RimWorld

RimWorld

[LTS]Military
50 Comments
SghHanzMullerSW 3 Jul @ 7:30am 
will this be updated to 1.6 and become a standalone like your other mods
condottiere 25 Jun @ 10:01pm 
The Carl Gustav seems to be missing a Work to Make attribute. Or at least I didn't see one. In work bench bills, it shows as needing 1 work to make. Just started playing with this mod, so I can't say much else about it other than it looks great. Your ammo system is amazing though!
LimeTreeSnake  [author] 24 Apr, 2024 @ 6:05am 
- Fixed values for Railguns to be more vanilla and not as strong in comparison to charge rifle.
- Added spark effects to Railgun projectiles same as in the Advanced ammo.
- Nerfed Scar a lil
- Nerfed glock 19 a lil
- Fixed values for archotech weapons. Now not as strong basically.
SghHanzMullerSW 20 Apr, 2024 @ 3:55am 
Sweden heck yeah coming to save the mf dayaaaaaa

(ps im swedish)
LimeTreeSnake  [author] 9 Apr, 2024 @ 8:57am 
- Fixed grenade gizmo not appearing.
- Made GRG craftable
- Made explosives require IED research amongst other things
- GRG range 40.9 -> 38.9
- Renamed some Defs in 1.5, sorry for the inconvenience
LimeTreeSnake  [author] 31 Mar, 2024 @ 12:46am 
Fixed issue with 1.4
LimeTreeSnake  [author] 29 Mar, 2024 @ 9:53am 
2024-03-29
- Added a crossbow
- Buffed Musket range
- Tweaked weapon stats and damages.
- nerfed armor and clothing values.
- AT4 is no longer a gun, but an apparel piece (belt slot) that gets destroyed upon use.
- Grenades m59 is no longer a gun, but an apparel piece (belt slot) that gets destroyed upon use.
- Changed cost of Bodyarmor 12

