Space Engineers

Space Engineers

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Industrial Engineers
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
213.400 MB
10 Aug, 2021 @ 5:32pm
3 Jan, 2022 @ 4:28pm
5 Change Notes ( view )

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Industrial Engineers

Description
This is a collaboration mod between Yuna, The Default Trash Bag and myself. We were heavily """""inspired"""""" by the latest update and DLC that we decided to do our own take on the content. These are all new models that we've been working on over the past few weeks and includes many industrial themed blocks, about 47 total, including but not limited to:
-Several(about 19 total) pipes of various shapes and sizes
-Hydrogen and Oxygen bulbs available in 2 sizes
-2 Industrial themed Hydrogen thrusters, 1x1 and 3x3 LG
-A series of production blocks that you can walk through including refinery, assembler and cargo container
-A set of industrial themed upgrade modules. These cost more than vanilla and all have double output over vanilla(might need to balance later
-2 Magnetic landing pads, a 3x3x2 and a 3x3x1
-2(two) industrial button panels with two(2) big red buttons, one with 2 LCD screens
-An assortment of different scaffolding blocks, 9 in total
-A set of 3 I beam style beams.

Thank you to Yuna for helping out with models and Trash Bag for helping out with doing the Cubeblocks data.





"When war calls, industry answers for $3.99"

“Copyright 2021 [Spacebar] This item is not authorized for posting on Steam, except under the Steam account named Spacebar https://steamhost.cn/steamcommunity_com/profiles/76561198061525011 No one is allowed to republish my mods without my permission."


148 Comments
Nirahiel 18 Dec, 2024 @ 4:50am 
Can you fix the airtighness of the vent, and also make the pipes show a yellow light instead of green when the network isn't valid ? (All pipes with only 2 ends shouldn't be valid by default. Only intersections (3+ paths) are normally valid by themselves, and a section of pipes between 2 intersections should be valid too)
KarlThorsten89 18 Feb, 2024 @ 11:07am 
There's a slight problem that, say, those extra large gas ball storages... they like to be invisible when placed down.
Maybe it's a little broken?
cRavenCrow 23 Sep, 2023 @ 4:32pm 
Cant help but notice that the thicker conveyor tube is missing the T intersection
Dragon Fire 813 4 Sep, 2023 @ 8:05pm 
There are 2 blocks in the conveyor group that are airtight, but shouldn't be. They are the "Industrial Sorter v2" and "Industrial Airvent". In the case of the airvent the airtightness is preventing it from pressurizing a sealed space. This issue has been there for a while.
Alee_Cat 2 May, 2023 @ 2:27pm 
This mod no longer appearing on Gmenu. Tried unsub and resub, didn't work?
miku567 24 Apr, 2023 @ 2:27pm 
I have the issue ov converyor blocks from this mod becoming invisible on save load.
Red Wing 14 Dec, 2022 @ 10:44am 
Is there any thoughts on maybe adding hallways with the same theme that just act as a walk way or some that have conveyor ports. love these and cant wait for more.
CoreDump 12 Sep, 2022 @ 1:11am 
Thanks for the time and effort you put into your mods. I can not begin to think I could of lasted 10k + hours in SE with out em. Again... THANK YOU!
Maya 11 Sep, 2022 @ 11:48am 
I encountered a similar problem to a few others, several parts were invisible when I loaded my save, specifically it was the conveyor tubes and wooden scaffolding
Siv 16 Aug, 2022 @ 3:16pm 
Hey Spacebar, may I get your permission to (unlisted) reupload this with costs and blocks balanced for my small DS?