Arma 3
Transport Crate (For Vehicle) | Slingloadable Vehicle | Slingload
99 Comments
The Big Shell  [author] 7 Mar @ 4:35am 
Hi, normally it's under the "Supply" or "Storage" category in the unknown tab (the yellow button), normally it's where the Huron/Mi-290 pods are.
Dono 6 Mar @ 1:59pm 
Hi, where can I find the crates in Zeus? Brilliant mod to have!!
Cat 23 Oct, 2024 @ 7:01am 
Ive been using this mod for a little while now, but im wondering. Can it be fitted with a parachute for airdrops? id like to be able to unhook the crate while in the air and have the vehicle being transported, to use a parachute down to the ground.
kiba3x 9 May, 2024 @ 10:57am 
Thank you so much for this mod! We can now lift around RHS tanks for amazing logistics. You deserve a bag of cookies or a bottle of whiskey by your choice. My only recommendation is to make the mod's name shorter and add an icon for the main menu. You mod deserve good representation. :Crowned: :steamthumbsup:
The Big Shell  [author] 4 May, 2024 @ 11:21am 
So about my server, it's not a real problem since i'm playing mostly with my friends but otherwise yeah it's a big problem especially if you don't know the players you are playing with. So about the "bis_fnc_spawn" and "bis_fnc_execVM", both commands allow you to run a custom code remotely so it can be exploited by hackers. Now when you allow a command, you can do it on the side you want, like i said i never tried that system but when i checked, apparently you can select the side where it is allowed, though i'm not sure if that is a good protection since a hacker can still send a packet to the server and told the server to run the code.
The Big Shell  [author] 4 May, 2024 @ 11:21am 
Now about the VIV, to be honnest i didn't even try and i'm not sure if it is possible inside an object and that is mostly hard coded inside the game, i wanted a way with scripts. I said "hard coded" since in the Xian, everytime i use the VIV for an ammo crate, the one you can slingload, the Xian instantly explode when i land it on the runway, no matter what, i'm not sure if this is always the case but it was so this is one of the reasons i didn't try.
Claas_Fan_92 4 May, 2024 @ 6:37am 
I have a question, can't you do it like you do with a Blackfish or Xian the VIV, for example? or is that not possible?
Claas_Fan_92 4 May, 2024 @ 6:16am 
Hy, you should not share this filter as it can be exploited by hackers.

I just found this for myself

// do NOT whitelist BIS_fnc_execVM or BIS_fnc_spawn, hackers will exploit them!
The Big Shell  [author] 3 May, 2024 @ 5:07am 
Hi, thank you for having posted the logs, that is useful especially for that error. As you can see, the error is because the function called "bis_fnc_spawn" is not allowed to be remotely executed. So what you need to do is to allow the function "bis_fnc_spawn" inside the "description.ext" file of your mission, i'm not sure how to do that since i play on my own server but i don't use a limitation on that commands but you can see that documentation : https://community.bistudio.com/wiki/Description.ext#CfgRemoteExec
Claas_Fan_92 2 May, 2024 @ 4:20pm 
These are vanilla vehicles and also mod vehicles, it works without any problems in the editor.
Claas_Fan_92 2 May, 2024 @ 4:19pm 
Hello @The Big Shell, I also use this mod on the server, but unfortunately loading the vehicle doesn't work, it's always spammed into the LOG.

1:03:59 Scripting function 'bis_fnc_spawn' is not allowed to be remotely executed
1:03:59 User NAME (STEAMID) tried to remoteExec a disabled function
1:04:03 Scripting function 'bis_fnc_spawn' is not allowed to be remotely executed
1:04:03 User NAME (STEAMID) tried to remoteExec a disabled function

