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Maybe it's a little broken?
It's a fairly easy fix by re-exporting the models in the newest version of SEUT, or by moving the LOD models to Models\ if you don't have the .blend files.
Also let me know if you're interested in adding mirroring to the blocks, namely the conveyors, I should be able to fix the .sbc for that.
vanilla behaviour: https://i.imgur.com/zxPIIQW.png
Issue?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1818289422
As for the pipes? the smaller pites are interesting, however I did noticed that with some of their textures, there were a little stretched, (such as the wall mounted conveyor). Also, I noticed that there is some form of texture glitching with the hybrid, image mapping and procedural texturing.
The ref as a base works at the same speed as a normal refinery, it has extra slots
The upgrade modules have the same multiplayers as base upgrade modules.
++ More upgrade slots
-- Hevy Refinery works at the same speed as normal Ref. but is bigger
You've allready filled in a gap Keen left, why not fill in some more :smug:
that's the good old LOD-loading-issue/bug
Refinery and assembler build cost, base speed, yield, and power usage are identical to vanilla.
The block shapes fit different build styles. The HI DLC blocks are shaped for placement along walls and integrate with grated catwalks, while this mod's blocks are shaped for integration with a system of enclosed corridors.