RimWorld

RimWorld

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ED-Laser-Drill (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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842.135 KB
9 Aug, 2021 @ 2:10am
3 Jul @ 11:00am
10 Change Notes ( view )

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ED-Laser-Drill (Continued)

Description

Update of Jaxxas mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=722086956

- Removed the Core-requirement and included it in the mod instead since this mod seemed to be the only one that used it.
- You can now create Helixien Geysers if Vanilla Helixien Gas Expanded is loaded



[invite.gg]
[github.com]


Version: 2.1.0.0
Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md

As of 1.1 this now required EnhancedDevelopment Core to be installed.

Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After research and construction, you will power the building while it conducts a subsurface scan. After the scan is complete, it can use a large amount of stored battery power to activate the laser of an orbiting satellite to drill or collapse a steam vent.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: geysers
52 Comments
.:CHG:. Hope 9 Jul @ 8:29pm 
@Mlie: I have officially retired my github fork of ED-LaserDrill. You've done a great job maintaining this. Thank you so much. I hope Jaxxa would be proud.
Mlie  [author] 13 May @ 12:42pm 
@TheBronzeWarrior Fixed
TheBronzeWarrior 11 May @ 3:09pm 
please fix the typo. the building name is "laser drill tageting" which im assuming is meant to be *targeting*
.:CHG:. Hope 28 Mar, 2024 @ 6:17am 
OK My version has been deleted...
Mlie  [author] 14 Mar, 2024 @ 2:48am 
This version will be updated to 1.5 but feel free to use the temporary version until then if you are in a hurry.
.:CHG:. Hope 14 Mar, 2024 @ 12:09am 
Well, I released this less than an hour before v1.5 dropped. it was a MUCH harder upgrade. Took several hours. Here you go: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3182853134
.:CHG:. Hope 13 Mar, 2024 @ 5:45pm 
The original mod, before the v1.0 version, -had- to be placed over the spot that you made the vent, and the laserbeam destroyed the Laser Drill. After the scanning and laser satellite systme was added, the Building.Destroy_Vanish() still remained. I always thought it was a bug.
Deadmano 2 Mar, 2024 @ 11:35am 
You are a star, Mlie, as always! :love: Thank you so much! I've added a pull request [github.com] to persist the drill after filling in a geyser (just needed the settings check).

Also, do you think it'd at all be worthwhile to have the filling work for either Steam or Gas geysers, now that you support Vanilla Helixien Gas Expanded? That could be a balance-friendly way of removing them versus theirs which is just an immediate "removal". If you do decide to support that, I'd suggest disabling the "Fill geyser hole" context on the Gas geyser perhaps?
Mlie  [author] 1 Mar, 2024 @ 2:19pm 
@Deadmano Should be added now
Deadmano 1 Mar, 2024 @ 7:48am 
@Mlie: Thank you! It's just a bit strange, since the concept wouldn't make sense for it to just "poof" away. The balance is also there by being able to set the time it takes to charge up, it'd just need to restart the "scanning" sequence after use.