Space Engineers

Space Engineers

Industrial Engineers
148 Comments
Nirahiel 18 Dec, 2024 @ 4:50am 
Can you fix the airtighness of the vent, and also make the pipes show a yellow light instead of green when the network isn't valid ? (All pipes with only 2 ends shouldn't be valid by default. Only intersections (3+ paths) are normally valid by themselves, and a section of pipes between 2 intersections should be valid too)
KarlThorsten89 18 Feb, 2024 @ 11:07am 
There's a slight problem that, say, those extra large gas ball storages... they like to be invisible when placed down.
Maybe it's a little broken?
cRavenCrow 23 Sep, 2023 @ 4:32pm 
Cant help but notice that the thicker conveyor tube is missing the T intersection
Dragon Fire 813 4 Sep, 2023 @ 8:05pm 
There are 2 blocks in the conveyor group that are airtight, but shouldn't be. They are the "Industrial Sorter v2" and "Industrial Airvent". In the case of the airvent the airtightness is preventing it from pressurizing a sealed space. This issue has been there for a while.
Alee_Cat 2 May, 2023 @ 2:27pm 
This mod no longer appearing on Gmenu. Tried unsub and resub, didn't work?
miku567 24 Apr, 2023 @ 2:27pm 
I have the issue ov converyor blocks from this mod becoming invisible on save load.
Red Wing 14 Dec, 2022 @ 10:44am 
Is there any thoughts on maybe adding hallways with the same theme that just act as a walk way or some that have conveyor ports. love these and cant wait for more.
CoreDump 12 Sep, 2022 @ 1:11am 
Thanks for the time and effort you put into your mods. I can not begin to think I could of lasted 10k + hours in SE with out em. Again... THANK YOU!
Maya 11 Sep, 2022 @ 11:48am 
I encountered a similar problem to a few others, several parts were invisible when I loaded my save, specifically it was the conveyor tubes and wooden scaffolding
Siv 16 Aug, 2022 @ 3:16pm 
Hey Spacebar, may I get your permission to (unlisted) reupload this with costs and blocks balanced for my small DS?
Aryemis 2 Aug, 2022 @ 3:29pm 
So the reason some blocks have the "dissapearing" bug when in model quality medium or lower is because of a bug on SEUT exporter causing the LOD location to not be saved (it's set to Models\).
It's a fairly easy fix by re-exporting the models in the newest version of SEUT, or by moving the LOD models to Models\ if you don't have the .blend files.
Also let me know if you're interested in adding mirroring to the blocks, namely the conveyors, I should be able to fix the .sbc for that.
Ephemeral 9 Jun, 2022 @ 8:24am 
It seems the industrial conveyors don't mirror correctly. This mod: https://i.imgur.com/2KqLAHg.png

vanilla behaviour: https://i.imgur.com/zxPIIQW.png
Shinoshi 27 May, 2022 @ 8:56pm 
Maybe a walk through o2/h2 generator and and walk through Reactor?
Alee_Cat 22 Apr, 2022 @ 5:35pm 
Okay, and thanks for the quick response!
Spacebar  [author] 22 Apr, 2022 @ 3:41pm 
It's a keen LOD bug and not much i can do about it
Marcus Aquila 22 Apr, 2022 @ 12:12pm 
@ Meredin I had the same problem with the conveyors, stopped using them for that reason (though they are the coolest looking conveyors in SE).
w00kie 22 Apr, 2022 @ 11:51am 
nope, working fine on my end with 200+ other mods, I had other mods in the past that did this though (hanobals Spiral Stairs) with no solution.
Alee_Cat 22 Apr, 2022 @ 10:44am 
Does anyone else have issues of the conveyors and Hydrogen tanks disappearing? From what I've used so far the assemblers, refineries and cargo containers stay just fine, but everything else that I've used so far disappear and won't reappear until I grind them, weld them back up and they disappear again... I'm using the more conveyors mod, but I get no errors, no collisions, related to this mod.
Meredin 16 Apr, 2022 @ 11:31am 
Is there a way to be allowed to integrate the large refinery into our server mod? It is a special mod (a collection of differen things) only for our server. I would like to use the refinery as faction refinery with special abilities.
Degrosaxx 26 Mar, 2022 @ 1:09pm 
Great mod. But please add more beam shapes block ?
w00kie 9 Mar, 2022 @ 11:18am 
litterally unplayable https://i.imgur.com/lQT2jSv.png XD
Target07 10 Feb, 2022 @ 12:17pm 
talk about underrated!! :steamthumbsup:
Rubber Sword 14 Jan, 2022 @ 2:01pm 
@FREDRIC this is a common problem at the moment with a lot of mods. It's a real pain but seems to be a Keen problem not the modders. The only way I've found to deal with it is to change the colour or skin of the object. If it's the whole conveyor network in a ship or base then that sucks.:steamsad:
FREDRIC 14 Jan, 2022 @ 10:15am 
I have a bug where the tubes I have placed are invisible for me when I load my game, is there a way for me to fix this? Thanks
Allmybase411 3 Jan, 2022 @ 4:38pm 
Thanks Mr. Drinking Establishment of the Void Between Worlds!
Spacebar  [author] 3 Jan, 2022 @ 4:31pm 
Ok I've pushed some fixes in hopes of...fixing...things. I've reduced the upgrade modules to vanilla stats, the refinery has twice the upgrade slots so it's still better over all. I've tried to fix the airtightness issues of the assembler, refinery and cargo container. I've also fixed the collision issues with the scaffoldings. I've done this the lazy way by removing the build states for now until I feel like making actual build models. This means the block will look fully built when you place them but they will only have 1 steel plate.
Allmybase411 2 Jan, 2022 @ 8:23am 
Hey, the scaffolding stairs do not work, they have no collisions whatsoever. I can walk across the opening on the top of the platform, and can walk through the stairs like they don't exist.This mod (repack) doesn't have this issue,

