Arma 3
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Stratis
Meta: Dependency
File Size
Posted
Updated
258.721 KB
6 May, 2014 @ 10:03pm
7 May, 2014 @ 12:45am
2 Change Notes ( view )

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Prologue

In 1 collection by Panicsferd
Arma 3 Campaign: Control
12 items
Description
Arma 3 Custom Campaign: Conquer. Control. Collapse.
Conquer: Unknown forces have started attacking and conquering cities and towns on chernarus.

Control: Unknown forces now have total control over chernarus.

Collapse: US forces on Chernarus has to retreat back to Altis, then take the fight to the unknown forces to collapse their regime and end the war.

Conquer - Part 1

Control Mission 1: Prologue

Summary: After a long helicopter ride, the forces that evacuated Chernarus can now see stratis in the distance. They are now on their way to the NATO HQ stationed on Stratis.
Requirements:
A3MP[www.armaholic.com]
N-B U.S.M.C Project[www.armaholic.com]
Kaelies South Zagorian Army Mod[www.armaholic.com]
ArmA 2 US Hmmwv Import[www.armaholic.com]
ArmA 2 US Helicopters Import[forums.bistudio.com]
RDS Tank Pack[www.armaholic.com]
RDS Staic Weapons Pack[www.armaholic.com]
Boeing C-17 Mod[www.armaholic.com]
JSRS2.1 Sound Mod[www.armaholic.com]


Optional:
Bcombat AI Mod[forums.bistudio.com]
ASR AI Mod[www.armaholic.com]

Download:
{LINK REMOVED}

Version 1.1 Changes:
-Issue with mission "Down Range" repeating has been fixed.
-Missions 6 and 7 will now be available and working(previously they weren't due to the above issue).


Instructions:
Place the .pbo in the campaigns folder inside arma 3, if there isn't one create one.

Forum - Mission Discussion[www.armaholic.com]
21 Comments
JCaetano 22 May, 2014 @ 4:34pm 
Hell yea, i hate walking :)
kenji1851 11 May, 2014 @ 9:05am 
nvm, i installed jsrs2 and it's working. Nice mission, but is rly needed to be picked up by helo 600m from base?:)
kenji1851 10 May, 2014 @ 10:21am 
hey, i need lttl hlp: i huv all addons i had when playing Conquer + C17, but when i try to start this mission it says jsrs2_amv7_marshal was deleted;/
Corporal_Lib 8 May, 2014 @ 5:00pm 
Null problem, have a nice trip, you´ve done a lot ;)

cheers!
Panicsferd  [author] 8 May, 2014 @ 4:33pm 
Okay, I hope you enjoy them. Also I will be taking a break since I am going to go on vacation and where I am going I wont have access to arma3 or the internet. I probably wont be back on till thursday.
Corporal_Lib 8 May, 2014 @ 4:20pm 
Nice! I´ll playtest them now ;)
Panicsferd  [author] 8 May, 2014 @ 4:15pm 
Mission 8 and 9 are complete, I even updated the campaign file so it includes those two new missions.
Panicsferd  [author] 8 May, 2014 @ 12:15am 
I have just finished mission 7, I have then upated the campaign file which includes various fixes and the seventh mission.
Panicsferd  [author] 7 May, 2014 @ 9:49pm 
Edit: So far how my main layout was for the three part campaign is still as follows: Part 1 - Chernarus(which is completly done), Part 2 - Control(Stratis/Takistan), Part 3 - Collapse (Zargobad).

Currently here is a rough draft if you will of part 2. Part 2 is called control, and it is called that for a reason(I may have to update the main summary) is that the bluefor forces: USMC/NATO/UN will were collectivly to fight the Takistani/CSAT forces to drive them out of Takistan and in turn the USMC/NATO/UN will then have total control of Takistan.

Then once Takistan is under USMC/NATO/UN control they will take the fight to Zargobad to collapse the Takistani/CSAT regime and end the war.

Even though both the NATO and USMC will take part, you as the player will just see the eyes of the UN soldier so with that it may not be as long as say if you were playing a part in all of the bluefor factions missions.
Panicsferd  [author] 7 May, 2014 @ 9:43pm 
I currently have no idea how many missions there will be after welcome to takistan, but I think it may be 6 or so.

This part is going to be massive, but then the last and final part will be a bit shorter.