RimWorld

RimWorld

89 ratings
[LTS]Military
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.016 MB
6 Aug, 2021 @ 12:54pm
24 Apr, 2024 @ 6:04am
12 Change Notes ( view )

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[LTS]Military

Description




[ko-fi.com]

Assorted weapons and arms using new sounds and projectiles. I've done my utmost to make it as balanced around vanilla values as I can. There's also some apparel with a focus on swedish old and new military themes. Do tell me should you come across anything odd.


- Custom sounds and projectiles.
- Ranged and Melee weapons of various types and technological level from medieval to archotech.
- Heavy explosives and one time use grenades and AT-4 'sidearms' utilizing apparel slot.
- Swedish new and old uniforms.
- Integrated kits with Ammunition Framework. Body Armor(Kroppskydd) 12 and a triton kit.




Q: How can I report bugs or ask for help?
A: Comment down below, or report it over at our discord, make sure to include your player log files if any.


[discord.com]


Many thanks to the folks over at Yggdrasil and my friends over discord for their support!

Code by LTS, art by ELIF_. Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


  • None afaik but I'd love your thoughts and suggestions for improvements!
50 Comments
SghHanzMullerSW 3 Jul @ 7:30am 
will this be updated to 1.6 and become a standalone like your other mods
condottiere 25 Jun @ 10:01pm 
The Carl Gustav seems to be missing a Work to Make attribute. Or at least I didn't see one. In work bench bills, it shows as needing 1 work to make. Just started playing with this mod, so I can't say much else about it other than it looks great. Your ammo system is amazing though!
LimeTreeSnake  [author] 24 Apr, 2024 @ 6:05am 
- Fixed values for Railguns to be more vanilla and not as strong in comparison to charge rifle.
- Added spark effects to Railgun projectiles same as in the Advanced ammo.
- Nerfed Scar a lil
- Nerfed glock 19 a lil
- Fixed values for archotech weapons. Now not as strong basically.
SghHanzMullerSW 20 Apr, 2024 @ 3:55am 
Sweden heck yeah coming to save the mf dayaaaaaa

(ps im swedish)
LimeTreeSnake  [author] 9 Apr, 2024 @ 8:57am 
- Fixed grenade gizmo not appearing.
- Made GRG craftable
- Made explosives require IED research amongst other things
- GRG range 40.9 -> 38.9
- Renamed some Defs in 1.5, sorry for the inconvenience
LimeTreeSnake  [author] 31 Mar, 2024 @ 12:46am 
Fixed issue with 1.4
LimeTreeSnake  [author] 29 Mar, 2024 @ 9:53am 
2024-03-29
- Added a crossbow
- Buffed Musket range
- Tweaked weapon stats and damages.
- nerfed armor and clothing values.
- AT4 is no longer a gun, but an apparel piece (belt slot) that gets destroyed upon use.
- Grenades m59 is no longer a gun, but an apparel piece (belt slot) that gets destroyed upon use.
- Changed cost of Bodyarmor 12

Fixed a lot on this mod tbh
LimeTreeSnake  [author] 6 Sep, 2023 @ 3:12am 
- Upped radius for AT4 2.9 -> 3.9
- Lowered radius for Carl Gustav GRG 4.9 -> 3.9
- UMP now use its correct projectile.
- Increased damage for the Musket Rifle
- Moved sound to LTS Systems
marcsmin 6 Aug, 2023 @ 1:08pm 
The kits for ammo framework are not protective, they work like a tactical rig, its where the ammo goes.
Adrian.Lindgren 27 Jul, 2023 @ 9:16am 
hey i have question, i might just be dumb but since it says modular and kit with ammo framework i assumed you could like add different plates to make it more protective but i could not find home, again i might just be stupid