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1818289422
Loki McNeil 26 Dec, 2021 @ 11:39am 
I really like the look of the industrial refinery and assembly. So I have one question about them. Do they refine faster than the base game refinery and or build faster than the regular assembly?

As for the pipes? the smaller pites are interesting, however I did noticed that with some of their textures, there were a little stretched, (such as the wall mounted conveyor). Also, I noticed that there is some form of texture glitching with the hybrid, image mapping and procedural texturing.
Zerat_KJ 16 Dec, 2021 @ 1:07pm 
what is the story with the Heavy refinery and the upgrade modules ?
The ref as a base works at the same speed as a normal refinery, it has extra slots
The upgrade modules have the same multiplayers as base upgrade modules.
++ More upgrade slots
-- Hevy Refinery works at the same speed as normal Ref. but is bigger
DiZ_1989 29 Nov, 2021 @ 8:37pm 
@shineproductions123 Try recoloring them. Some modded blocks just need that extra kick to finish loading in.
holden4ever 23 Nov, 2021 @ 2:03am 
Any chance you could upload this to mod.io for Xbox users?
shineproductions123 28 Oct, 2021 @ 2:27pm 
Love this mod, but I have noticed that when I reload into a world the hydro thrusters don't appear even tho the hit box is still there.
Rubber Sword 13 Oct, 2021 @ 10:22am 
Heavy Beam Cross Section pieces are really, really useful. Any chance of extending the range of shapes?
rikidesert 9 Oct, 2021 @ 8:47am 
the only thing I found is that the scaffolding with the stairs does not work, otherwise it is an excellent mod
hyprcoob 8 Oct, 2021 @ 7:53pm 
I would like to include this in a server I am setting up, but I want to tweak the components and such for the prod blocks and the mod blocks. May I have permission to upload unlisted giving clear credit?
I_is_Zed 6 Oct, 2021 @ 10:38pm 
Excellent mod with some great stuff. I've only noticed a few things missing or causing problems, there isn't a conveyor t-junction for the regular industrial conveyors, but there is for the type 2 ones? There are also some weird airtighness issues, the conveyor sorters are fully airtight despite looking decidedly not that.
Rabid Puma 3 Oct, 2021 @ 9:42am 
Not sure if anyone else experienced this, but the scaffold stairs don't actually work
CrunchyBee 2 Oct, 2021 @ 8:51am 
will you add small grid some time?
[The Default Trash Bag]  [author] 30 Sep, 2021 @ 3:53am 
@ceilyurie Yes
ceilyurie 29 Sep, 2021 @ 2:28pm 
Only complaint is I am not sure if I am to use landing pads for on a ship to land with, or as pads to land ships on....
miniusAreas 27 Sep, 2021 @ 11:32pm 
Hey, funfact - Keen smoothbrained and forgot to add plates in the shape of most of the 2x1 angled slope blocks and corner slopes. I've found myself needing these but they're missing outright from the DLC and update.

You've allready filled in a gap Keen left, why not fill in some more :smug:
Qwertunchik 23 Sep, 2021 @ 1:15am 
Invisible pipes and thrusters too
Marcus Aquila 19 Sep, 2021 @ 7:47am 
I just has the invisible pipes bug too...
Yuna  [author] 19 Sep, 2021 @ 6:21am 
@calden111007
that's the good old LOD-loading-issue/bug
Leonix 18 Sep, 2021 @ 5:56pm 
all the models go invisible after re-logging or moving more than 5 k meters away / (hit-boxes and actual functional part of it remain)
TheXGentleman 15 Sep, 2021 @ 7:01am 
will anything be done to make the walk through assembler and refinery allow air to flow through them?
Derringer 9 Sep, 2021 @ 9:09pm 
@Spectre Ember Frost
Refinery and assembler build cost, base speed, yield, and power usage are identical to vanilla.

The block shapes fit different build styles. The HI DLC blocks are shaped for placement along walls and integrate with grated catwalks, while this mod's blocks are shaped for integration with a system of enclosed corridors.
Xiraiju Akara 6 Sep, 2021 @ 7:55am 
What is the efficency of the refinery and assembler, Speed and Power draw, Also the modules. Thanks in advance :)
Derringer 1 Sep, 2021 @ 7:41pm 
I think the modules are somewhat over-nerfed now, since they haven't been reduced to vanilla costs to build.