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{
MyCubeGrid gridOwners = ((MyCubeGrid)ent);
if (gridOwners != null && gridOwners.BigOwners.Count > 0)
owner += gridOwners.BigOwners.First().ToString() + ":";
}"
That being said a new gate model would just need the emissives in the right place and dummies with correct names and positions to automatically connect the 7-8 animation models
I am doing some basic support for it but model changes are unlikely to occur. Ill message the modeler to see if he has what your seeking
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3330577566
Also I found a issue with both stargate mods, yours and the original.
If a Sabiroid tries to follow you through the gate it will cash a multi player server and the game. I don't know if this is known but I've tested it with both mods and each react the same. The only way to prevent it I've found is to make the stargate area inaccessible to the Sabiroids. Safezone's don't keep them out either, I didn't try ant type of shield mods.
Google translate version into German-
Es sollten zusätzliche Informationen in den Protokollen enthalten sein, ohne diese kann ich das Problem nicht beheben. Ich würde vermuten, dass du entweder keine abgestufte Tech-Version hast, in diesem Fall solltest du den Techless verwenden, oder du verwendest nicht den Erz-Begleiter-Mod, weder meinen noch Gwendlmere.
MOD_CRITICAL_ERROR: Stargate Stargates
I'd like to make a version of the gate shields that uses faction icons if I can figure it out.
Sooo i drove a rover trough the gate and landed on the other side whit the problem that the rover is gone and only the wheels of it made it trough... and now evrytime i try to use the gate back the game crashes...
I was traveling from Earth (floating station) to moon (ground station) whit the Rombat Rover (repaired) from the Frostbite Szenario
I Give you, Zero, permissions to change my mod if you want as as long as you do the following
1.) Link back to the original in the description
2.) Make sure its unlisted
"Seems some outdated mod including "Remote Control" block breaks your save.
MyObjectBuilder_RemoteControl/Ori_Gate_4x6
MyObjectBuilder_RemoteControl/Tritanium_RemoteControl_Large
MyObjectBuilder_RemoteControl/Tritanium_RemoteControl_Small
..."
At least the offending "Ori_Gate_4x6" I can confirm is part of this mod. Just wanted to let you know. My thread with them: https://support.keenswh.com/spaceengineers/pc/topic/28148-world-corruption-after-update-to-automatons
I have not yet tested if removing "Stargate Stargates" will fix my saves, but will do so later.