Fixed a lot on this mod tbh
LimeTreeSnake  [author] 6 Sep, 2023 @ 3:12am 
- Upped radius for AT4 2.9 -> 3.9
- Lowered radius for Carl Gustav GRG 4.9 -> 3.9
- UMP now use its correct projectile.
- Increased damage for the Musket Rifle
- Moved sound to LTS Systems
marcsmin 6 Aug, 2023 @ 1:08pm 
The kits for ammo framework are not protective, they work like a tactical rig, its where the ammo goes.
Adrian.Lindgren 27 Jul, 2023 @ 9:16am 
hey i have question, i might just be dumb but since it says modular and kit with ammo framework i assumed you could like add different plates to make it more protective but i could not find home, again i might just be stupid
Adrian.Lindgren 26 Jul, 2023 @ 9:53am 
yay! full swedish army kit!
LimeTreeSnake  [author] 26 Jul, 2023 @ 4:49am 
- Added SMG projectiles for the UMP and MP5SD.
- Made AT4 cost (25 Steel, 25 Chemfuel) instead of (25 Steel, 1 component)
- Improved Scar-H
LimeTreeSnake  [author] 25 Jul, 2023 @ 5:33am 
- Added new sounds.
- Added some swords and a pike.
- Added new projectiles.
- Added Carolean outfit.
- Added a musket rifle.
- Added a polymer bow.
- Added Scar-H
- Added AX50
- Added Spas 12
- Added RemingtonM1187
- Added Benelli M4
- Added Bodyarmor 12 (kroppskydd 12)
- Added Triton kit
- New kits added (Kroppskydd & Titan) utilize the kit system from Ammunition Framework.
- Research ComplexClothing -> FlakArmor for apparel.
- Tags IndustrialMilitaryBasic -> IndustrialMilitaryAdvanced for apparel
- Added skill requirement crafting 5.
- Apparel made at machining table.
- Lowered armor for clothing, increased armor for armor pieces like helmet.
- Tweaked values to make the regular uniform not as OP.
- Tried balancing the guns a bit, basically nerfed a lot but still good
- Upped stats of PSG90 due to dealing less damage now.
- Added LTS_Systems as required mod due to planned future move of sounds there for me and others to use.
- Made outfits uncolourable.
- Renamed the railgun series
Rein 4 Dec, 2022 @ 9:43pm 
CE got built-in patch for this mod, you can find a list here https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md
I am not a member of CE, just passing info along.
CheeToBreezy 25 Nov, 2022 @ 11:28am 
Alright thanks, Ill see if their is a patch for CE
LimeTreeSnake  [author] 24 Nov, 2022 @ 11:38pm 
I have not made a patch for CE, maybe if someone have done one then sure
CheeToBreezy 24 Nov, 2022 @ 5:07pm 
can I use this with CE
Klope 21 Oct, 2022 @ 9:14pm 
This mod brings life to my fantasy of making a swedish military. LimeTreeSnake, you truly are a phenomenal modder.
Nanotonium 12 Oct, 2022 @ 12:00am 
Oh, that's unfortunate. Good to learn though, didn't know that. Yeah the funny old previous version, growing up everyone loved to get it and wear it. It's getting expensive in the US now though, but people still like it and try to buy it if they can. I appreciate this information though, never knew it was that complex to get things made with this game.
LimeTreeSnake  [author] 11 Oct, 2022 @ 11:35pm 
Alpenflage? Schweiz stuff? Never had any thoughts about it, truth be told this mod grew more than I expected. Initially, I only wanted Swedish gear due to being a swede myself, it was more for the fun of it. It grew beyond that however but I have commissioned some "kroppsskydd 12" from Elif which will come along once she finishes that. Basically the Swedish combat gear with ceramic plates.
Commissioning apparel I fear ain't cheap, probably one of the priciest things you can ask for due to there being so many body types. It oft come around approx 40~50 dollars per apparel set. As you can imagine, all my mods I have made with art, means I commissioned some artists to help due to me being solely a programmer. Hence am hundreds if not more than a thousand of dollars back already due to paying artists for this hobby.
Nanotonium 11 Oct, 2022 @ 11:22pm 
That's nice. Would you add Alpenflage equipment to this too perhaps? I'll use it anyway, even if you don't
RedSaintNino 10 Oct, 2022 @ 8:16pm 
Great update with the 1.3 and 1.4
LimeTreeSnake  [author] 9 Oct, 2022 @ 12:43am 
2022-10-09
- Updated for 1.4, 1.3 stays as is and wont be updated.
- Altered cost of Morakniv, forgot that part whops.
- Fixed PKM graphic
- Fixed GRG using regular verb for shooting
- GRG Changed warmup 7->4
- GRG Changed cooldown 4.5-> 7
- Morakniv no longer considered blunt lol.
- Buffed Morakniv as well
- Added a new line of archotech weapons.
Scout Gaming 7 Oct, 2022 @ 1:50pm 
This mod IS CE compatible.
SERGEIFRED504 14 Aug, 2022 @ 1:54am 
какие языки доступны?
LimeTreeSnake  [author] 3 Jul, 2022 @ 4:51am 
Odd, can you reinstall the mod? Remove all files and stuff,seems to me the files does not exist as they cannot find any references.
Land Maze 3 Jul, 2022 @ 4:37am 
There's no shooting or something like that. Only 2 caravans on my map
Land Maze 3 Jul, 2022 @ 4:36am 
And last "breath" of log is about LTS_RailBullet

Game crashes in fixed time after loaded save (107s)
Land Maze 3 Jul, 2022 @ 4:34am 
I don't know but your mod cause Fatal Error and Crashes my game. Here's Player.log

