked, apparently you can select the side where it is allowed, though i'm not sure if that is a good protection since a hacker can still send a packet to the server and told the server to run the code.
The Big Shell  [author] 4 May, 2024 @ 11:21am 
Now about the VIV, to be honnest i didn't even try and i'm not sure if it is possible inside an object and that is mostly hard coded inside the game, i wanted a way with scripts. I said "hard coded" since in the Xian, everytime i use the VIV for an ammo crate, the one you can slingload, the Xian instantly explode when i land it on the runway, no matter what, i'm not sure if this is always the case but it was so this is one of the reasons i didn't try.
Claas_Fan_92 4 May, 2024 @ 6:37am 
I have a question, can't you do it like you do with a Blackfish or Xian the VIV, for example? or is that not possible?
Claas_Fan_92 4 May, 2024 @ 6:16am 
Hy, you should not share this filter as it can be exploited by hackers.

I just found this for myself

// do NOT whitelist BIS_fnc_execVM or BIS_fnc_spawn, hackers will exploit them!
The Big Shell  [author] 3 May, 2024 @ 5:07am 
Hi, thank you for having posted the logs, that is useful especially for that error. As you can see, the error is because the function called "bis_fnc_spawn" is not allowed to be remotely executed. So what you need to do is to allow the function "bis_fnc_spawn" inside the "description.ext" file of your mission, i'm not sure how to do that since i play on my own server but i don't use a limitation on that commands but you can see that documentation : https://community.bistudio.com/wiki/Description.ext#CfgRemoteExec
Claas_Fan_92 2 May, 2024 @ 4:20pm 
These are vanilla vehicles and also mod vehicles, it works without any problems in the editor.