So I can confirm @ALEXGRAND_17's statement.
Roy 22 Oct, 2023 @ 4:02pm 
In most of the groups we use sig=1 which uses Arma 2 bikey system. Sig 3 uses the new arma 3 version which has issues and doesn't work as intended or every with large mod sets.
The Big Shell  [author] 22 Oct, 2023 @ 1:24pm 
ok perfect, i will add the bikey tomorrow when i have the time and i will update the mod. I have a question though, what do you mean by "I don't need the key to modify it" ? Because my mod is not encrypted to help people to learn more about programming but i mean about the signature, normally when you change the mod, even if it's signed with the same signature, for example the same mod with 2 differents update so 2 different signature will normally be denied by the server. I will be honnest with you, i never used something else than "verifySignature = 0" on my server because i'm playing with my friends so there is normally no problem.
Roy 22 Oct, 2023 @ 11:46am 
The private and public bikey are different. The signatures have never worked correctly and many times you get mismatched signatures when you have a group with many mods(Like any over 20).
The key which is located in a keys folder is different and is reliable. I dont need the key to modify it, tbh no one does. It helps us register the mods on the server to keep unauthorized mods off the server.
The Big Shell  [author] 22 Oct, 2023 @ 7:56am 
but i don't understand, why don't you sign it using your signature then ? Honnestly i don't understand so just explain what is the point of that. Because as far i know, the signature take the pbo content and use that to make the signature. If you need the Bikey then you want to modify my mod and if you need to modify my mod i need to know why ? Otherwise the Bikey are used for an other thing but that i don't know so explain me exactly for what you need it.
Colt 21 Oct, 2023 @ 10:13pm 
perhaps there is more in to it
Roy 21 Oct, 2023 @ 8:37pm 
Keys are still used in most units because signatures are unreliable. It takes LITERALLY 12 seconds to make one. Why fight this so hard?
The Big Shell  [author] 21 Oct, 2023 @ 9:21am 
yes so you can try my mod to see if it is working. Now about the signature you don't need the key. If all players in your server download the mod from this page and if your server has the mod from this page, it should work.
Roy 21 Oct, 2023 @ 7:41am 
Verify sigs 0 means it doesnt check anything and anyone can join with any mods they want.
The Big Shell  [author] 21 Oct, 2023 @ 5:00am 
yep "verifySignatures = 0;"
Colt 21 Oct, 2023 @ 2:08am 
you mean verifySignatures = 0?
The Big Shell  [author] 20 Oct, 2023 @ 9:27am 
Why do you need the bikey ??? I signed it so there is no problem, why do you need to sign it manually ? About the mod, yes it is fully compatible in multiplayer, the replication is perfect and normally the physic is handled correctly. The signature is an other thing and doesn't depend of network, it depend on the signature. Put signature to 0 and tell me if it is working, if yes then it's working perfectly and completely in multiplayer. And like i said, i signed it so normally there is no problem. As far i know, maybe it's the signature 1 but the sign contain a sum that check if the pbo is the good one, atm the signature contain the current sum of the pbo so normally it's working.
Colt 20 Oct, 2023 @ 8:00am 
Still no server bikey so it's not fully compatible in multiplayer as you claim in the description
The Big Shell  [author] 19 Oct, 2023 @ 8:04am 
The signature has been updated.
Colt 18 Oct, 2023 @ 11:39pm 
This mod is not compatible in multiplayer.
Colt 18 Oct, 2023 @ 11:34pm 
It's a fantastic mod but useless without a server key
Roy 16 Oct, 2023 @ 3:41pm 
Over a year after asking. Still no key
Colt 16 Oct, 2023 @ 2:58am 
key please
The Big Shell  [author] 3 Jul, 2023 @ 6:29am 
Hi, yes it's completely possible to spawn them through the console command or even with the Zeus. About the loading of the aircrafts and boats then no it's not possible.
DrinkYourKoolAid 3 Jul, 2023 @ 5:39am 
Hi, can i spawn these crates with console command? I want them in workshop mission, so i can not use eden. Am i also able to load aircrafts/boats?
The Big Shell  [author] 5 May, 2023 @ 7:08am 
can you record a video please ? Because i tried it on Server and it's working perfectly. About the "technique" it's called a "Vehicle" :D so it's "there is a text to load the vehicle" except if there is a vehicle called "Technique" but i don't think.
メ𝗛𝗮𝗻シ 5 May, 2023 @ 7:04am 
there is a text to load the technique, but after clicking nothing happens
The Big Shell  [author] 5 May, 2023 @ 7:01am 
So according to what you said, the button "Load Vehicle"dont show on the server right ? If yes then did you try with only my mod ? because maybe it's a problem that come from an other mod.
メ𝗛𝗮𝗻シ 5 May, 2023 @ 6:47am 
in the editor, the technique is loaded, it does not work on the server, we are talking about the standard technique
The Big Shell  [author] 5 May, 2023 @ 4:49am 
ALEXGRAND_17 Hi, which equipment ? I won't be able to help you if you don't tell me what vehicle you want to load.
メ𝗛𝗮𝗻シ 5 May, 2023 @ 12:41am 
Good day, please tell me why the equipment is not loaded into the container, and how you can fix this ailment
Roy 10 Mar, 2023 @ 1:10pm 
So much for the "update". Still no key
The Big Shell  [author] 21 Jun, 2022 @ 7:40am 
Yeah thank you but actually i have already my own "Key" so i will update this mod. The last update will add a module.
Roy 20 Jun, 2022 @ 7:30pm 
I can make it this weekend when I get home and send it to you. Feel free do add me
The Big Shell  [author] 13 Jun, 2022 @ 4:53am 
i will try to update the mod when i can :)
Roy 12 Jun, 2022 @ 6:45pm 
still waiting on that key
Roy 3 May, 2022 @ 4:31pm 
If you need help feel free to add me
The Big Shell  [author] 1 May, 2022 @ 10:31am 
Yeah i will try
Roy 30 Apr, 2022 @ 7:02am 
Can you add keys for this mod?
XxwhirlwindxX 26 Nov, 2021 @ 8:37am 
i love logistics stuff.
The Big Shell  [author] 8 Nov, 2021 @ 5:46am 
Hi Skepparn, thx for your answer i will try to add the "VIV" function to the crates but i don't know if this can work. If you don't know what is "VIV" it's "Vehicle In Vehicle" and it's used by all cargo planes like "C-130" or vanilla vehicles like "V-44 Blackfish".

