tModLoader

tModLoader

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W1K's Weapon Scaling
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English, Italian
File Size
Posted
Updated
156.165 KB
10 Aug, 2021 @ 3:12pm
8 Apr @ 3:16pm
14 Change Notes ( view )

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W1K's Weapon Scaling

In 1 collection by W1K
Compatibility Patches for W1K's Weapon Scaling
5 items
Description
Weapon Scaling 1.3 beta for 1.4 with support for the new weapons but things may break and mod compatibility is currently unimplemented. More testing is necessary but all appears fully functional.


Have you ever reached late-game and wished there was something exactly like Waterbolt, but that actually dealt enough damage to be usable? Or maybe you really wanted to run a whole fire-themed character but all molten weapons become useless as soon as you get some funny red ore? Or maybe you just really want to make the god of all shortswords?
Fear no more! We got you covered!

W1K's Weapon Scaling works in a very simple way. Every vanilla weapon (more on mods later) has been given an appropriate tier based on when they are obtained in the game, this system, alongside farmable upgrade items, let you upgrade the weapon of your choice to higher tier, damage scaling as appropriate.
To keep it simple, this was done through a lot of math and a funny excel sheet calculating the average DPS increases for each progression tier. The result is a somewhat balanced system of scaling that should keep your weapon of choice comparable or slightly inferior to weapons of the same tier.

Now, there's obviously downsides to this. Namely, not all weapons are perfectly balanced on their own. While I have done some individual adjustments myself, I can't try all potential weapon and tier combinations on my own, so I will ask for your comprehension and feedback so that I can keep tweaking the numbers further.

You might've noticed I specified vanilla. There is no way for me to determine the right tiers for weapons coming from external mods, HOWEVER, a solution is already in place.
Mod authors can specify compatible weapons, tiers and adjust scaling of any weapon through the comfiness of their own mods! This is quick and simple, if not a bit tedious for big mods. An example mod is provided in the related thread on the community forums. I will provide a list of supported mods as well as I am made aware!

So that's all! Enjoy your sadly-still-pathetic celestial-tiered wooden hammer!
Originally posted by tModLoader WWeaponScaling:
Developed By W1K & Suweeka
Popular Discussions View All (4)
6
8 Apr @ 3:21pm
Crash when starting a multiplayer server
Niektóry
8
16 Jun, 2022 @ 1:51am
Individual weapon tweaks Megathread
W1K
3
14 Mar, 2022 @ 9:55am
1.4 Alpha Issue when opening boss bags
Azzy_Asurazariel
81 Comments
W1K  [author] 19 Jul @ 9:48am 
Only built in compatibilities are vanilla and Vibrant Reverie, every other is done through external plugins or through the mod itself. If there's a mod that adds compatibility to a specific mod, it should still work to this day (in the case of thorium). For Spirit Reforged, that's mostly on them or someone who wants to make their own compatibility patch for it.
TheDriver 16 Jul @ 7:56pm 
Hi! This mod is amazing but can you also make it compatible with Spirit Reforged mod? Because I want to use this on the Clubs Weapons since the club weapons are only on Pre-hardmode and I still want to use clubs on Hardmode until Moonlord
sapphirephly 11 Apr @ 2:00pm 
just to be sure this mod is still cross-compatible with thorium, right?
W1K  [author] 8 Apr @ 3:24pm 
Pushed a patch to fix some stability issues, nothing to do with the right clicking issues however. Once again, to people having issues applying the tier upgrades, let me know what mods you're running and any that might be messing with right click functionality.
Speedy Speed Boy 7 Apr @ 8:15pm 
can't upgrade, i right click with a tier up and nothing happen
W1K  [author] 12 Jan @ 7:56pm 
Mod seems to work fine on latest, if anyone's having similar issues please feel free to open a thread with your issue and mentioning your modlist
Tinella Nosa 11 Jan @ 1:56pm 
I right click on a weapon with a tier upgrade and nothing happens
Freybrann 13 Jun, 2024 @ 4:15pm 
This mod has been so freakin' fun to play around with. I love how simple the concept is, yet it adds an insane amount of shelf life to all of the combat. I really cannot get enough of it! The only issue that I've found is that the Hellstone Tier is too powerful, I feel like the tier should be lumped together with the Shadow or Jungle tier since you can get them at the same time, because currently you can get an item from those tiers, upgrade it from 4-5 all the way to 7, then wreak havoc with near-doubled stats. There might be similar hiccups later on, but that's my only gripe.
W1K  [author] 22 Mar, 2024 @ 7:33am 
Don't have the free time myself to make a patch for other mods, and I don't play much content mods myself either. It is fairly easy to make compatibility patches however, I linked the guide in the description for ease of access
Prime 21 Mar, 2024 @ 10:59pm 
this honestly looks really cool! i really found some early game weapons super fun to use but was bummed out about how quickly they fell off so this should be a fun mod to try. would you consider making a patch for both calamity and stars above? both mods have some fun weapons that unfortunately fall off too quickly, and it would be amazing to use them in end game. :)