Avorion

Avorion

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Lickwit's Tactical Missile Launcher
   
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Mods: Mod
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93.375 KB
12 Aug, 2021 @ 6:27pm
16 Mar @ 6:08am
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Lickwit's Tactical Missile Launcher

Description
Should be compatible with all Avorion 2.2.x versions (let me know if you run into any issues since I haven't had time to test extensively)

We all know missiles, right? Those boring slow moving medium damage seeker projectiles with a tiny boom attached to them? Well we're going to spice those up a bit!. Instead of shooting tiny missiles, you can now shoot giant tactical missiles from giant tactical missile launchers! Because bigger is better! These missiles have a ton more range, damage and explosion radius. They are also slightly faster, track not as well and have a reload that is a lot longer. They're basically untargetable baby torpedoes.

The Tactical Missiles generally have a somewhat below average dps/slot. They make up for this with their insane range, burst damage and explosion radius. Expect to one shot smaller crafts with these.

The launchers themselves come in 2 basic variants.

Single TM Launcher. Shoots 1 missile
Double TM launcher. Shoots 2 missiles in quick succession.
If you're lucky, you can get a "multi" variant which doubles the amount of missiles you can launch.
The more missiles that get launched at once, the longer the cooldown!

You'll start to encounter them 250 sectors away from the core. The TM launchers are very rare (and expensive) compared to vanilla weapons. They make up for this by being multi-slot missile launchers. The smallest ones start at 4 slots.

This is my first mod.... ever. So if there is anything regarding the mod that you think I should change up a bit, do let me know! I'll try to keep this mod as balanced, fun and polished as possible but I do require user feedback for that.

Anyways, I hope you enjoy!

Special thanks to Sathaerz ( https://steamhost.cn/steamcommunity_com/profiles/76561198040593108 ) for letting me use his mods to get a better grasp on modding.



Known issues:
  • The increased explosion radius seems to penetrate shields occasionally, especially on the larger launchers. Waiting on user feedback on whether to decrease explosion radius or not.
  • Sometimes launchers get the "ionized" title without having any shield penetrating properties (unless you count the explosion glitching through, lol)
65 Comments
Lickwit  [author] 29 Jun @ 4:22pm 
Yeah no worries, I'll see if I can update it somewhere this week
jivaii 24 Jun @ 6:46pm 
Can we get a version update for 2.5.8?
Lickwit  [author] 16 Mar @ 6:25am 
A bit late, but it should be updated now
Lickwit  [author] 15 Feb @ 12:05pm 
I'll see if I can update it somewhere during this weekend, sorry for the delay
Digan 15 Feb @ 8:49am 
Yeah could use an update for this ^^ Loved using these ^^
Senor Paco the Pig :D 15 Jun, 2024 @ 11:33am 
needs a version update if possible
NikiNet 28 Feb, 2023 @ 11:40am 
@Lickwit If you know how to code, why not make a full set of weapons with adequate characteristics, but different from vanilla, or even better, REPLACING all vanilla? Probably, it would be in great demand, because there are very low on such products. Someone makes only for themselves, a certain type of weapon / systems, but many are either too cheaty or almost useless. It's a hell of a lot of work for a goofball like me, but it won't be too difficult for someone who knows what and where =)
Lickwit  [author] 27 Feb, 2023 @ 12:30pm 
Awesome!
NikiNet 27 Feb, 2023 @ 11:09am 
@Lickwit I found it. Thank you!!
NikiNet 25 Feb, 2023 @ 9:59am 
Thanks, i will try!