to finish yeah i will make a module to attach a vehicle to a crate directly in the "Eden Editor" and i will add an "SQF" function too.
[RL] Skepparn 6 Nov, 2021 @ 10:03am 
Sorry "The Big Shell" did not see that you had answered my question
We are a ArmA Clan that plays for over four hours
This means that things that can create better conditions for the logistics team are worth their weight in gold. :-)

So being able to lift more during a transport is something we prioritize when it comes to mods

in a "battle break" we may therefore need to lift out a new vehicle or new tires to a vehicle along with supplies. It would therefore have been really worthwhile to be able to do this in one lift
instead of now with two helicopters.

I may answer a little vaguely and it may not be possible to load crate on a crate in Arma?
but want to describe a little different scenario that we can end up in when playing 4-5 hours.

looking forward to until you release Module to load a vehicle in a crate via editor
The Big Shell  [author] 26 Oct, 2021 @ 12:56pm 
Hi Skepparn, first thx for you question now i will answer to your questions.

1. So thx for the idea but actually it's very complicated to do that with the actual system but i will check what can i do on it.

2. This is a good idea but you want to store ammo crate on a "Crate" ? or you want to unload it after like a vehicle ?
[RL] Skepparn 26 Oct, 2021 @ 10:12am 
fantastic mod that you created, we have a question!,
We are a relatively large clan so we have a logistics teams that support us during operations.
Are there thoughts about, or should it be possible to:
1 load several small vehicles on the same crate? say 2 or 3 4x4 ATVs
2 pack larger boxes with ammunition on a crate so you don't have to fly several times out to the AO?
Best regards :-)
The Big Shell  [author] 24 Oct, 2021 @ 3:47am 
The bisign has been updated