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BRO, YOU ARE A LIFE-SAVER!!!
You're looking for a mod called Weapon Fusion.
You craft a tier upgrade through the materials mentioned on the list, apply it to a weapon and the damage of the weapon will scale to that tier.
Post-moonlord tiers aren't possible because I calculate stuff out based on vanilla weapons for maximum accuracy. Calculating tiers is a lot of manual math, and including mods into the mix will throw the numbers off wildly.
Turns out the mod just needed to be manually recompiled, which confuses me because older APIs would do that automatically.
Anyway it should be working again.
--- Terraria.ModLoader.Exceptions.JITException:
In WWeaponScaling.Items.TierUpgrade01.AddRecipes, Method not found: ''Void Terraria.Recipe.Register()' ---
This is happening for tier upragdes 1, through to 14. Are you able to fix this?
P.S: Sorry for being blunt
P.P.S:I also don't know how to put an image in here so text is the best i've got
Also it's funny to see the platinum shortsword outdamage the titanium sword.
But yea my philosophy revolves around trying to keep all weapons about as viable as they are in their original tier. Making weapons scale more or less just to better fit a specific tier affects all tiers before and after it as well which potentially leads to more unrealistic numbers. The only two exceptions are weapons that blatantly scale too little or too harshly, or weapons that surpass or are way way weaker than higher tier counterparts (for example, the musket used to deal almost thrice the damage of the sniper rifle)
i'd suggest that that's not so much a problem with this mod, but a problem with terraria itself. in fact, if a weapon is underpowered within its native tier, and it remains just as underpowered throughout all other tiers that its entry into is made possible by this mod, i'd actually suggest that that's a success