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{
MyCubeGrid gridOwners = ((MyCubeGrid)ent);
if (gridOwners != null && gridOwners.BigOwners.Count > 0)
owner += gridOwners.BigOwners.First().ToString() + ":";
}"
That being said a new gate model would just need the emissives in the right place and dummies with correct names and positions to automatically connect the 7-8 animation models
I am doing some basic support for it but model changes are unlikely to occur. Ill message the modeler to see if he has what your seeking
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3330577566
Also I found a issue with both stargate mods, yours and the original.
If a Sabiroid tries to follow you through the gate it will cash a multi player server and the game. I don't know if this is known but I've tested it with both mods and each react the same. The only way to prevent it I've found is to make the stargate area inaccessible to the Sabiroids. Safezone's don't keep them out either, I didn't try ant type of shield mods.