Could not load reference to Verse.ThingDef named LTS_RailRifle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not load reference to Verse.ThingDef named LTS_RailLMG
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not load reference to Verse.ThingDef named LTS_RailDMR
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not load reference to Verse.ThingDef named LTS_RailPSG
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not load reference to Verse.ThingDef named LTS_KPist
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not load reference to Verse.ThingDef named LTS_UMP
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)


and much more..
Calantlar 19 Jun, 2022 @ 8:35am 
Ah ok, that's good then.
LimeTreeSnake  [author] 19 Jun, 2022 @ 8:34am 
Ehm, I think I did change it to onskin already. Just forgot to write it in the update.
The helmet/hats are overhead though.
Calantlar 19 Jun, 2022 @ 8:31am 
Thank you for the quick reply, very nice.
LimeTreeSnake  [author] 19 Jun, 2022 @ 8:29am 
disposable, which is why I am testing lowering the cost of it.
Ah shit, forgot about the skin layer. Yeah shall do
Calantlar 19 Jun, 2022 @ 8:09am 
Suggestion: Move the uniform to the skin layer.
Question: Is the AT4 disposable or is it reloadable?
LimeTreeSnake  [author] 19 Jun, 2022 @ 5:01am 
- Lowered sound on pistols.... gods why did not anyone say anything!
- Reduced accuracy of Glock 19 close range
- Added m90 helmets
- Lowered value of AT4
- Lowered steel requirement of AT4 40->25
- Made Morakniv smithable instead of fabricationbench...
Gerewoatle 9 May, 2022 @ 11:38pm 
Thanks, just checking.
LimeTreeSnake  [author] 9 May, 2022 @ 11:21pm 
I... have no idea how those weapons work, so no. They are wholly normal
Gerewoatle 9 May, 2022 @ 10:16pm 
Do the railguns function like the Vanilla Weapons Expanded Coilguns, or are they a different sort of thing?
LimeTreeSnake  [author] 6 May, 2022 @ 1:05pm 
- PKM got correct graphic
- Added multiple railguns and a new projectile
* Addes AK 2042 (Assault rifle)
* Added PSG 2042 (Sniper rifle)
* Added Pistol 2042 (Revolver)
* Added KSP 2042 (LMG)
* Added DMR 2042 (DMR)
- A knew knife, the swedish famous morakniv
- Made the m90 skinclose instead of middle layer
Renisia 7 Feb, 2022 @ 12:58am 
@Maltesefalcon , nope, not just you, its an issue i mentioned in my comment too, as the uniform takes up the Middle slot which is what the body armour uses
Maltesefalcon 6 Feb, 2022 @ 10:45pm 
Notice the uniform can't be worn with body armour (flak). Could just be me
tigertank909-YT 2 Feb, 2022 @ 7:23am 
im mostly just looking for military uniforms that are color cocked for every biome
Renisia 1 Feb, 2022 @ 2:00am 
Cool mod, but, is there a special reason for the uniform to take up the middle slot, instead of the skin layer? Wearing this uniform would limit pawns from equipping armor such as flak jackets or other body armor from other mods such as EFT Apparel.
Silverwolf da Grouch 4 Jan, 2022 @ 9:04am 
What @Bearing14 asked. Doesn't have to be CE for me, I just like being forced to use ammo instead of having an infinite number of bullets.
Aatamikoski5663 2 Jan, 2022 @ 10:36am 
tack så hemskt mycket har velat ha ett sådant mod väldigt länge
bananas 28 Oct, 2021 @ 2:26pm 
GRG not craftable?
Sons of Lorgar[SWE] 30 Aug, 2021 @ 3:47pm 
So far, it looks good, but I can't find the GRG in the various production workbenches bill lists, does it have a tech prerequisite?
Scout Gaming 29 Aug, 2021 @ 3:29am 
Ump45 is already in the base game.... Why?
Frying_Dutchman 13 Aug, 2021 @ 4:21pm 
HK G11 please
Bearing 12 Aug, 2021 @ 10:29am 
Compatible with Combat Extended?